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We Don't Need E3 - Analysts on Success of Publishers' Conference

Analysts from SuperData and Fancensus analysed the popularity of this year's game presentations. The reports leave no doubt: the big E3 style fair is unnecessary - at least for big publishers.

video games

Jacob Blazewicz

July 30, 2020

We Don't Need E3 - Analysts on Success of Publishers' Conference

Pandemic Drives the Market; PC Master Race Grows in Strength

According to Jon Peddie Research analysts, the SARS-CoV-2 coronavirus pandemic has led to a large increase in interest in computer hardware. Sales of all kinds of components are growing dynamically, as is the number of PC players. By the end of the year, the PC components market may be worth nearly $40 billion.

hardware & software

Bart Swiatek

July 9, 2020

Pandemic Drives the Market; PC Master Race Grows in Strength

People Blame Bill Gates and 5G for COVID-19, at Least in Australia

The COVID-19 pandemic is an excellent breeding ground for disinformation and authors of cheap conspiracy theories. Unfortunately, more and more people believe in the content they create, in which they put guilt on Bill Gates and the 5G technology in particular.

other

Christian Pieniazek

May 19, 2020

People Blame Bill Gates and 5G for COVID-19, at Least in Australia

Google is a Lousy Physician, but People Are Still Asking for its Diagnosis

Recent research shows that a huge number of people seek medical advice using Google. How reliable are the various medical websites that come up in search results?

hardware & software

Mateusz Popielak

May 18, 2020

Google is a Lousy Physician, but People Are Still Asking for its Diagnosis

Gaming Industry With Significant Growth in 2020

According to forecasts for 2020, the pandemic will not prevent large increases in value of the video game industry, which is to generate revenues of nearly $160 billion in that period. The mobile market is expected to grow the most this year, which will largely contribute to the global number of active players exceeding 2.7 billion.

video games

Michael Kulakowski

May 12, 2020

Gaming Industry With Significant Growth in 2020
European Gamedevs are Afraid of the Crisis; Some May Not Survive

European Gamedevs are Afraid of the Crisis; Some May Not Survive

European Games Developer Federation conducted a survey on the condition of European gamedev companies and their concerns about the coronavirus crisis. 17% of such companies are worried that they may not survive three months. Small studios are in the worst position.

video games

Bart Swiatek

April 23, 2020

European Gamedevs are Afraid of the Crisis; Some May Not Survive

Internet: We Use 40 Times More Data Than 10 Years Ago

We watch a YouTube video in 4K in the morning, listen to music on Spotify when returning from work, and in the evening a show on Netflix. All day long we are accompanied by the Internet, more and more Internet. Over the last decade we've been used 40 times more data bandwith than in 2010.

hardware & software

April 16, 2020

Internet: We Use 40 Times More Data Than 10 Years Ago

Supercomputer Will Provide Breakthrough in Fight Against Coronavirus

Researchers at Oak Ridge National Laboratory used the world's most powerful supercomputer to research of coronavirus. Using appropriate models and its tremendous computing power, the machine identified 77 substances potentially effective against SARS-CoV-2.

hardware & software

Conrad Hazi

March 20, 2020

Supercomputer Will Provide Breakthrough in Fight Against Coronavirus

Gaming Becomes Main Entertainment in Time of Coronavirus

Gamers are playing like there's no tomorrow during the quarantine - US web traffic related to this form of entertainment has increased by up to 75%. Streaming platforms are also more popular.

video games

Peter Doron

March 18, 2020

Gaming Becomes Main Entertainment in Time of Coronavirus

Scientists Dispel Doubts: 5G Does Not Harm Your Health

Independent scientists affiliated to the International Commission on Non-Ionizing Radiation Protection (ICNIRP) have concluded that, based on current scientific knowledge, the 5G communication standard does not represent a risk to human health.

hardware & software

Bart Swiatek

March 13, 2020

Scientists Dispel Doubts: 5G Does Not Harm Your Health

Foldit - Gamers Will Help Defeat the Coronavirus

The University of Washington wants to take advantage of the support of gamers in the fight against the novel coronavirus. To this end, scientists have released a new challenge in Foldit, which can help to find a way to neutralize the disease.

video games

Jacob Blazewicz

March 4, 2020

Foldit - Gamers Will Help Defeat the Coronavirus

Analysis of Xbox Game Pass

Three years have passed since Xbox Game Pass launched on consoles. The analysis of Redmond giant's activities carried out by the users of ResetEra forum enable us to check how many games have already been made available to subscribers and which publishers are most willing to support the service, as well as find out, among other things, when most productions debut in it.

video games

Christian Pieniazek

February 18, 2020

Analysis of Xbox Game Pass

Malwarebytes: Apple Mac More Vulnerable to Malware

Malwarebytes Labs has released a detailed report on cybercrime and related topics for 2019. Among other things, the analysis showed that Mac devices are more vulnerable than those with Windows OS.

hardware & software

Paul Wozniak

February 12, 2020

Malwarebytes: Apple Mac More Vulnerable to Malware

GDC - More Than Half of Currently Developed Games are Designed For PC

Game Developers Conference organizers conducted a survey among game devs, from which we can learn many interesting things about current trends in the industry, e.g. what percentage of developers prepares projects for PS5 and new Xbox.

video games

January 25, 2020

GDC - More Than Half of Currently Developed Games are Designed For PC

Good Visuals and Quick Loading - What Gamers Want According to GameTrack

The results of the GameTrack survey conducted by ISFE and Ipsos MORI indicate that gamers are most interested in nice graphics and quick loading of games. Much less excitement is aroused by features such as streaming, portable modes and VR.

video games

Bart Swiatek

January 23, 2020

Good Visuals and Quick Loading - What Gamers Want According to GameTrack

Gaming Disorder Survey Reveals Most Addictive Video Games

Clutch conducted a survey on „gaming disorder”, a new disease to be included in the International Classification of Diseases in 2022. Thanks to it, we got to know potentially the most addictive video games.

video games

Peter Doron

January 13, 2020

Gaming Disorder Survey Reveals Most Addictive Video Games

The Internet on Global Warming - Server Rooms are as Bad as Airlines

According to calculations by Swedish researcher Anders Andrae, in 2020, maintaining of all global server rooms will require an amount of energy comparable to that consumed by all Canadians. Worse still, data centres' demand for electricity will double over the next decade.

other

Bart Swiatek

January 7, 2020

The Internet on Global Warming - Server Rooms are as Bad as Airlines

Analyst Gives an Approximate Production Cost of a Single Xbox Series X

Prices of next-gen consoles, PlayStation 5 and Xbox Series X, may exceed $400. According to Daniel Ahmad, an analyst from Niko Partners, setting a lower price will generate excessive losses for Sony and Microsoft. In addition, he also determined the approximate cost of the production of one copy of the new Xbox.

hardware & software

Agnes Adamus

December 21, 2019

Analyst Gives an Approximate Production Cost of a Single Xbox Series X

Using Smartphone in the Bathroom? Research Shows That Most of Us Do

A recent study by Bank My Cell shows which sex and which generations use the phones most when sitting on the toilet. Spoiler: the winners are, of course, the millennials.

hardware & software

Julia Dragovic

October 24, 2019

Using Smartphone in the Bathroom? Research Shows That Most of Us Do

Oxford University: Obsessive Playing is Not Illness

Research by the Oxford Internet Institute has shown that there is currently no evidence that excessive gambling is a illness. Instead, they argue that it is merely a symptom of wider problems unrelated to video games.

video games

Christian Pieniazek

October 22, 2019

Oxford University: Obsessive Playing is Not Illness