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Phantom Doctrine Game Guide by gamepressure.com

Phantom Doctrine Game Guide

Table of Contents

Interface Phantom Doctrine Guide and Walkthrough

Last update: 14 August 2018

This section will help you learn about the interface used in Phantom Doctrine. Check this chapter if you don't want to get lost in all the messages and markers.

Here, you can see all your agents along with their health points, awareness and available moves - Interface - Basics - Phantom Doctrine Game Guide

1. Agents

Here, you can see all your agents along with their health points, awareness and available moves. Right-click on agents' portrait to see details (e.g. their perks and passive skills).

2. Available abilities and items

Here, you can see actions that are available to your agent in the current turn. Going from the left -main weapon, side weapon, special abilities, equipment, support, breach mechanic and evacuation.

3. Enemies that are in your sight

Here, you can access all enemies who can be shot by your character (those, who are within your field of view).

4. Objectives

All available main and side objectives.

5. Current mode

This window informs you whether you are in the infiltration mode or in open conflict. You always start in the infiltration mode (excluding revealed agents) - you can move freely outside of a restricted zone. A disguise allows you to move in a restricted zone - remember to avoid hostile agents.

6. Mission objective markers

Mission objectives are also marked on the map. Main objectives are colored gold, side objectives are silver.

7. Buttons

Here, you can find buttons that open the map, options or allow you to end your current turn. Going from the left: end the turn, see the floor above, see the floor below, options.

8. Currently controlled agent

This is your currently controlled agent. You can see the following values - health, awareness, move points, fire points, name as well as their defense and current cover. Health points are also displayed in numbers (the light blue bar), awareness points are in blue, move points are displayed as blue arrows, fire points are yellow rhombs, defense is given in numbers and marked with a bulletproof vest, cover is marked with a shield on the left side of the bar (cover has 3 states - no cover, partially covered, full cover).

9. Field of view and detected agents

Red field inform you about a hostile agent's sight and detection fields. Entering these fields in a restricted zone always raises an alarm which forces you to engage in combat. Avoid situations like that at all cost if you want to stay in infiltration mode. These fields also appear near hostile agents, cameras and civilians.

10. Movement range

The blue outline shows you your movement distance in a given turn.

11. Enemy's next move

Blue segmented line shaped like arrows inform you about that enemy's moves in the next turn. You can see that line by moving your cursor over an enemy. Hostiles who don't have this arrow won't move in the next turn.

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