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Sherlock Holmes vs. Jack the Ripper Game Guide & Walkthrough by gamepressure.com

Sherlock Holmes vs. Jack the Ripper Game Guide & Walkthrough

Table of Contents

Whitechapel, 7th September 1888 Sherlock Holmes vs. Jack the Ripper Guide

Last update: 11 May 2016

As a result of reading Wednesday's issue of journal called "The Star" (Documents - The Star) and visit of inspector Abberline, Watson will have to go to the police station (use map). Your task is to obtain information about the suspected man nicknamed Leather Apron. Watson will learn that the man has not been imprisoned yet and that Finley was asking about him. If you want to find leather aprons constable suggests you to ask some prostitutes and people who are wearing aprons.

Now, Watson has to go to Finley's Bed & Breakfast (use map). You will learn from him that he has a new tenant. The most important thing is that the man is very strange. He goes out every night and returns close to the dawn. In addition he has broken a jar, and after this incident it was stinking almost for two days. About people wearing leather aprons Finley will tell you to go to the town and speak with the butchers and shoemakers. He will mention about one - Isaac Solomonovitch, who has a workshop in the Jewish neighborhood.

1 - Whitechapel, 7th September 1888 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough
After the talk go to the stairs and take some glass shards - Whitechapel, 7th September 1888 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough

After the talk go to the stairs and take some glass shards. Watson will ask once again about a new tenant. You will find that it is a doctor named Tumblety.

2 - Whitechapel, 7th September 1888 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough
Now go Lucy 's Lodgings - Whitechapel, 7th September 1888 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough

Now go Lucy 's Lodgings. Ask her about Leather Aprons. The girl does not know anything, but she will tell Watson that he can go to the brothel and speak with Bella Poolman. Open the door where Lucy will leave you and go to the bottom of the screen and then to the door on the right.

When you will be in a living room talk to Bell about the Leather Apron. You will learn that he is attacking street prostitutes to rob them and his name is Pizer. Recently he has attacked Margie, who noted that he has a knife, deformed face and small eyes. Unfortunately, Margie is not at the brothel, because she is ill. You can try to find her in hospital. She knows something about Dr Tumblety, but... Watson has to help her first. You will have to recover a staff that was left by a client - an artist painter. Unfortunately someone has stolen it and as a matter of fact she will be forced to offer one prostitute free of charge to this client.

3 - Whitechapel, 7th September 1888 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough
After the talk go to Mara (she is on the left) - Whitechapel, 7th September 1888 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough

After the talk go to Mara (she is on the left). She will inform Watson that the whole incident took place yesterday. One worker, with very large feet, has soiled the floor.

At the end speak with the artist. You'll get an exact description of the staff: ebony, 35 inches long, covered with round silver knob, etc.

4 - Whitechapel, 7th September 1888 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough
Your next objective will be the Clinic (Map - Clinic) - Whitechapel, 7th September 1888 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough

Your next objective will be the Clinic (Map - Clinic). Before you will talk to Dr. Gibbons, go few steps forward and look at the floor. You will see that it is soiled in the same way as in brothel.

Ask physician about Margie, her attacker, the traces on the floor and the stolen staff. He will tell you that this is the last payment for a leg prosthesis. Gibbons knows that it is stolen but he won't give it to you... for now. He must be sure that it is indeed the same staff that you are looking for. Go to the end of the hall and open the cabinet on the wall. Click the left side and you will see many canes (click to zoom).

Now you have to compose the staff from these elements - Whitechapel, 7th September 1888 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough

Now you have to compose the staff from these elements. Choose a third stick from the left (black) and move it to the box on the right. Add the fourth knob, last ring and fourth cusp.

5 - Whitechapel, 7th September 1888 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough
6 - Whitechapel, 7th September 1888 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough
7 - Whitechapel, 7th September 1888 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough
During a brief conversation with Gibbons, Watson will learn that he can take the cane, if he will give him a harness for prosthesis - Whitechapel, 7th September 1888 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough

During a brief conversation with Gibbons, Watson will learn that he can take the cane, if he will give him a harness for prosthesis. Leave the clinic and go to the other side of the street. Go to the bottom section of the screen and, when the camera view will change, turn right. At the corner you will find Isaac Solomonovitch's workshop.

8 - Whitechapel, 7th September 1888 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough
The room will be empty, go deeper and look at the table on the left (you will see a harness there) - Whitechapel, 7th September 1888 - Walkthrough - Sherlock Holmes vs. Jack the Ripper - Game Guide and Walkthrough

The room will be empty, go deeper and look at the table on the left (you will see a harness there). After few second Isaac will come. Tell him that Finley has sent you. Watson will learn that, the leather apron called John Pizer and hiding from the police (because he is a suspect in that murder case). Watson will tell Finley that he has a evidence that Pizer is innocent. Issac will tell you that he will speak with Pizer and he will force him to go to the police station.

Now ask about the harness - you will find that shoemaker will make one for you and it will be ready in a few days. Now go back to the police station (use map). You meet Holmes there, he will inform you about the next murder, this time on Hanbury Street. Sherlock will decide that you should go there so click the new location on the map (it is somewhere between Baker Street and Whitechapel).

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