Character Development Legends Of Dawn Guide
Last update: 11 May 2016
Weapon Selection:
Right at the very beginning of the game, take a moment to consider what type of weapon you would like your character to wield. Whether it's going to be a sword or a bow is only up to you, because the game doesn't apply a strict division into something like a class system. As a result, you may easily control a mage that defends himself with an axe.
The major differences between weapons are as follows:
One handed weapons - Fast, but deal less damage that two handed weapons. Wielding a one handed weapon allows you to hold a shield that raises your defenses.
Two handed weapons - Slow, but once they hit, they deal a substantial amount of damage.
Bows - Don't need arrow reserves and are great for pestering the enemy from a distance.
Magic - Deals huge amounts of damage, but once a spell is cast, the character cannot act again for a while. What's more, spells cost a lot of Faith, and regenerating Faith to its maximum amount lasts forever, even with every point invested in it. To even speak of using magic, you first need to create spells (see: "Spell Crafting").
Lore Selection:
Lore selection depends on what type of enemies you will be encountering the most. Here's where the problem begins: when you click on an enemy, it doesn't say which type it belongs to. In case of wolves or spiders the case is simple enough, but it's not that easy when you're facing off, for example, a Varr. Even if you try to look closely, you'll never be certain of its type.
Regular animals are encountered only at the beginning, so there's no point investing too many points in them.
The most frequent types of enemies you will be encountering throughout the game are spiders, bandits, undead and elementals. You'll be fighting with the latter quite a lot towards the end.
Spiders - These beasts will come against you almost throughout the entire game, so you should really consider investing in Spider Lore.
Human - Bandits are hiding in every fort that you can find an artifact in, so be prepared for frequent encounters.
Undead - The biggest cluster of the undead is in the center of the map. These small flying bats will suck the blood right out of you.
Elementals - They will be swarming at you towards the end of the game, near the Ungoras region. Spend some points in Undead Lore before the quest in the elven city ends.
Crafting:
The crafting system in the Legends of Dawn doesn't have a crucial effect on the gameplay, but it may come in handy during the course of certain quests.
Cooking - In ver. 1.06, Cooking allows preparing food which regenerates 1 HP per second. A short break is required between meals, and while eating, the character cannot move. Instead, it's better to buy Bandages - they don't cost much and can be activated 10 at a time, which means they can regenerate 10 HP per second.
ArmorSmithing, WeaponSmitnig and Leatherworking - Allow crafting pieces of clothing that you can put on. If you are thorough and open every chest you lay your eyes on, you'll probably not need using crafting at all. Chests usually hold better items that you could craft yourself anyway.
Herbalism - You can brew potions that raise resistances or character scores.
Jewelcrafting - While exploring the world, you won't find many rings or amulets, or even less that have special features. The ones you can craft on higher levels give some nice resistance bonuses.
Resistances:
Choosing resistances is a very important aspect of the game, because they determine whether you survive an encounter or not. The general rule is the same as with Lore. The best resistances are:
Tolerance to Magic - Because every skill used by a monster is of magic origin and may thus be neutralized.
Tolerance to Poison - Because spiders use mainly poison attacks.
Tolerance to Fire - Because towards the end of the game you'll be walking on grounds where Fire Elementals are hiding behind every corner.
Divine Skills:
There is only one Divine Skill and it should be raised to maximum as soon as possible. It doesn't matter whether you're a mage or a warrior, Faith is always handy.
Even if you're a regular warrior, make sure to create spells such as:
Heal - Regenerates 1 HP/second
Accelerate - Makes your slowly-moving character faster
Offensive spells - Spells never miss the target, so when you have an enemy you can't harm the usual way, try an offensive spell.
It's not difficult to raise these skills to their maximum capacity. With 9 points per level, and with 17 as the max level you can achieve, you can fully upgrade even 12 skills. However, it's the reaching of level 17 that isn't easy. Getting from 13 to 14 requires a very large amount of XP.