Quests | Korden's Fall (City and Borders) Legends Of Dawn Guide
Last update: 11 May 2016
Your Stuff
As soon as the game begins, you'll find yourself next to a ship, and your character will be reading a letter from their father. When you finish, you'll see a man nearby (1). Talk to him and it will turn out that he's been sent to greet you and his name is Rilan.
Your stuff
He'll give you your first quest, which is to find your basic equipment. Go back to the ship and look for a chest. It's located near the starboard. Take everything you find inside and go back to the man.
Reward: XP, Apple, Sword, Minor Healing Potion, Tea
Buy Beer
Your next task is to find some beer for Rilan (1), because he's very thirsty. There is a tavern in the village, so go there and fill the bottle from the barrel behind the counter.
Beer barrels
With the beer, go back to Rilan and hand it to him. He'll thank you and joke that he would offer you a sip, but since you're on duty, it would be against regulations.
Reward: XP
Practice
As soon as you hand the beer back to Rilan (1), he'll give you another quest. This time you're going to be hunting spiders, which are a serious plague in the area. You should find them in the spot pictured below (4). Watch out, though, because the quest is bugged and sometimes it won't allow you to complete it (ver. 1.6).
Go through the gate and, shortly, you'll see the first spider to your right. Slay a few and go back to Rilan to get your reward.
Note: your quest log doesn't update.
Reward: XP
Drunken Sailors
When you enter the city, you'll see two men having a conversation (5). Talk to them and they'll ask you to bring them some beer. They're sailors, soaking their woes in alcohol.
You may either refuse or complete the quest. You'll find beer in the tavern (click on the beer barrels). If you refuse, the quest will simply end and land in the Failed tab.
Reward: XP
Winter Cold
Radik (6), a merchant from the village center, will ask you to find some wood, because a cold winter is coming and without wood, everyone will freeze to death.
Make your way to the docks and talk to a man named Miro (7). After a short conversation, he'll give you 6 pieces of wood. When you take it back to Radik, you'll receive a Ring of Charisma and some XP.
Reward: Ring of Charisma (Charisma +1), XP
Intruders at Gate
As you take the path north from the market square, you'll come to a gate, and standing before it - a guard named Darian (8). When you talk to him, you'll learn that spiders are plaguing the city by constantly showing up at the gate.
As soon as you finish talking, another wave of spiders will appear. They'll start emerging from the ground like bugs, and rush straight at you. Help the guard get rid of them, and you'll receive some armor and XP.
Reward: Armor (Armor +2, Defense +16), XP
Hunger
On the market, Jani Cicapo (22) tells about the hunger that's taking hold of the city.
He'll ask you to go to the tavern. Once you're there, talk to the man standing next to the beer barrels. He'll give some bread to take back to Jani. When you're done, the mission will be completed and you will receive some XP.
Reward: XP
Berilis Things
Talk to Berilis the gravedigger. He'll ask you to find his box, which is hidden under the bed in the cemetery's mausoleum.
Keep going left of the east gates.
Eventually, you'll see the cemetery gates, with some enemies around the cathedral. Get rid of them without delay, then go inside. Open the trapdoor and go down into the mausoleum (10). Watch out, there will be a lot of traps and monsters as you go.
There are four spiders in the room on the left. Once you take them down, you'll have four coffins to rob of their treasures, though one of them is locked.
As you go down the main corridor, check out the coffins on the right. You'll find two keys that will come in handy later. Use one of them on the door at the end of the hallway. Spiders again. A good way to get rid of them on level 1 is to drag them out into the hallway one by one - not fighting them all at once.
There are several chests to rob in these two chambers. Now, backtrack to the beginning and when you can, turn left into a sideway alley. You'll see shooting towers, so destroy them and proceed forward. Collect everything you find, together with the box from the bed, and report back to Berilis (9).
Reward: XP
Grave Darkness
To receive this quest, go to the village's marquis, Kordelis. He'll tell you about an unrest on the cemetery and ask you to investigate.
Before you go there, it's worth (though not needed) to talk to Berilis the gravedigger and Brailen Kravain. The former will give you the "Berilis Things" quest. The latter will tell you to inform him of every task the marquis gives you first. Naturally, you may refuse.
After exiting the village through the east gate, follow the path on the right. You'll pass a road sign which will reassure you that you're going in the right direction.
Enter the cemetery and kill the bandits around the cathedral. Go back to marquis and report it wasn't the undead, but bandits that caused trouble.
Reward: XP
Return the Favor
A guard named Glore asks you for a favor - to find a specific plant that grows not far from the village. If you don't have a high enough level in Herbalism, you can buy the plant from a priestess (14). It will cost you around two silver pieces per plant. Once you have them, one way or another, go back to Glore and hand them to him. If you want to find them on your own, they grow all around the area, as far as the bridges spread (though they can be gathered only at dawn, which starts at 5:30)
Note: If you don't wish to waste money or don't feel like going out of town, you can go to the marquis' house and find the plants in one of the rooms on the right (15). One will be in a chest, the other on the bookcase next to it.
Reward: XP, gold
Windmill
In the lowest part of town, there is a windmill. If your curiosity gets the better of you, have a look inside. Go through all the rooms and into the one with all the machinery.
A baker named Arpal Munatir (16) will tell you that the grinding machine is broken, and the local blacksmith refuses to help. He'll plead that you go talk to him. Make your way to the forge (17) at once. After tiring dilly-dallying, the blacksmith will eventually hand you the tools to repair the windmill. Take them back to Arpal (16).
Reward: XP
Young Thief
Tormaden Ras (18) will tell you that an elf has been caught nearby, who is supposedly a thief. The man will ask you to go and see him, because he thinks something is off. Go to the prison, then, and talk to the elf (19).
When the conversation begins, the elf will tell you that bandits are attacking elven merchants in his town. He has come here to check whether this village isn't behind it. He'll ask you to convince the people that they have nothing to fear from his town. He'll also give you his amulet to hand back to his family in case something happens to him. If you should have trouble getting in, he also tells you the password: LORELARN.
Right afterwards, the elf drops to the ground, killed by some kind of poison. Talk to the nearby guard about it. A quick conversation will reveal that only Tormaden has been buying bread for the prisoner, but he hasn't had any reasons to poison the elf. Go talk to him (18).
Tormaden will tell you that you need to go the elven city and hand the amulet back to the elf's family. You need to heal this conflict. For now, the quest will end and disappear from your quest log.
Reward: XP, password to the other side of the mountains
Pirate Lair
First of all, to receive this quest you need to go the Smugglers' Cave (23), a small cavern in the west. To reach it, go into the river displayed on the map, and approach the entrance. Inside, you'll stumble upon some bandits who won't be too eager to talk. Kill them and search the cave; there are some chests and spots which you can hit with a pickaxe.
Look for a scroll hidden in one of the chests. Its contents say that a man named Moneril (15) is doing business with smugglers. Go talk to him; you'll find him in the marquis' house.
There are two ways to solve this matter. When he offers you a bribe, you may take it and the quest will end. You may refuse, and the quest will end as well. So it's better to take it (
Reward: XP or XP, gold
Lunatics
There is a man near the High Bridge, who is a lunatic (24). He'll tell you that Skittlers have appeared nearby and asks whether you could kill them. As far as I've noticed, the quest is active only during the night. The entrance to mines is behind the man's back.
Go inside and slay the beasts. Go back to Noah afterwards.
Reward: XP
Cure
Vida Lamin (20), a merchant on the market in the center of the village, has a sick leg. She's wounded it when she tried to leave the town and was attacked by spiders. Now she needs your help.
The woman will ask you to bring her 3 Annora Roots, 2 pieces of Elderbalm, Elven Altanas Tea and 1 Light Cotton Thread.
Similar to the "A Secret Medical" quest, you can either gather the plants outside the gate or buy them from merchants. Maldar Silmein, the cleric (14), has them for certain.
As for the Light Coton Thread, you can buy it from the Merchant near the NTG seat (21).
You can get the Elven Altanas Tea from Tamika in the tavern (3).
When you have everything, report back to Vida to complete the quest.
Reward: XP, Sword (attack: 5)
Debt Collection
Barilen Kravilen (25) from the NTG seat will ask you to collect debts from two people in town: Jani Cicapo (22) and Vinkel Minkel (26). Each owes Barilen one gold piece. Find them.
One of the indebted gentleman is in this tent
Jani can be found near the fountain on the market. He won't to be too happy about you visiting, and as soon as he learns why you're there, he'll raise the prices for you, but will pay the debt anyway.
The second gentleman can be located in the large white-and-red tent next to the east gate. He won't be too happy about paying the debt too, but will pay as well. Go back to the NTG seat.
Reward: XP, gold