Chapter 5 - part 1 K&L: DM Guide
Last update: 11 May 2016
Detailed mission walkthrough:
I'd strongly recommend that you increase the brightness of your screen before proceeding with the mission. Otherwise you may have some serious problems moving around the night club, especially at the beginning when it's much darker inside.
New objective: Go See Yoko In Her Office
This mission will begin with a short cut-scene. You'll start the game inside the night club, however you aren't carrying any guns. Don't worry, because you won't need any weapons here. Start moving towards your first target. I would also recommend that you familiarize yourself with the surroundings, because you'll be going back to previous areas in just a few minutes.
Keep heading forward. Ignore some of the guests present at the night club. You'll probably notice a minibar along the way. Eventually you'll have to get to the stairs. Make sure that Lynch is following your lead.
Use the stairs to get to the upper balcony. This area is being guarded by one of the guards. I would recommend disabling him quickly using a melee move. Obviously you must pick up his weapon, however I wouldn't recommend using it right away.
Head on towards a nearby door. It can be found behind the guard. I wouldn't recommend using any guns here. Instead, run over to the left guard and knock him unconscious. You should also order Lynch to attack the second guard (screen). If you've done everything according to the plan, you won't die here and you won't raise any alarms. Obviously you should collect weapons from the disabled guards. Enter a new room. You are going to be rewarded with an interesting cut-scene, involving the kidnapping of Yoko.
New objective: Get To The Exit
As you've probably suspected, you will have to protect Lynch while trying to get to the exit. He won't be able to fight back on his own and it won't take a lot of hits for him to die. Start off by ordering him to hide behind the nearest wall. You will have to kill one of the guards from here. A single bullet to the head should do the trick.
It would be wise to leave Lynch behind. This also includes some of the upcoming fights. As long as you secure new rooms of the night club, he should be fine, even if you're separated for a longer period of time. Head on towards the balcony. You've disabled one of the guards there before. Now you will come across new security guards. Take them out quickly (screen).