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Phantom Doctrine Game Guide by gamepressure.com

Phantom Doctrine Game Guide

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Chapter I | KGB campaign walkthrough in Phantom Doctrine Game Phantom Doctrine Guide and Walkthrough

Last update: 22 August 2018

This section provides a complete walkthrough of Chapter I of the KGB Campaign in Phantom Doctrine. In this part of our guide you will find detailed descriptions and helpful screenshots.

The first mission is to arrest a man called Yukon - Chapter I | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

The first mission is to arrest a man called Yukon. After arriving at the spot, it turns out that he is dead. Following the footsteps of his blood, you need to find a folder with information (it is on the same floor as the dead Yukon, in another room, as shown in the second screen).

Your next task is to visit the police in Vladivostok - Chapter I | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Your next task is to visit the police in Vladivostok. Send 2 agents. Then you have to find the arrested police chief.

You have several locations to check out (Irkutsk, Sakhalin, Vorkuta) - Chapter I | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

You have several locations to check out (Irkutsk, Sakhalin, Vorkuta). You should send one agent to each location (or take a trip to one of them - you will get a small amount of experience for this mission).

Optionally, you can also check the intercepted currency in Vladivostok (send one agent, for the mission you will only get experience) - Chapter I | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Optionally, you can also check the intercepted currency in Vladivostok (send one agent, for the mission you will only get experience). This mission will only confirm that your agency is not dealing with amateurs.

Your next task is to persuade people from the labor camp to reveal where the chief of police is located - Chapter I | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Your next task is to persuade people from the labor camp to reveal where the chief of police is located. To do this, just send two agents (each will get +10 experience).

After these few easy missions (of course, in the meantime you should check all enemy activities and successfully use counter-intelligence) its time for the Investigate Board - Chapter I | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

After these few easy missions (of course, in the meantime you should check all enemy activities and successfully use counter-intelligence) it's time for the Investigate Board. Your goal will be to examine Yukon's portfolio to analyze correlations with the Snowcat agent.

1 - Chapter I | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide
After that, you have to put a tail on enemy agent to get to his hiding place - Chapter I | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

After that, you have to put a tail on enemy agent to get to his hiding place. Three agents are needed for this task. Then set an ambush on GRU agents. The special mission that will push the plot forward is to "wire" Snowcat and his illegal activities related with his superiors in Moscow. Then find out all information about agent Patriot to discover his true identity.

Having found agent Patriot, send one of your agents to pay him a visit - Chapter I | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Having found agent Patriot, send one of your agents to pay him a visit.

After meeting with Patriot, your next goal will be the K-429 submarine. Conduct a reconnaissance at the mission site and then attack. It's best to send in a single agent in disguise, do what you need and leave - alternatively, you can take several agents, if the silent infiltration encounters loud problems. First of all, you need to find detailed plans of the submarine.

There is an agent in front of the room (see the screenshot), but he will have no intention of moving from there throughout the entire mission - Chapter I | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

There is an agent in front of the room (see the screenshot), but he will have no intention of moving from there throughout the entire mission. Avoid him, turn off the lasers on the ground floor and climb up the ladder leading to this room. Then you will have to sabotage the submarine.

In total, youll need to sabotage 3 places - two are on the hull of the boat (on both ends of the structure), the last place is the panel next to the boat - there are 1-2 guards patrolling the area - Chapter I | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

In total, you'll need to sabotage 3 places - two are on the hull of the boat (on both ends of the structure), the last place is the panel next to the boat - there are 1-2 guards patrolling the area. It is highly recommended that the agent is used in disguise throughout the mission. After everything is done, evacuate.

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