Outsider - main mission | Frequently asked questions Shadowrun: Hong Kong Guide
Last update: 11 May 2016
Objectives: Meet with the elders in Whampoa
Useful skills: Decking [4] / Charisma [3]; Optional: Gang etiquette/Socialite, Spellcasting/Conjuring [1], Biotech [3], combat (not necessary)
Difficulty: Easy
There are two approaches available:
- Slower one (you can avoid fighting),
- Faster one (requires fighting).
Worth knowing before starting the mission: it's n investigation mission. It can be completed without having to fight. If you want to obtain the best ending, you must collect as many clues as possible (optional useful skills are important for that). If you pick the fast way, you will have to fight one of the gangs - it's a quite hard battle. You will also find less clues proving the guilt of Whampoa Elders, so after eliminating the gang you must examine all the clues thoroughly.
Slower approach
Immediately after arriving in the location (M6,1) go to the shopping mall (M6,2) at the end of the road on the left (there is nothing interesting to take or visit in the city). After the short conversation go visit two places...
On the same street you will find Tong's Sensory Carnival (M6,3). Inside you will find a body that must be examined - Spelling/Conjuring skill is required (level 1 will be enough) or Biotech skill on level 3. Someone else, like Racter, can do it for you.
At the crossroad you will find Zippy. After talking with him you will receive side mission: Obtain the key to Magpie shop. The item can be obtained when going back to Elder Ng and using one of the attributes: Charisma 3 or Decking 4. It will add another mission objective: Examine the Jackpot. The building (M6,4) can be found left from the crossroad, investigate the computer in the second room. After you finish checking the computer you will receive another objective: Obtain the key to Magpie shop.
If you didn't obtain the key, you will have to select the aggressive way (see: faster approach).
Between the buildings you will find Demergo. After talking with him you will receive side mission: Examine the Parking Garage and main objective: Learn what the Red Spear Gangers knows. Now go to the place (M6,5) in the left corner of the map.
The gang members (M6,8) aren't friendly, but you can make a little shopping at them ("medicaments")... They will let you explore the parking if you bribe them (Gang/Socialite etiquette is required). Otherwise, you will have to kill them. After talking with the gang boss you will also receive main objective Obtain the key to Storm Drains and you will learn what they know, thus ending this phase of the mission.
Faster approach
Faster way of solving the riddle doesn't require all the actions described above. Go behind the building where the murder took place and talk with Demergo until you receive the Learn what the Red Spear Gangers knows objective. Now simply attack (M6,8) and kill them (the battle won't be easy). After that you can pick up their PDA - after reading it you will receive the instruction to go straight to Storm Drains. Rest of the mission will be the same.
Continuation of both approaches - Storm Drains
Go to the back and examine the attack marks on the parking. From the drain (M6,11) you can fish armor part which can be analyzed (side mission) if you have Academic etiquette. If you don't have it, Keita, who sells food at the parking entrance, will give you more information. On the wall you will notice blood marks to examine (M6,9).
Porter Lam has the key to Storm Drains. He is standing in front of the building in which the murder took place - near the crossroad (Tong's Sensory Carnival (M6,3)). He will give you without the need of convincing him. Next you must search the Storm Drains (M6,6). In the northern parts of the sewers you will find a silver necklace (M6,12) and in front of it a pile of bodies (M16,13) which you can examine.
At the end of the eastern part you will find a small gang (M6,10) - you can talk with them cautiously (or use Strength [5], Gang/Academy etiquette) or attack them (watch out, they are eager to use many grenades). Whatever you choose, you will finish the phase of searching through the sewers and finding the key to Magpie warehouse - the latter you will receive from the criminals.
Go to that warehouse (M6,7) (western part of the city, near the parking) and search it (food and cardboard box). A ghoul will appear from nowhere - Gaichu. You can attack him at any moment you want, you can also convince him to join you...
Last phase is proving the guilt. If you have enough evidence (thorough exploration, examining the body, collecting the armor part from the parking and the necklace from Storm Drains), you can accuse the Elders and prove that they are guilty. After that, go back to Heoi.
For completing the mission (proving the guilt) you will receive 2 Karma points and a companion - Gaichu the ghoul. After going back to Heoi you will receive additional 8 Karma points. Another way to complete the quest is killing Gaichu and the third way is attacking the Elders after saving Gaichu (if you don't have enough evidence, they will attack you themselves). From Kindly you will receive 1000-1400 yens, depending on the amount of solved side missions.