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We Don't Need E3 - Analysts on Success of Publishers' Conference
Analysts from SuperData and Fancensus analysed the popularity of this year's game presentations. The reports leave no doubt: the big E3 style fair is unnecessary - at least for big publishers.
video games
Jacob Blazewicz
July 30, 2020
Pandemic Drives the Market; PC Master Race Grows in Strength
According to Jon Peddie Research analysts, the SARS-CoV-2 coronavirus pandemic has led to a large increase in interest in computer hardware. Sales of all kinds of components are growing dynamically, as is the number of PC players. By the end of the year, the PC components market may be worth nearly $40 billion.
hardware & software
Bart Swiatek
July 9, 2020
People Blame Bill Gates and 5G for COVID-19, at Least in Australia
The COVID-19 pandemic is an excellent breeding ground for disinformation and authors of cheap conspiracy theories. Unfortunately, more and more people believe in the content they create, in which they put guilt on Bill Gates and the 5G technology in particular.
other
Christian Pieniazek
May 19, 2020
Google is a Lousy Physician, but People Are Still Asking for its Diagnosis
Recent research shows that a huge number of people seek medical advice using Google. How reliable are the various medical websites that come up in search results?
hardware & software
Mateusz Popielak
May 18, 2020
Gaming Industry With Significant Growth in 2020
According to forecasts for 2020, the pandemic will not prevent large increases in value of the video game industry, which is to generate revenues of nearly $160 billion in that period. The mobile market is expected to grow the most this year, which will largely contribute to the global number of active players exceeding 2.7 billion.
video games
Michael Kulakowski
May 12, 2020
European Gamedevs are Afraid of the Crisis; Some May Not Survive
European Games Developer Federation conducted a survey on the condition of European gamedev companies and their concerns about the coronavirus crisis. 17% of such companies are worried that they may not survive three months. Small studios are in the worst position.
video games
Bart Swiatek
April 23, 2020
Internet: We Use 40 Times More Data Than 10 Years Ago
We watch a YouTube video in 4K in the morning, listen to music on Spotify when returning from work, and in the evening a show on Netflix. All day long we are accompanied by the Internet, more and more Internet. Over the last decade we've been used 40 times more data bandwith than in 2010.
hardware & software
April 16, 2020
Supercomputer Will Provide Breakthrough in Fight Against Coronavirus
Researchers at Oak Ridge National Laboratory used the world's most powerful supercomputer to research of coronavirus. Using appropriate models and its tremendous computing power, the machine identified 77 substances potentially effective against SARS-CoV-2.
hardware & software
Conrad Hazi
March 20, 2020
Gaming Becomes Main Entertainment in Time of Coronavirus
Gamers are playing like there's no tomorrow during the quarantine - US web traffic related to this form of entertainment has increased by up to 75%. Streaming platforms are also more popular.
video games
Peter Doron
March 18, 2020
Scientists Dispel Doubts: 5G Does Not Harm Your Health
Independent scientists affiliated to the International Commission on Non-Ionizing Radiation Protection (ICNIRP) have concluded that, based on current scientific knowledge, the 5G communication standard does not represent a risk to human health.
hardware & software
Bart Swiatek
March 13, 2020
Foldit - Gamers Will Help Defeat the Coronavirus
The University of Washington wants to take advantage of the support of gamers in the fight against the novel coronavirus. To this end, scientists have released a new challenge in Foldit, which can help to find a way to neutralize the disease.
video games
Jacob Blazewicz
March 4, 2020
Analysis of Xbox Game Pass
Three years have passed since Xbox Game Pass launched on consoles. The analysis of Redmond giant's activities carried out by the users of ResetEra forum enable us to check how many games have already been made available to subscribers and which publishers are most willing to support the service, as well as find out, among other things, when most productions debut in it.
video games
Christian Pieniazek
February 18, 2020
Malwarebytes: Apple Mac More Vulnerable to Malware
Malwarebytes Labs has released a detailed report on cybercrime and related topics for 2019. Among other things, the analysis showed that Mac devices are more vulnerable than those with Windows OS.
hardware & software
Paul Wozniak
February 12, 2020
GDC - More Than Half of Currently Developed Games are Designed For PC
Game Developers Conference organizers conducted a survey among game devs, from which we can learn many interesting things about current trends in the industry, e.g. what percentage of developers prepares projects for PS5 and new Xbox.
video games
January 25, 2020
Good Visuals and Quick Loading - What Gamers Want According to GameTrack
The results of the GameTrack survey conducted by ISFE and Ipsos MORI indicate that gamers are most interested in nice graphics and quick loading of games. Much less excitement is aroused by features such as streaming, portable modes and VR.
video games
Bart Swiatek
January 23, 2020
Gaming Disorder Survey Reveals Most Addictive Video Games
Clutch conducted a survey on „gaming disorder”, a new disease to be included in the International Classification of Diseases in 2022. Thanks to it, we got to know potentially the most addictive video games.
video games
Peter Doron
January 13, 2020
The Internet on Global Warming - Server Rooms are as Bad as Airlines
According to calculations by Swedish researcher Anders Andrae, in 2020, maintaining of all global server rooms will require an amount of energy comparable to that consumed by all Canadians. Worse still, data centres' demand for electricity will double over the next decade.
other
Bart Swiatek
January 7, 2020
Analyst Gives an Approximate Production Cost of a Single Xbox Series X
Prices of next-gen consoles, PlayStation 5 and Xbox Series X, may exceed $400. According to Daniel Ahmad, an analyst from Niko Partners, setting a lower price will generate excessive losses for Sony and Microsoft. In addition, he also determined the approximate cost of the production of one copy of the new Xbox.
hardware & software
Agnes Adamus
December 21, 2019
Using Smartphone in the Bathroom? Research Shows That Most of Us Do
A recent study by Bank My Cell shows which sex and which generations use the phones most when sitting on the toilet. Spoiler: the winners are, of course, the millennials.
hardware & software
Julia Dragovic
October 24, 2019
Oxford University: Obsessive Playing is Not Illness
Research by the Oxford Internet Institute has shown that there is currently no evidence that excessive gambling is a illness. Instead, they argue that it is merely a symptom of wider problems unrelated to video games.
video games
Christian Pieniazek
October 22, 2019