UFL PS4 and Xbox One Release Explained

If you wonder what happened to PS4 and Xbox One versions of UFL, here we try to analyze and explain this situation.

Aleksander Kartasinski

Source: UFL, Developer: Strikerz Inc.

Not everyone likes the idea of forking out premium price for nearly the same game each year. Especially if it does not live up to expectations. Such is the history of FIFA series, now officially named EA Sports FC, due to EA ending their partnership with International Federation of Football. There’s hope, however, as Strikerz inc. is working on a free-to-play alternative to the previously mentioned series – UFL. Since the debut is just around the corner, many curious fans wonder if the production will be available on older generation consoles, namely PS4 and Xbox One. Let’s analyze how the situation looks like.

UFL PS4 and Xbox One release explained

UFL is a modern take on football (or soccer, depending on which side of the pond you are), which is being developed mainly with consoles in mind. At least we can assume that, as there is no PC release date on the horizon. That being said, there have been some changes, since in one of the latest trailers, PS4 and Xbox One are missing from the list of available platforms. They were indicated in older videos, so what happened?

Let’s face it, PS4 and Xbox One are the 8th generation of consoles, which have been with us for more than a decade. Games require more and more oompf to deliver convincing and up-to-date graphics, and with this task even current gen in the form of PS5 and XSX can struggle. We have to remember that UFL uses Unreal Engine 5, which is known for performance hiccups happening also on high-end PCs, not to mention their less powerful counterparts.

Due to that, it’s understandable that the developers don’t want to be held back by outdated hardware. Even though no official statement has been made, we can assume that PS4 and Xbox One versions won’t see the light of day. We have to remember that the game has been delayed several times already, which indicates that the development process was not the easiest one.

Let’s look at the bright side of this situation, though. Maybe it’s better to ditch the idea of creating a production for too many generations of devices than have a disastrous premiere for those, like we have seen in the case of Cyberpunk 2077.

UFL

December 5, 2024

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Author: Aleksander Kartasinski

Just a random from the depths of the internet who happens to be interested in video games like millions of other people on this planet. By sheer luck he was given a chance to write about them. Worked in IT department and supported users for way too long, but also given a chance to do some IT magic on a large scale in his free time. Interested in technology, games with intriguing mechanics, etymology, and linguistics.