Hard Landing - main mission | Frequently asked questions Shadowrun: Hong Kong Guide
Last update: 11 May 2016
Objectives: keep your party members alive, go to the randezvous point
Useful skills: Drone Control [2] / Decking [2]
Difficulty: Easy
You start the mission with the conversation at the Docks (M1,1) with your party members, i.e. orc Duncan and elf Carter. Here, you receive a short introduction into the storyline. Your starting weapon has been assigned to you, based on your specialization, which you determined during the character creation process. Also, you receive 1200 yens to make a good start.
Head towards the road end (M1,2), where there is a locked gate and the orange marker of (key) interactions. You need to backtrack a little and use the panel (M1,3), which opens the smaller gate Southwards, along a circular path. To use the terminal, you require Intelligence [3] or higher - this time around, you can do this as Carter.
Right past the passage, you are going to fight four opponents. You can learn how to fight in the chapter entitled Tips and hints. The things you should keep in mind here: there are four opponents, a machine gun, a melee fighter, a shotgun and a mage. It is recommended that you first eliminate the man with the shotgun, which prevents him from wounding several party members in one take. Apart from that, there is no way for you to distribute them properly.
Close to the second gate switch (M1,4) (Northwards, under the light bulb) there is a crate (M1,8) that you can open. Inside, there is Tokko - a substance that temporarily raises Strength.
Past the gate, you can start another street fight, or ignore it altogether. If you want to mete out justice, plan the arrangement of your party members around the map and attack - if you come too close, you will be spotted and the opponents will attack first. After you have dealt with the opponents you can collect the basic medkit (M1,9) from the red bike that one of the goons stood by.
Regardless of whether you have fought or not -continue to move the crate (M1,5) on the right, between buildings. Also, you receive now a Karma point, which you can allot at any moment. If you go right, towards the water, you find ropes there and among them several dozen yens (M1,10).
Your next objective is to keep everyone alive and make it into the side alley. Go up, where the meeting point (M1,6) - after the conversation, you will have to evacuate with the surviving party members, after the police attack. You should expect two opponents behind the bikes in the street, and also two more from the South.
The dwarf party member (Is0bel) can interact with the bike (unless you have Decking [2] or Drone Control [2]), to activate two drones, behind the police car with two guards. If you use Drone Control, you direct the drones against their operators. Then, continue your chase among covers.
Your objective is to escape the streets (M1,7) as quickly as possible, which is why you can leave out the next three opponents (one of them is a sniper). You need to lead every one of the party members to the exit. Go to the sewers, where you enter a new location, after a short conversation. As of now, you are all on your own with Duncan, because the rest leave.