Spell Crafting Legends Of Dawn Guide
Last update: 11 May 2016
Key:
Spell Name (1) - Type in the name of your spell.
Spell Type (2) - Define whether the spell is supposed to be a protective one (on yourself), a missile, or a ward cast around a certain area.
Spell Icon (3) - Choose what the spell will look like in your inventory. Pure cosmetics.
Spell Level (4) - The higher the level, the better the effects, though more Faith is used up.
Spell Effects (5) - Here's where you put the colored runes from your pack. Only when you've placed the rune here, will you see what effect it is going to have. Naturally, you can change it freely afterwards. You can place maximum six runes into one spell. The more runes you put, the more Faith you're going to need.
Faith (6) - Mana consumption; determined automatically depending on the spell level (4) and the number of spell effects (5)
Create Spell (7) - Click to create the spell and have it land in your inventory. Drag it onto the shortcut bar and make use of it as you please.
Below is the list of spells every character should have:
Heal - A spell that heals a certain amount of health over a certain amount of time. If you put one healing rune into it, you will get 1 health point every once in a while. If you put six runes, the number will go up to 6. Type: Protection.
Accelerate - Hastens the character's movements. Extremely useful while exploring the larger areas within Narr. The more runes you put into it, the faster your character is going to move. Type: Protection.
Missile - An offensive spell that deals a large amount of damage to a selected unit. It pays off to create a missile that deals enough damage to kill most creatures. It may be costly, but it may also save your life. 1-2 damage dealing runes and the highest spell level possible work best. Type: Missile.