Reach for the Stars
Release Date: September 27, 2000
Strategy, turn-based, multiplayer, singleplayer, internet, LAN
Reach for the Stars is a turn-based space strategy produced by Strategic Studies Group, a remake of the triumphant title on 8-bit computers. The game is based on exploration, colonization and conquest of the galaxy, and players have the opportunity to confront more than 30 scenarios with Artificial Intelligence in the past or with three live opponents via the Internet or LAN.
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Reach for the Stars Description
The game interface is an area where many recent space games seem to have had problems. We've gone to a lot of trouble to ensure that that giving orders in the game is as easy as possible, and accentuates rather than detracts from the game experience.
Designing your own space jumping, enemy crushing starship should be one of the real pleasures of being a space tyrant. In RFTS, we've made the process easy, so that it's a procedure that you'll want to do.
Every side in an RFTS scenario can have its own, unique R&D tree. Since sides in an RFTS scenario aren't restricted by licences or story lines, there are effectively an infinite number of sides, which means that R&D can never become stale or predictable.
All space games do a reasonable job of managing production when there are are only a few planets, but these schemes do not scale well. By the time you have ten or more planets, managing production becomes a real chore. We have to say that the original RFTS also suffered from this fault.
The reason why you explore, expand and exploit is so that you can finally move on to the extermination phase of the program.
The place to do that is in the tactical space combat module. This is where your R&D choices will be put to the test, and your tactical abilities subjected to searching examination.
# Huge variety of species, technologies and scenarios.
# Superbly rendered 16 bit 3D graphics.
# Unforgiving AI opponents.
# Elegant and user friendly interface.
# Supports LAN, Internet or Modem play with simultaneous turns (no waiting).
# Large variety of game types and victory conditions.
# Random map scenarios.
# Exciting tactical combat system for resolving space battles.
# Powerful scenario editor gives complete control to scenario creators.
Last updated on August 14, 2015
Reach for the Stars Summary
Platforms:
PC / Windows
Developer: Strategic Studies Group
Publisher: Strategic Simulations Inc.
Age restrictions: none
Reach for the Stars System Requirements
PC / Windows
Recommended: Pentium II 266MHz, 64MB RAM