Strategy Video Games83
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Carnage Heart Portable
Strategy 03 August 2006
Carnage Heart Portable is a typical simulation-strategic game, which is a continuation of the production titled "Carnage Heart Portable". Carnage Heart, which debuted on the PlayStation in 1995.
Darwinia
Strategy 04 March 2005
Darwinia is a unique strategy game (RTS), prepared by the Introversion Software team. The main characters of the program are Darwinians, two-dimensional sprites from video games, which have to protect themselves against attacks from various viruses and worms.
Horde: The Northern Wind
Strategy 03 November 1999
Horde: The Northern Wind is a real-time strategy with a plot referring to Russian folk tales. The player plays the role of a hero who, together with a group of faithful warriors, begins to build a settlement and during its development, must defend himself against the temptations of bloodthirsty neighbors.
Star Leader
Strategy canceled
A science-fiction real-time strategy (RTS) with elements of the action game and cRPG. In the distant future mankind tries to colonize distant corners of the Universe, exposing itself to attacks from foreign races. The player plays the role of the commander of the elite space marines unit, which is supposed to protect the inhabitants of the SOL 3 Empire.
Advance Wars: Dual Strike
Strategy 22 August 2005
Advance Wars: Dual Strike is a turn-based strategy produced by Intelligent Systems. The publisher of the game is Nintendo.
Shogun: Total War
Strategy 13 June 2000
An epic strategy game developed by Creative Assembly (a British developer) and taking the player to 16th-century Japan. As the head of a noble family, the player develops their province in order to widen one's area of influence in the country ruined by war. Gameplay was divided into two segments here, combining elements of a turn-based strategy with real-time battles.
SimCity 3000
Strategy 27 January 1999
SimCity is the third full-fledged version of the cycle of economic strategies developed by Maxis. The player again has the opportunity to try his hand at the role of builder and manager of a large metropolis. The creators of the game put emphasis on the aspect of simulation of city life, which translated into an increase in the number of dependencies between the various socio-economic factors.
Risk II
Strategy 18 March 2000
Risk II is the second part of the strategy game which is an adaptation of the popular board game. As in the cardboard original, the action was set in the imperial period, i.e. in the eighteenth and nineteenth centuries. The players' task is to gain dominance over the world through military expansion. MicroProse developers have implemented two gameplay modes in their work - classic and "Same Time Risk", as well as the option of tournament play.
Starship Troopers: Terran Ascendancy
Strategy 24 October 2000
Starship Troopers: Terran Ascendancy is a real-time strategy developed by Blue Tongue Software. The plot of the game is based on the threads of Robert A. Heinley's novel. The player directs the actions of the title space soldiers who are sent to the mother planet of the Arachnids to destroy the aliens that threaten the Earth. The creators envisaged 20 missions to be carried out using various types of weapons.
Star Trek Conquest Online
Strategy 21 June 2000
Star Trek Conquest Online collects game elements, such as ships and characters, which can be used to fight other players on the Internet.
Star Trek: Starfleet Command
Strategy 12 August 1999
A tactical game based on the popular board strategy set in the Star Trek universe. Players have the opportunity to play the role of the starship commander and stand up to fight enemy units.
Europa Universalis
Strategy 20 October 2000
An epic grand strategy game by Paradox Development Studio, the action of which takes place throughout 300 years of turbulent history of the Old Continent — since the Great Discoveries (1492) to the Napoleonic Wars (1792). In Europa Universalis, we can lead one of the superpowers of that time, such as Spain, England, Prussia, France, Portugal, or Poland, and our actions will shape the fate of this country as well as its neighbors.
911: Paramedic
Strategy 22 January 2002
911: Paramedic combines the medical aspects of the Emergency Room series with the dramatic decisions to be made by an emergency nurse who is called upon to make an emergency.
Reach for the Stars
Strategy 27 September 2000
Reach for the Stars is a turn-based space strategy produced by Strategic Studies Group, a remake of the triumphant title on 8-bit computers. The game is based on exploration, colonization and conquest of the galaxy, and players have the opportunity to confront more than 30 scenarios with Artificial Intelligence in the past or with three live opponents via the Internet or LAN.
Mage Knight: Destiny's Soldier
Strategy 26 September 2006
Mage Knight: Destiny's Soldier is a turn-based strategy based on the battle game (operating the figures on the board, throwing dice, etc.), launched in 2001 thanks to the efforts of WizKids employees. The action is set in a fantastic world, fiercely experienced by a military conflict between good and evil.
War Dogs
Strategy canceled
A tactical and strategic game, ideologically similar to the famous Full Spectrum Warrior. The American company Quicksilver is responsible for the production of War Dogs, which in the past became famous for such titles as Castles or Master of Orion III.
Transport Giant: Down Under
Strategy 03 September 2004
An expansion for Transport Giant, created by the developers of the original game – JoWooD Entertainment AG. This time we play in Australia where the rules for developing our company are a bit different. During the game we must cooperate with not only car factories and mines but also with owners of crocodile and ostrich farms.
Total Pro Basketball 2005
Strategy 01 November 2004
Total Pro Basketball 2005 is a representative of a rare species of basketball managers. This is the second part of the title for which Gary Gorski is responsible (the predecessor was Total Pro Basketball 2003).
Age of Wonders: Antologia
Strategy 19 May 2006
A special edition of the Age of Wonders cycle, which includes: Age of Wonders, Age of Wonders: The Magic Shadow and Age of Wonders II: The Sorcerer's Throne.
Command & Conquer: Red Alert - The Aftermath
Strategy 02 August 1997
The second expansion to Command & Conquer: Red Alert, a bestseller RTS developed by the Westwood Studios company. The new expansion pack, titled The Aftermath, offers eighteen unique singleplayer scenarios (nine for each of the factions), which, similarly to the previous expansion, have not been combined into a separate campaign.
Command & Conquer: Sole Survivor Online
Strategy 30 November 1997
An interesting side view of the real-time strategy series. Unlike the previous parts of Command & Conquer, in this game each player controls one unit and fights other participants in online battles. The game resembles first person shooters, although it is presented in a typical style for the series (view from above). The creators prepared 23 units. Up to 51 people took part in the battles.
Emergency Room 3
Strategy 28 June 2001
Interactive simulation of doctors' work in a hospital on emergency duty, where we save lives in various critical cases.
The Battleground Collection 1
Strategy 01 January 1999
Compilation of four strategy games referring to the historical period of the Napoleonic Wars and the great sea battles of the turn of the 17th and 18th centuries.
Wildlife Tycoon: Venture Africa
Strategy 15 October 2005
Wildlife Tycoon: Venture Africa is a title that combines certain elements of simulation and strategy and economic game. The action of this program takes players to the "wild" areas of Africa, and their task is to build an efficient ecosystem there.