analyses and research Latest news
LoL for the Smartest, Fifa / EA FC for the Least Savvy? Intelligence Test Made Players Laugh
The Which Bingo Group's player intelligence test is more of a curiosity, but at least it amused confused League of Legends (and other) players a hundredfold.
video games
Jacob Blazewicz
October 7, 2024
Games Bring Generations Together; Their Fans Are 85% of Internet Users
Newzoo's new report is further proof that video games are no longer the domain of only the youngest generations.
video games
Jacob Blazewicz
September 2, 2024
Money Laundering on Steam? Researchers Point to Suspicious User Activity
A new study may confirm players' old suspicions that trading virtual items in the Counter-Strike series, among others, is a front for money launderers.
video games
Jacob Blazewicz
July 25, 2024
Video Games as Form of Self-Expression. More Players Would Like to Look More Like Their Avatars
Video games are still mainly a form of relaxation, but more and more gamers also want to express themselves while playing.
video games
Jacob Blazewicz
May 22, 2024
We Like Games We Know Best. Most-played Titles Mostly Older, Starfield and Switch Rare Exceptions
New games seem to be loosing out to older, everlasting titles in the battle for players' attention.
video games
Jacob Blazewicz
April 3, 2024
According to Renowned Analyst, Lots Depends on GTA 6. „There's Probably Never Been a More Important Thing to Ever Release in the Industry”
Mat Piscatella once again shared his thoughts on GTA 6. According to the expert, the release of Rockstar Games' game should boost the entire industry.
video games
Kamil Kleszyk
March 15, 2024
24% of Digital PC Games Aren't Even Launched. More Than Half Players Would Resell Them - If They Could
Research conducted on a group of gamers from the United States and the United Kingdom indicates that the digital distribution model for games needs to change.
video games
Kamil Kleszyk
February 8, 2024
More Game-Services Inbound. 95% Devs Creating 'Em or Intend to
The latest report on the video game industry provides us with a number of interesting insights into the health of development teams. The main conclusion? Games-services continue to rule, although their creation is burdened with increasing costs as well as risks.
video games
Marcin Przała
February 6, 2024
Toxicity in Video Games is on the Rise; Devs Have No Illusions
Players and developers are increasingly encountering cases of toxic behavior in video games, but combating it is not a priority for all developers.
video games
Jacob Blazewicz
October 19, 2023
Nearly Half of Gamers Found a Spouse Through Games
Video games are not only a chance to let off some steam after a hard day, but also an opportunity to find love. Nearly half of gamers met their future partner while playing.
video games
Kamil Kleszyk
October 17, 2023
As Many as 87% of Retro Games Have Been Lost
For many years, the game industry has faced the problem of perpetuating its own heritage. Sad conclusions about the current state of affairs are presented in a report by the Video Game History Foundation.
video games
Adam Celarek
July 11, 2023
Elderly Gamers Feel Forgotten by Gaming Industry
Gamers in their fifties are a growing part of the gaming market. Yet their needs are often overlooked by developers.
video games
Adrian Werner
July 10, 2023
Games For 'Hardcore Gamers' Form Increasingly Small Part of the Market
A report revealing the shape of the US gaming market can lead to surprising conclusions. In particular, the progressive disparity among the major branches of the industry seems particularly interesting.
video games
Adam Celarek
June 20, 2023
Analyzing Financial Performance of Biggest Gaming Companies in 2022
The beginning of March is a time of financial summaries in the gaming industry. Major companies listed on the world's stock exchanges have just released their results for Q4 2022, and we analyze the data.
Opinions
Maciej Jalowiec
March 15, 2023
Gaming Market Loses Despite Player Number Growth; We Have an Idea Why
The gaming industry has significantly increased its reach over the past two years. As a result, there are more and more players every year. At the same time, the value of the market has shrunk significantly in 2022, making the situation complicated.
video games
Wiktor Szczesny
November 22, 2022
PC Game Market in Japan Doubled in 3 Years
PC games are doing better and better in Japan. Revenues from the segment have doubled in just a few years.
video games
Adrian Werner
November 7, 2022
List of the Most Popular PC Game Genres
Thanks to several months of analysis, we learned what video game genres reign supreme on PC. Deeper interpretation enables us to draw some interesting conclusions.
video games
Jakub Tarchala
September 27, 2022
Belgium's New Regulations Failed to Get Rid of Lootboxes
2018 was supposed to be the end of lootboxes in Belgium. However, apparently banning this type of „gambling” proved too difficult in practice.
video games
Jacob Blazewicz
August 9, 2022
Gamers Are Better at Making Decisions, Research Proves
Recent studies show that playing video games positively affects brain function. Players excel in tasks that require decision-making using sensorimotor mechanisms, so video games could find new applications.
video games
Damian Mista
July 26, 2022
CS:GO and Old Age - When Are Pro Gamers at Their Best?
A recent study has helped determine how the passage of years affects form in professional CS:GO competition. The statistics resolve whether youth has an advantage over experience.
video games
Michal Ciezadlik
April 21, 2022