Strategy Video Games46
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
Browse genres/themes ?
Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Castle Strike
Strategy 06 January 2004
Real-time strategy, developed by Related Design development studio (authors of No Man's Land and America). As the title suggests, here we deal with expanding our own castle, defending it against aggressors, and we also prepare a number of attacks on enemy fortifications.
Real War: Rogue States
Strategy 03 October 2002
Sequel Real War real-time strategy published by Simon & Schuster at the end of 2001. Like the first part, it gives players the opportunity to command troops in the fight against a terrorist organization called the "Independent Liberation Army".
G.I. Combat
Strategy 05 November 2002
A strategy game that allows us to take command of the German and American troops involved in the Second World War. So lead your boys to a great victory.
MetropolisMania 2
Strategy 14 August 2007
Quite a complex real-time strategy, in which we deal with the development of the title metropolis. To this end, we build new buildings and listen attentively to the wishes of the residents.
Stalingrad (2005)
Strategy 11 March 2005
Stalingrad is a real-time strategy game, accurately reproducing one of the most famous operations of the Second World War (17 July 1942 - 2 February 1943). Developers have introduced to their own work a few separate battle campaigns: the first one devoted to the activities of the German Wehrmacht, and the second dealing with the actions of the Union of Soviet Socialist Republics.
Seven Kingdoms: Conquest
Strategy 14 March 2008
Seven Kingdoms: Conquest is the third installment of the real-time strategy (RTS) cycle developed by Enlight Software in collaboration with Infinite Interactive. The plot of the game depicts a 6,000 year conflict between people and demons. The player decides for himself which race he will lead to victory. Compared to previous editions of the series, the creators decided to reduce the economic aspect in favour of a more spectacular and exciting fight.
Blitzkrieg: Burning Horizon
Strategy 06 April 2004
Blitzkrieg: The Fire Horizon is a stand-alone addition to Blitzkrieg's real-time strategy (RTS) produced by Nival Interactive development studio. Enlargement includes a new campaign in which players have the opportunity to become the commander of German troops subordinate to Field Marshal Erwin Rommel and take part in World War II battles in Sicily, Normandy and Ardennes, among others.
The Lord of the Rings: Tactics
Strategy 08 November 2005
The Lord of the Rings: Tactics is a tactical game with numerous RPG elements, in some aspects resembling Final Fantasy Tactics. The production takes players to the fantastic world of Middle-earth.
Real War
Strategy 25 September 2001
This is a strategy game in which we command many real combat units in real time. Our aim is to counter the ever-increasing power of international terrorists effectively.
Empires in Arms
Strategy 05 December 2007
Empires in Arms is an official computer conversion of a classic 1982 grand strategy board strategy game by Australian Design Group. Thus, we are dealing with a serious, extensive, turn-based strategy, located in the period of the Napoleonic Wars (1805-1815).
Airport Tycoon 3
Strategy 27 October 2003
Another part of the strategic-economic series, in which the player is faced with the task of designing, building and finally running a huge international airport. The authors focused on realism, so it is necessary to take care of the technical condition of the machines, punctuality of flights, eloquent service, safety on board aircraft, appropriate ticket prices and employee salaries.
Etherlords
Strategy 20 November 2001
Unusual turquoise in which elements of strategy, cRPG and cards were combined. The game is divided into two main parts: the first strategic one, in which we move troops all over the map, discover new territories and manage castles, and the second part, the so-called battle, where we directly command the actions of our troops and heroes in combat.
Syndicate (1993)
Strategy 12 June 1993
Legendary, very dynamic mix of action and strategy set in futuristic, cybernetic realities. The player becomes the head of an executive unit of a small European syndicate that seeks to extend its power to the entire Earth.
From Dust
Strategy 27 July 2011
Created under the direction of Eric Chahi, the cult author of Another World, an extensive strategy in which players try to harness the forces of nature to ensure the safety and development of a tribe of people.
Close Combat IV: Battle of the Bulge
Strategy 18 November 1999
Continuation of the legendary World War II strategy game series from Atomic, also known to strategy lovers from the World at War and V for Victory series.
Close Combat III: The Russian Front
Strategy 12 January 1999
Another part of a very good strategy game set in the realities of World War II. This time the player has the opportunity to stand up for one of the parties involved in activities on the eastern front.
Full Spectrum Warrior: Ten Hammers
Strategy 27 February 2006
Full Spectrum Warrior: This Hammers is a continuation of the famous tactical action game created by the team responsible for Star Wars: Battlefront and Battlezone. Again, we control a well-trained unit of brave American soldiers, armed with authentic weapons and behaving extremely realistically.
Star Hammer Tactics
Strategy 14 June 2010
Star Hammer Tactics is a turn-based space strategy that allows you to get to know the fate of the Novus planet, which measures up against the invasion of hostile Nautilids.
911: Fire & Rescue
Strategy 13 June 2001
Fighting of fire brigades equipped with modern firefighting and rescue equipment with unpredictable elements such as fire digesting meadows, forests and houses.
No Man's Land: Fight For Your Rights!
Strategy 14 August 2003
No Man's Land is a real-time strategy in which the German manufacturer Related Designs has given all players the opportunity to survive 300 years of great colonization of the American continent (from 1600 to 1900).
SimCity 3000
Strategy 27 January 1999
SimCity is the third full-fledged version of the cycle of economic strategies developed by Maxis. The player again has the opportunity to try his hand at the role of builder and manager of a large metropolis. The creators of the game put emphasis on the aspect of simulation of city life, which translated into an increase in the number of dependencies between the various socio-economic factors.
Sins of a Solar Empire
Strategy 04 February 2008
A space real-time strategy game by Ironclad Games, a studio founded by former employees of Rockstar Vancouver. The plot tells a story of the war between the Trader Emergency Coalition and two aggressive nations known as the Advent and the Empire of Vasari. The players can side with any of the said factions which are characterized by different technologies, weapons, and strategies.
Strategic Command 2: Blitzkrieg
Strategy 28 April 2006
Continuation of the turn-based strategy (Strategic Command: European Theater) published in 2002. It is worth mentioning that we are dealing here with a standard sequel, which develops the ideas presented in the first part of the game.
Konung 2: Blood of the Titans
Strategy 12 March 2004
Official continuation of the game "Konung: Legends of the North" (in Poland known as "Konung: Legend of the North"). "Konung" combines selected features of role-playing games, real-time strategy and adventures, where RPG elements definitely prevail.