Strategy Video Games49
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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The Golden Horde
Strategy 01 February 2008
The Golden Horde is a real-time strategy game created by the authors of Ancient Wars: Sparta using the same engine (AWE Engine). This product has been set in historical realities and, according to its name, has been linked to the time of the existence of the Golden Horde. We are talking specifically about the initial period of existence of this great Eurasian state, i.e. the middle of the 13th century.
Gary Grigsby’s War Between the States
Strategy 11 June 2008
A turn-based strategy game set during the American Civil War, developed by Gary Grigsby and his studio 2BY3 games. War Between the Sates take place from 1861 to 1865, and you play as the leader of either the Union or the Confederacy, trying to gain economic and military advantage over your enemy. The gameplay takes place on a 2D map, which you use to plan your moves and order your troops around.
Rails Across America
Strategy 19 September 2001
Rails Across America is an economic strategy addressed to railway enthusiasts, allowing the player to take on the role of railway company manager. His responsibilities include, among other things, design and construction of new connections, financing of research work and concern for the financial condition of the company. Developers from the Flying Lab Software studio have taken care of the complexity of social and economic dependency mechanisms in the game.
Sid Meier's Civilization IV: Colonization
Strategy 22 September 2008
Colonization is a stand-alone addition to the fourth installment of Civilization, the award-winning series by one of the most recognizable people in the gaming industry - Sida Meier.
Europa 1400: The Guild
Strategy 18 October 2002
Europa 1400: The Guild is a strategy game with cRPG elements, produced by the 4Head Studios development team. A player takes on the role of a citizen of one of the European cities at the end of the Middle Ages, and his goal is to perform various tasks assigned to the profession of his choice (e.g. becoming a mayor, making a fortune on trade, or establishing an aristocratic dynasty). The creators put a lot of emphasis on compliance with historical realities.
UFO: Afterlight
Strategy 09 February 2007
The third installment of the series of turn-based, science-fiction strategy games developed by Altar Interactive studio. The plot of UFO: Afterlight is set shortly after the events depicted in its predecessor, and takes place on the surface of Mars, where the inhabitants of a human colony discover the remains of a mysterious, highly-developed alien civilization.
Battle Mages
Strategy 26 March 2004
Real-time strategy with cRPG elements, embedded in the realities of the fantasy world. The player becomes a recent graduate of the Imperial School of Mages, who will find a forgotten dwarf artifact and with his help a defeated army of chaos.
WarCraft II: Beyond the Dark Portal
Strategy 22 March 1996
The official expansion to Warcraft II: Tides of Darkness, the extremely popular RTS developed by the Blizzard Entertainment studios. The storyline of Beyond the Dark Portal is focused on the further development of the conflict between humans and orcs. Despite the destruction of the Dark Portal, a rift capable of condemning humanity to another plague of green-skinned invaders still exists in the world of Azeroth.
Empire of the Ants (2000)
Strategy 15 July 2000
Real-time strategy taking place in the world of insects, where our task is to create a dynamically developing anthill.
Emergency Rescue: Firefighters
Strategy 26 April 2000
A strategy in which a group of firefighters who save lives at risk in fires, road accidents and catastrophes is commanded. The player sets the strategy of all units and sends them to extinguish fires and rescue people. There are 23 realistic missions to complete.
Total Annihilation: Kingdoms
Strategy 22 June 1999
Total Annihilation: Kingdoms is a real-time strategy created by developers from the Cavedog Entertainment studio. The action of the game is set in the fantastic land of Darien, where the war between four factions takes place. The player directs the actions of one side of the conflict, trying to defeat the opponents. The creators predicted 48 different missions in solo fun mode and the possibility of struggling with live opponents in multiplayer online games.
Army Men
Strategy 10 June 1998
Every victorious army needs a great commander.... even the plastic one. This is the motto of the game Army Men - a real-time strategy, which will allow the player to play the role of sergeant of a unit of miniature soldiers.
Warhammer 40,000: Chaos Gate
Strategy 10 December 1998
Move into the dark world of Warhammer 40,000, where in the vast plains there is a great war between the forces of good and order, represented by the forces of the Emperor, and the forces of evil and chaos.
The Settlers III
Strategy 13 October 1998
Third installment of The Settlers series produced and released by Blue Byte Software. The game, although it belongs to the real time strategy (RTS) genre, is characterized by a very complex economic aspect.
Ski Park Manager
Strategy 20 February 2002
Ski Park Manager is an economic strategy that allows the player to play the role of ski resort manager. Virtual managers must, among other things, take care of the condition of the infrastructure of holiday facilities, build new hotels and catering outlets, set downhill courses and even take care of employee matters. Developers from Lankhor studio took care of intuitively simple interface and nice to the eye visual setting of their work.
Shogun: Total War Warlord Edition
Strategy 08 August 2001
Complete edition of the bestselling strategy game by Creative Assembly studio. The package entitled Shogun: Total War - Warlord Edition includes the main game released in 2000 and The Mongol Invasion expansion pack released a year later. In Shogun: Total War the player has to unite under his rule the shattered provinces of medieval Japan in an extensive story campaign, having at his disposal historical units from the Land of the Rising Sun.
Combat Mission 2: Barbarossa to Berlin
Strategy 20 September 2002
Another part of the great Combat Mission strategy game: Beyond Overlord. It moves the action from the western front to the eastern front, where we can command the troops of the fighting parties in a series of battles and duels, which took place in the period from Barbaross's operation (June 1941) until the end of the war (conquest of Berlin).
Commandos: Antologia
Strategy 19 May 2006
Complete edition of the first three parts of the popular Commandos series, created by the Spanish Pyro Studios team. The series is a highly original combination of tactical real-time strategy with elements of action games, and during the game we take control over a squad of commandos with different skills, performing a number of extremely dangerous missions in the enemy's rear. The key to success is the ability to properly use the skills of individual soldiers and coordinate their actions.
Tropico 3
Strategy 24 September 2009
The third installment in the bestselling series of economic strategy games, this time also available on the Xbox 360 console. Although the series was handed to a different developer, the Bulgarian studio Haemimont Games, the foundations of the gameplay remained unchanged. In the game the player assumes the role of a leader of a small island nation and transforms it into either a democratic paradise or an oppressive dictatorship.
Swords & Soldiers
Strategy 15 May 2009
Swords & Soldiers is a humorous and cartoon style real-time strategy created by Ronimo Games studio. Players control the actions of one of the three factions - the Vikings, Aztecs or cosmic marines, trying to conquer the opponent's castle and at the same time defend their own. The game consists mainly in efficient production of units, gaining raw materials and casting spells.
Frankie Dettori Racing
Strategy 26 October 2006
Frankie Dettori Racing is a game about equestrianism, named after one of the most popular and best jockeys in the world, Frankie Dettori.
Warhammer Epic 40,000: Final Liberation
Strategy 15 December 1997
Warhammer Epic 40,000: Final Liberation is a turn-based strategy embedded in the popular science fiction universe, produced by Holistic Design development studio. The plot of the game depicts the conflict between people and orcs fighting for control of the planet Volistad. The player takes control of one side and tries to tip the scales of victory to his advantage.
Battle For Troy
Strategy 12 April 2004
An uncomplicated real-time strategy, which in a rather loose way refers to events known from mythology, namely the Trojan War. The player is in charge of one of the two armies that took part in it.
Lethal Dreams: The Circle of Fate
Strategy 31 March 2003
Strategy with elements of cRPG. The player moves to the fantasy world, where he can try his hand as a mage fighting in the ranks of one of the six great masters fighting for domination.