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LEGO Marvel Super Heroes 2 Game Guide by gamepressure.com

LEGO Marvel Super Heroes 2 Game Guide

Table of Contents

Mission 17 - I Sphinx We Have a Problem | Walkthrough LEGO Marvel Super Heroes 2 Guide

Last update: 07 December 2017

At the beginning of the mission you must get to Egypt. There you will encounter a Pharaoh who will have a few challenges for you. First one is related to a camel race, the second is about defeating enemies and the third one takes place in a tomb. The tomb will be filled with riddles and traps. At the end of the mission you will fight a Living Mummy.

Reach Egypt and complete the challenges

First you must get to Egypt and speak to pharaoh - Mission 17 - I Sphinx We Have a Problem | Walkthrough - Walkthrough - LEGO Marvel Super Heroes 2 Game Guide

First you must get to Egypt and speak to pharaoh. He will have a few challenges for you. First you will have to win a camel race around Egypt. It is important to win it in the limited time (gold - 1:10).

Once the race is over, you will receive the second trial. You must defeat more than a dozen of enemies. This won't be hard. Once they are down, you will be able to start the third trial. Once you're ready, speak with the pharaoh again and enter the tomb.

Pass through the tomb

First use Captain Marvels lasers to destroy the golden statues on the left side - Mission 17 - I Sphinx We Have a Problem | Walkthrough - Walkthrough - LEGO Marvel Super Heroes 2 Game Guide

First use Captain Marvel's lasers to destroy the golden statues on the left side. Use the bricks scattered on the ground to create an arm. Turn it to move the light beam to the nearby gate.

Destroy the Anubis statue in the next room and use the platform hidden underneath it as Doctor Strange - Mission 17 - I Sphinx We Have a Problem | Walkthrough - Walkthrough - LEGO Marvel Super Heroes 2 Game Guide

Destroy the Anubis statue in the next room and use the platform hidden underneath it as Doctor Strange. Draw the correct shape, known from the previous mission (the one with runes) - you shouldn't have trouble with repeating it. On the ground you will find four bricks representing four symbols on the walls. Position them under the door as Doctor Strange - use the order from the above picture and the stone door will open. On the other side you will find a portal that must be activated as Doctor Strange.

In the second phase in the tomb you will play as Hulk and Captain America - Mission 17 - I Sphinx We Have a Problem | Walkthrough - Walkthrough - LEGO Marvel Super Heroes 2 Game Guide

In the second phase in the tomb you will play as Hulk and Captain America. Walk as Hulk towards the cracked wall and destroy it. The bricks hidden behind it will scatter on the ground. Use them to construct a spider to ride on. Use it to move from one pile of dirt to another and reveal new parts. Use these parts to construct dynamite that will be planted under the gate and to construct a detonator on which Captain America will have to hang.

Once the door is destroyed, start moving through the corridor deeper into the tomb. Avoid the traps and press the red button so that Hulk will be able to pass to the other side. There you must get rid of the scorpion and incoming enemies. Use the bricks from the destroyed containers to create a platform for Captain America. Use it as that character and throw the shield at the red button on the wall. You will open another door and you will be able to jump to the other side.

Jump into water as Hulk on the other side and destroy the cracked wall at the end of the corridor. Behind the wall you will find a button. Activate it as Captain America and the whole corridor will be flooded. You will reach the next location. There you will find a small statue that must be moved to the right side.

Use any character to jump above the field with traps - Mission 17 - I Sphinx We Have a Problem | Walkthrough - Walkthrough - LEGO Marvel Super Heroes 2 Game Guide

Use any character to jump above the field with traps. Kill the scorpion and press the button on the left side. Your next task is to destroy the golden decorations on the statue on the right side. Use the bricks to construct a control panel. Use it as Captain Marvel. You will notice a small riddle that might be hard to understand. You must create an eye shape for the gate nearby to open. Each piece of the riddle can glow after moved. The glowing bricks are the ones you must move.

Use Doctor Strange in the next corridor and turn the time back (as far to the left as possible) - Mission 17 - I Sphinx We Have a Problem | Walkthrough - Walkthrough - LEGO Marvel Super Heroes 2 Game Guide

Use Doctor Strange in the next corridor and turn the time back (as far to the left as possible). Bricks will scatter on the ground and enable you to construct a switch. Hang on it and another door will open.

Use Captain America to jump above the moving sand - Mission 17 - I Sphinx We Have a Problem | Walkthrough - Walkthrough - LEGO Marvel Super Heroes 2 Game Guide

Use Captain America to jump above the moving sand. Jump down at the end of the path and press the button on the wall to enable Hulk to walk in. In the next corridor you must destroy the hourglass and stand on the pressure plate as Hulk. Switch character to Captain America and use the pulled rods on the wall to get above the chasm. Press the button at the end of the road in order to enable Hulk to pass through the corridor. Once he is on the other side, pull the piece with green handles from the wall. Use the scattered bricks to construct the second switch. Let Captain America hang on it.

Defeat Living Mummy

The next phase of the mission is a fight with Living Mummy - Mission 17 - I Sphinx We Have a Problem | Walkthrough - Walkthrough - LEGO Marvel Super Heroes 2 Game Guide

The next phase of the mission is a fight with Living Mummy. Avoid the moving sand traps and the special attacks of the boss - the light rays. When the boss activates a light ray, bricks start falling from the sky. Once that happens, go to the right side and create a platform for Captain America. Walk on it and reflect the light ray at the Living Mummy.

After the attack the boss will run away and you will be attacked by various minions - Mission 17 - I Sphinx We Have a Problem | Walkthrough - Walkthrough - LEGO Marvel Super Heroes 2 Game Guide

After the attack the boss will run away and you will be attacked by various minions. Quickly defeat them and the boss will return. He will activate another special attack and reveal a cracked wall on the left side. Destroy it as Thor and use the scattered bricks to create a new platform for Captain America. Once again, use him to reflect the light ray at the boss.

In the last phase you must simply beat up the Living Mummy. His force field will stop working, enabling you to use any of the available characters. Once the enemy is defeated, the mission will end automatically and you will receive a new character token - Horus.

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