Quests | City of Recca Legends Of Dawn Guide
Last update: 11 May 2016
City of Recca
As soon as you cross the mountains (you need to complete the "Young Thief" quest), go to the marquis' house in the north and talk to him (1).
Interestingly enough, if you have completed the "Young Thief" quest, the guards will let you cross to the other side of the mountain, but take your amulet. Then, during the conversation with the marquis, he'll be very curious how come you have the amulet on you.
Anyway, the conversation will give you free access to move about the city.
Reward: XP
Covenant
Talk to Olan Ardas Nevera (4), who is standing by the desk on your right when facing Garen Ras Drilanes.
The conversation will go well and you'll receive due XP.
Reward: XP
Lost Caravan
After talking to Olan (4) you're going to have to find a lost caravan. The elf asks you specifically to find his book that's been carried along with the merchandise. Agree and head east.
Once you're on the eastern side of the mountains, go to "Merchant Camp" (5), located north-east from the mountain pass.
Take the book from the chests lying on the wagon, and bring it back to Olan.
Reward: XP, Danian Spear (attack: 11)
Valark Ruins
Konarin (6) tells you about the ruins of Valark and the artifact known as the king's helmet hidden within them. As you may be guessing, it's your job to recover it. Leave the city, then, and cross over to the eastern part of the mountains.
There is a long road ahead of you, east past Burdur. When you're near Hill, cross to the north and you'll see two towers by the stairs; go up them (7). There will be a lot of elementals in your way, but the sarcophagus is waiting for you just at the end. The helmet is hidden inside.
Bring it back to Konarin.
Reward: XP
Broken Relationships
Garen (1) tells you he would like to recover the body of the young elf who has been poisoned in the "Young Thief" quest. He asks you to be his emissary. Agree and head back to Korden's Fall to talk to the marquis.
Koldelis (2) won't be too happy about it, but will release the body of the elf to his brethren. Go back to Garen to report the news.
Reward: XP
Spiders
Garen (1) asks you to kill the Spider Queen, who has her lair near the mausoleum in the north. Make sure you go in there during the night, otherwise you won't find any spiders to speak of.
When it's past 00:00, go inside (3), and you'll immediately see an overgrown spider (though no bigger than the one in the village). The battle isn't hard, the Queen won't be doing anything different than a regular spider, so it's pretty straightforward. It's going to get a little harder once she stops casting spells, but you should be all right nonetheless.
After you kill her, go back to Garen.
Reward: XP
God's Anger
Dain (8) tells you that somebody needs to lay 7 jaws of Reakach on a destroyed altar to prevent the rage of the gods. Naturally, since you're the hero, volunteer.
First, collect the 7 jaws. Unfortunately, the beasts on this side of the mountains aren't very jaws-y, so need to kill some on the other side (12).
Head across the mountains, then keep straight and you'll stumble upon Reakach. Go a little to the north and you'll find the destroyed altar between (13) the "Merchant Camp" and "Burdur" markers. Keep your eyes open, though, because it's not marked.
Interact with it and the statue will take the 7 jaws from you automatically. Report back to Dain.
Reward: XP, Minor Healing Potion, Scroll of Faith
Herbalist
Dain (8) asks to help him gather a few plants:
4 Snakespikes (9)
3 Sagecrowns (10)
1 Somberwort (11)
The first two can be found near the elven city, the last one a little below, beyond the bridge in the south. Once you have them all, hand them back to Dain.
Reward: XP
Lost Merchant
Darion (14) asks you to find a certain person, namely Galinda Ridis Daery. According to him, he can't be far and must be somewhere around the city.
In truth, Galin is located far to the south, in a location called Suramar (15). He'll be hiding on a hill. Talk to him, then go back to Darion (14).
Reward: XP
Family Letter
Darion (14) asks you to deliver a letter to a relative of his, who lives in Korden's Fall. Once you get the letter, make your way over to the eastern side of the mountain.
Once there, head south towards the village. Tormaden (16) will be very thankful for delivering the correspondence.
Interestingly enough, this must by the first quest with a reward higher than level 1.
Reward: XP, Elven Two Handed Axe (attack: 15)
Vestein Cave
Idires (17) asks you to go to a cave in Gerota Highlands and bring him 1 Tin Plate and 1 Iron Bar.
Make your way towards Gerota Highlands and find the cave near the Vestein Lake (18). Go inside and you should see the chests on the right. Open them to find 1 Tin Plate.
Next, enter the large chamber to find the Iron Bar in a wagon in the eastern part. If you're skilled enough in Metalworking, you can craft the item yourself.
Once you have both ingredients, report back to Irides.
Reward: XP, Battle Armor (Defense: 18)
Metal
Idires (17), the elven blacksmith, asks you to bring him 2 Silver Bars. You can craft them out of Silver Ore. Here's the problem, though: I've travelled the whole map high and wide and haven't been able to find Silver Ore any other way than from inside crates.
The only solution so far (which I've discovered) is to find Silver Ore in crates, then.
Once you have six, craft 2 Silver Bars and take them to Irides.
(17).
Reward: XP
Quiet Harbor
Marata Ras Lavas (20) asks you to bring him 4 Marrack Trees to burn the bodies that float down the river. However, these trees are sacred to elven people.
You have a choice: you can deliver the trees or tell Garen (1) about Marata's deed. If you choose the former, you'll get a Copper Bar, if the latter - Marrack Tree Bow.
The Marrack Tree is hard to find, but they are in crates. One piece is in the elven village (24), the second in Mata Ronal's house (21), the third in the impaled corpses near the Wind Trail (23), and the fourth in Korvenalis (22) (as long as loot isn't random).
Reward: XP, Copper Bar or Marrack Tree Bow (attack: 4)
Spinning Sculpture
Holena (25), one of the elves, asks to get her a Spinning Sculpture. Your character supposes that your friend Mata Ronal may make one.
Cross over to the other side of the mountain and head to his house (21), which is located in the north-eastern part of the map (corner). You'll find the man standing in front of the building (26).
Take the Spinning Sculpture from him, then bring it back to Holena.
Reward: XP
Mutual Benefit
Elf Ezdeal (27) asks you to deliver a package to Korden's Fall. Agree, naturally, and move out. Use the mountain pass, then make your way south towards the village. The item is a vase, and the receiver - Vida (28), who you'll find on the market square.
When you hand it to her, she'll give an urn to bring back to the elf (27). Take it back, then, and ask for payment (or not).
Reward: XP
Mine
Ezdeal (27) tells you about troubles in the mine to the north. Apparently, Deerts have broken inside and are taking the place over. Somebody has to take care of them.
Without delay, make your way north to Oderin Passage (29) and start killing the Deerts there. When you're done, go back to the elf to collect your reward.
Note: If you clear the mine prior to this quest, it will get bugged and you won't be able to finish it.
Reward: XP
Orak's Hut
Elf Baran (30) tells you a story about a hunter who has been hunting the wildest animals that have ever appeared on earth all by himself. Curious about him, he asks you to go to his encampment, find his grave and tell him all about your discoveries.
Go across to the eastern side of the mountains, then towards the "Orak's Hut" (31), located a little more to the north. The camp is destroyed, but there is a grave nearby - open it. If you find a skull and a necklace inside, this is the one. Take everything and go back to Baran (30).
Reward: XP
Lost Patrol
Iliren Ras Mijnes (32), an elf who is standing right beyond the bridge leading to the city, is worried that he hasn't seen the patrol that went to Koshk in a longer while. He asks you to find them and make sure they're alive.
Make your way, then, south of the village. The road is long and you're going to encounter 10 level monsters on the way. Make sure to have large quantities of bandages on you. The ruins lie in the bottom left corner of the map (33). When you get there, talk to one of the elves.
Reward: XP