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Research Reveals: Violent Games do Not Increase Aggression Levels

Arkadiusz Strzala, 30 December 2020, 18:56

This is almost a taboo subject for the gaming community - the possible influence of violence in games on the behavior of young (and not only) people. However, the results of the latest, long-term research finally provide a definitive answer to this issue.

Single Player Games More Popular Than Ever, Claims Sony's Research

Paul Musiolik, 01 December 2020, 16:16

Activities in PS5 are one of the biggest surprises of the console's system. It is a direct response to the ever-increasing popularity of single player games and a solution to their most common problems.

What do Americans Play on PS5 and Xbox Series X/S?

Adrian Werner, 17 November 2020, 19:08

Thanks to analytics company Newzoo, we learned what kind of next-gen games Americans played in the first days after the launch of PS5 and Xbox Series X/S.

Researchers: You Wanna Lock Young People at Home? Give Them Free Games

Christian Pieniazek, 09 November 2020, 15:17

British scientists point out that in order to encourage young people to stay at home, various awards should be offered. These include free video games.

PlayStation and Xbox Still Trailing Behind Nintendo

Aleksandra Dziwinska, 20 October 2020, 20:59

A list showing sales of consoles from Nintendo, Sony and Microsoft over the years appeared on the web. The Japanese company continues to take first place, while the Xbox is performing exceptionally poorly.

Video Games are Ready for Netflix Model, Claims Analyst

Bart Swiatek, 29 September 2020, 16:30

Futuresource Consulting analyst Morris Garrard argues in a recent report that the video game industry is ready for Netflix's business model - a subscription that provides access to an extensive catalogue of games at a fixed monthly price.

Flight Simulator Will be a Golden Egg-laying Goose for Hardware Companies

Agnes Adamus, 21 August 2020, 22:09

Microsoft Flight Simulator may turn out to be a golden egg-laying goose, not only for its creators but also for PC hardware manufacturers. According to analysts from Jon Peddie Research, in the next three years the game will bring 2.6 billion profits from hardware sales.

Over 3 Billion Inhabitants of Earth are Gamers

Frozen, 15 August 2020, 18:51

According to the latest report of the analytical company DFC Intelligence, gamer represent as much as 40% of the world's population.

Video Games Promote Reading and Writing, Suggests a UK Survey

Jacob Blazewicz, 12 August 2020, 22:44

The British charity National Literary Trust has published the results of a survey on the relationship between video games and reading. The survey shows that gaming can be an incentive to develop writing and reading skills as well as empathy.

Windows 10 and Windows 7 - Situation After 5 Years

Bart Swiatek, 31 July 2020, 12:44

Windows 10 recently celebrated its fifth birthday. After several years on the market, the latest version of Microsoft's OS definitely dominates in numbers over Windows 7, not to mention the older editions.

We Don't Need E3 - Analysts on Success of Publishers' Conference

Jacob Blazewicz, 30 July 2020, 21:47

Analysts from SuperData and Fancensus analysed the popularity of this year's game presentations. The reports leave no doubt: the big E3 style fair is unnecessary - at least for big publishers.

Pandemic Drives the Market; PC Master Race Grows in Strength

Bart Swiatek, 09 July 2020, 17:55

According to Jon Peddie Research analysts, the SARS-CoV-2 coronavirus pandemic has led to a large increase in interest in computer hardware. Sales of all kinds of components are growing dynamically, as is the number of PC players. By the end of the year, the PC components market may be worth nearly $40 billion.

People Blame Bill Gates and 5G for COVID-19, at Least in Australia

Christian Pieniazek, 19 May 2020, 18:58

The COVID-19 pandemic is an excellent breeding ground for disinformation and authors of cheap conspiracy theories. Unfortunately, more and more people believe in the content they create, in which they put guilt on Bill Gates and the 5G technology in particular.

Google is a Lousy Physician, but People Are Still Asking for its Diagnosis

Mateusz Popielak, 18 May 2020, 15:51

Recent research shows that a huge number of people seek medical advice using Google. How reliable are the various medical websites that come up in search results?

Gaming Industry With Significant Growth in 2020

Michael Kulakowski, 12 May 2020, 19:31

According to forecasts for 2020, the pandemic will not prevent large increases in value of the video game industry, which is to generate revenues of nearly $160 billion in that period. The mobile market is expected to grow the most this year, which will largely contribute to the global number of active players exceeding 2.7 billion.

European Gamedevs are Afraid of the Crisis; Some May Not Survive

Bart Swiatek, 23 April 2020, 16:33

European Games Developer Federation conducted a survey on the condition of European gamedev companies and their concerns about the coronavirus crisis. 17% of such companies are worried that they may not survive three months. Small studios are in the worst position.

Internet: We Use 40 Times More Data Than 10 Years Ago

Kep Keeper, 16 April 2020, 15:26

We watch a YouTube video in 4K in the morning, listen to music on Spotify when returning from work, and in the evening a show on Netflix. All day long we are accompanied by the Internet, more and more Internet. Over the last decade we've been used 40 times more data bandwith than in 2010.

Supercomputer Will Provide Breakthrough in Fight Against Coronavirus

Conrad Hazi, 20 March 2020, 13:43

Researchers at Oak Ridge National Laboratory used the world's most powerful supercomputer to research of coronavirus. Using appropriate models and its tremendous computing power, the machine identified 77 substances potentially effective against SARS-CoV-2.

Gaming Becomes Main Entertainment in Time of Coronavirus

Peter Doron, 18 March 2020, 12:31

Gamers are playing like there's no tomorrow during the quarantine - US web traffic related to this form of entertainment has increased by up to 75%. Streaming platforms are also more popular.

Scientists Dispel Doubts: 5G Does Not Harm Your Health

Bart Swiatek, 13 March 2020, 13:05

Independent scientists affiliated to the International Commission on Non-Ionizing Radiation Protection (ICNIRP) have concluded that, based on current scientific knowledge, the 5G communication standard does not represent a risk to human health.

Foldit - Gamers Will Help Defeat the Coronavirus

Jacob Blazewicz, 04 March 2020, 22:01

The University of Washington wants to take advantage of the support of gamers in the fight against the novel coronavirus. To this end, scientists have released a new challenge in Foldit, which can help to find a way to neutralize the disease.

Analysis of Xbox Game Pass

Christian Pieniazek, 18 February 2020, 23:22

Three years have passed since Xbox Game Pass launched on consoles. The analysis of Redmond giant's activities carried out by the users of ResetEra forum enable us to check how many games have already been made available to subscribers and which publishers are most willing to support the service, as well as find out, among other things, when most productions debut in it.

Malwarebytes: Apple Mac More Vulnerable to Malware

Paul Wozniak, 12 February 2020, 20:24

Malwarebytes Labs has released a detailed report on cybercrime and related topics for 2019. Among other things, the analysis showed that Mac devices are more vulnerable than those with Windows OS.

GDC - More Than Half of Currently Developed Games are Designed For PC

Frozen, 25 January 2020, 21:25

Game Developers Conference organizers conducted a survey among game devs, from which we can learn many interesting things about current trends in the industry, e.g. what percentage of developers prepares projects for PS5 and new Xbox.

Good Visuals and Quick Loading - What Gamers Want According to GameTrack

Bart Swiatek, 23 January 2020, 23:35

The results of the GameTrack survey conducted by ISFE and Ipsos MORI indicate that gamers are most interested in nice graphics and quick loading of games. Much less excitement is aroused by features such as streaming, portable modes and VR.

Gaming Disorder Survey Reveals Most Addictive Video Games

Peter Doron, 13 January 2020, 14:59

Clutch conducted a survey on „gaming disorder”, a new disease to be included in the International Classification of Diseases in 2022. Thanks to it, we got to know potentially the most addictive video games.

The Internet on Global Warming - Server Rooms are as Bad as Airlines

Bart Swiatek, 07 January 2020, 15:20

According to calculations by Swedish researcher Anders Andrae, in 2020, maintaining of all global server rooms will require an amount of energy comparable to that consumed by all Canadians. Worse still, data centres' demand for electricity will double over the next decade.

Analyst Gives an Approximate Production Cost of a Single Xbox Series X

Agnes Adamus, 21 December 2019, 21:07

Prices of next-gen consoles, PlayStation 5 and Xbox Series X, may exceed $400. According to Daniel Ahmad, an analyst from Niko Partners, setting a lower price will generate excessive losses for Sony and Microsoft. In addition, he also determined the approximate cost of the production of one copy of the new Xbox.

Using Smartphone in the Bathroom? Research Shows That Most of Us Do

Julia Dragovic, 24 October 2019, 14:10

A recent study by Bank My Cell shows which sex and which generations use the phones most when sitting on the toilet. Spoiler: the winners are, of course, the millennials.

Oxford University: Obsessive Playing is Not Illness

Christian Pieniazek, 22 October 2019, 20:50

Research by the Oxford Internet Institute has shown that there is currently no evidence that excessive gambling is a illness. Instead, they argue that it is merely a symptom of wider problems unrelated to video games.

PUBG Mobile - the Most Profitable Mobile Game of Q3 2019

Paul Wozniak, 11 October 2019, 20:16

SensorTower published information on mobile game revenues in the third quarter of this year. The game market for mobile devices has grown compared to the previous year, and the players are increasingly willing to spend money on improvements or cosmetic items.

No More Robots CEO: Indie Games on PC get Cheaper and Sales are Falling

Christian Pieniazek, 10 September 2019, 23:19

Independent titles are selling worse and worse on PC and are getting cheaper, which makes them earn less and less. This is what Mike Rose, No More Robots' CEO, said in his analysis. He sees a chance for improvement in this situation in the „right” pricing of games, among other things.

More Than Half of PC Users are Already Using Windows 10

Paul Wozniak, 05 September 2019, 17:50

According to the latest data, more than half of all PC users are already using Windows 10. Compared to the previous month, this is a 2% increase.

Nokia Tops Samsung (and Pretty Much Everybody Else) in Android Updates

Barth Faryna, 04 September 2019, 23:15

Nokia is a company somewhat forgotten by the users, but the brand has not disappeared from the market. Not only that! The latest report shows that in terms of updating Android Nokia is the leader among all manufacturers.

Windows Defender is One of the Best Antivirus Software in the World

Paul Wozniak, 12 August 2019, 15:41

According to independent tests, Windows Defender is one of the best antivirus software in the world. In the test it obtained excellent results and blocked all samples of malware.

Expert: „Games as Responsible For Shootings as Bananas For Suicides”

Bart Swiatek, 09 August 2019, 13:27

In connection with the tragic events in the United States, comments have been made that the responsible for them is a „culture of violence”, which is to be manifested, among other things, in video games. Scientists from the universities of Stetson and New Virginia have debunked this thesis, hard.

Almost Half of PCs on the Market Use Windows 10

Frozen, 02 August 2019, 16:27

Microsoft has reasons to be satisfied. According to the latest data, the share of Windows 10 among the operating systems available on the market is almost 50%.

Twitch Loses Popularity, but Remains the King of Streaming Platforms

Jacob Blazewicz, 15 July 2019, 23:49

Streamlabs has published a report on the health of game streaming platforms. Twitch remained the undisputed market leader in the second quarter, but fared off slightly worse than in the previous months.

Windows 10 Gains in June Steam Survey

Agnes Adamus, 03 July 2019, 17:46

Steam shared the results of the June hardware survey, which is based on data provided by the users of the platform. Thanks to this, once again we have the opportunity to see which components reign among the owners of personal computers.

Screen Refresh Rate Can Affect Player Performance

Conrad Hazi, 30 June 2019, 23:01

An interesting material has recently appeared on Linus Tech Tips channel, in which we can see what are the differences in the quality of the displayed image at different refresh rates and how it affects the performance of players.

In 2019, Gaming Market May be Worth Much More Than in 2018

Conrad Hazi, 20 June 2019, 16:49

According to a report prepared by Newzoo, the global gaming market will generate $152.1 billion in revenue in 2019, which will translate into an increase of 9.6% compared to 2018. The largest piece of this „cake” still remains the mobile gaming sector.

Xbox and Cyberpunk 2077 are the Hottest Topics of E3 2019

Frozen, 18 June 2019, 15:18

According to the ICO Partners report, during this year's E3 fair, the world's media devoted the most attention to CD Projekt RED's Cyberpunk 2077 and the Xbox brand. Interestingly, Sony, despite not hosting a conference of its own, also could not complain about the lack of interest during the event.

Newzoo Analysts Have Divided Gamers Into Archetypes

Frozen, 16 May 2019, 15:34

Analytics company Newzoo believes that the division of gamers into hardcore and casual is outdated. The company is proposing a new classification, in which eight types of people are distinguished.

China Has More Than 312 Million PC Players

Michael Kulakowski, 05 May 2019, 23:27

According to a report by Niko Partners, the number of active PC players will continue to grow in China in the coming years. At the moment, 312 million people are playing on personal computers in the Middle Kingdom, bringing the industry more than $15 billion in revenue annually. Most of this money comes from online multiplayer games.

In 50 Years Facebook Will Have More Dead Users Than Living Ones

Bart Swiatek, 30 April 2019, 13:38

Researchers at the Oxford Internet Institute show that in 2070 the number of Facebook profiles of dead users will be greater than the number of living people using the website. The situation raises numerous questions about the privacy of deceased people's data.

Analysts: 20 million PC Users Will Switch to Consoles Before 2020

Bart Swiatek, 29 April 2019, 16:13

Jon Peddie Research analysts argue that by 2022, up to 20 million PC gamers may choose to abandon their platform in favor of a console or a streaming service.

Blu-ray Sales Drop by Half in 5 Years

Bart Swiatek, 15 April 2019, 16:49

THEME report, prepared by the Motion Picture Association of America proves that Blu-ray discs are becoming less and less popular.

Fortnite Boosts Video Game Sales Among Teenagers

Milosz Szubert, 10 April 2019, 22:59

Piper Jaffray published its usual semi-annual report about teenager spendings in the USA. According to the company, young males spend as much as 14% of their income on video games. Most of this thanks to Fortnite.

Battle Royale Games Boost Sales of High-Speed Internet

Milosz Szubert, 26 March 2019, 16:46

Due to the increasing popularity of online games such as Fortnite, 31% of homesteads in Great Britain have decided to upgrade their Internet speed. The data was published by MoneySuperMarket.

How to Enable Facebook Messenger's Dark Mode?

Frozen, 06 March 2019, 22:12

The dark mode in Facebook Messenger can now be enabled all over the world. The new function will be hidden for the next few weeks. To enable it now, you'll need to do one unusual thing.