Psychonauts 2: Bob's Bottles - walkthrough Psychonauts 2 Guide, Walkthrough
Psychonauts 2: on this page you will find the level walkthrough - Bob's Bottles.
Last update: 28 September 2021
This page of our guide to Psychonauts 2 describes the level - Bob's Bottles.
In this level you will find:
- 5 Emotional Baggage
- 2 Memory Vaults
- 2 Half-A-Minds
- 2 Nuggets of Wisdom
- 165 Figments
Below, we present the next stages of solution of this level:
The makeshift raft
Bob's Bottles begins on a small island. You can look around. You're in the middle of the ocean. Your objective is reaching two specific islands. There are many more islands surrounding you however, and you can explore them without any problem.
To travel, you'll need to use the door. Push them into the water, then jump onto them to continue your adventure.
The Kitchen
The first stage you need to get through can be found in a pink bottle. Pull the cork out with Telekinesis, then jump inside.
You'll end up in the kitchen, which leads to the next area. Reach the end of the kitchen, where you'll find a pink refrigerator.
Use Telekinesis on the fridge door and open it. If the fridge doesn't open, you'll need to reload the level.
During this level you'll be accompanied by heads which affect the enviroment.
The flying head causes the water to spread out and makes various objects appear, allowing you to jump across them. Be careful, if you touch the water with no platforms around to stand on, you'll drown.
Keep moving forward. Pay attention to different kinds of platforms. Some of them disappear, some collapse, others need to be climbed onto.
Head towards the yellow building. It will take you to the next location.
This time you'll end up in a level with a huge amount of stained glass windows and paintings. Keep paying attention to the head which allows you to move around this area.
At one point you'll need to swing on a rope to reach the next building.
In the next part of the area you have to jump onto the leaves hanging off the pink wall. You should be able to climb up without any problems.
YNow jump onto the straw which acts as a ramp. Slide all the way down. Then jump across leaves onto solid ground. Only then will you be safe.
Your last task in this area is entering the room surrounding by stained glass paintings.
Bad Mood
To leave this area you need to fight an enemy. It's not difficult, one hit is enough to kill it.
You'll need Clairvoyance in this fight.
Use the power on the boss to see its weak spot.
After finding the heart, hit it a few times. The boss will take some damage and then disappear, while you find yourself back on the small island.
The Ship
Your next objective is swimming to the island with a green bottle on it. Like previously, grab the cork and open the bottle.
After falling inside you'll end up in an area with a shipwreck.
Before you proceed you need to knock down the head and grab it, as it allows you to move across platforms that are hidden underwater.
The next step is placing the head in an indicated spot and trying to take an item with strong light coming out of it. Unfortunately it will be stolen, so you need to go after it.
Nothing prevents you from exploring the ship first, however, jumping into the shipwreck only once you're done. It won't affect the story.
You'll need to fight several opponents. One of them is a Bad Mood, you need to defeat it like you did before.
After defeating all the enemies grab the head. It's on the stairs, next to the flamingo.
Now having the head, you can proceed. Time to go underwater. Don't drop the head, it's what allows you to keep moving.
Watch your step. The tiles collapse under your weight, you can't fall along with them. Eventually you'll reach the triangular passage which allows you to leave this area.
Put the head down in a safe place to proceed.
Now you just need to reach the glowing object. You'll appear on the open waters once again.
The Swamp
Only one bottle - the purple one - remains. Just like before, grab the cork with telekinesis and open the bottle.
The purple button contains the last stage in this area. If you still want to collect something on the world map, now's the time.
Just like in the previous areas, pay attention to the heads, They uncover the platforms you'll be moving across.
You need to reach the red tunnel. Inside you will find a strong light, wielded by an insect. Run after it to proceed.
You'll end up standing over a pit. Use the rope to reach the next area.
Bar
After jumping over the pit, you'll reach the bar. It's surrounded by sea-themed elements, such as waves and a ship.
Once you stand in the middle of this area, a large number of enemies will appear. You must defeat them all to proceed with the story. This encounter can't be skipped.
After defeating all enemies you can proceed. You need to avoid the swords, which can be stopped with your abilities. By doing so you'll be able to move on.
Moving further, you'll need to grab a head and carry it across a pit. To do so, you need to use a huge sword between the two platforms.
Reach the top of the figure to leave this area. After touching the glowing object, you'll be back on the open waters.
You'll find yourself on the original, starting island. Go up and talk to the man. This will trigger a boss fight we described on a separate page of the guide.