Strategy Video Games80
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Operational Art Of War: Century of Warfare
Strategy 30 April 1999
The game is the highest challenge for strategy lovers and war games, many consider it to be the most perfect, but also the most difficult game of this type.
Fields of Glory
Strategy 11 March 1993
Real-time strategy set in the Napoleonic era. The theme is to recreate the last 100 days of the glory of the great Napoleon, which were one great series of small and really big battles culminating in the final battle of Waterloo.
Command & Conquer: The Covert Operations
Strategy 15 June 1996
A suite of Command & Conquer add-ons offering several new scenarios for single player, both on the GDI and NOD side, as well as new maps for multiplayer gameplay.
Emergency: Fighters for Life
Strategy 21 August 1998
A strategy and simulation game in which you can try your hand as a coordinator of the actions of three extremely important for the operation of urban services, namely the police, fire brigade and ambulance service.
Warhammer 40,000: Chaos Gate
Strategy 10 December 1998
Move into the dark world of Warhammer 40,000, where in the vast plains there is a great war between the forces of good and order, represented by the forces of the Emperor, and the forces of evil and chaos.
Army Men II
Strategy 02 March 1999
Army Men II is the second installment of the popular real-time strategy cycle (RTS), developed by 3DO Company. The player once again takes command of the plastic soldiers who this time have to face the mad Colonel at the head of a sinister cult, as well as stop the zombie army created by the infamous Dr. Madda.
Ascension to the Throne
Strategy 26 January 2007
Ascension to the Throne is a strategy with cRPG elements, embedded in the fantasy world, created in a DVS development studio. The action tells the story of the struggle and sacrifices of the last legitimate heir to the throne of the kingdom of Eden, leading to the defeat of the banalities illegally seated on the throne of his country.
Planet Prison
Strategy canceled
Planet Prison is a real-time strategy with cRPG elements created by Numlock Software studio. The action of the game was set in the future, and the player plays the captain of a star ship, which accidentally hits the planet of convicts. The hero and the accompanying deck officer try to find a way out of the inhospitable place. Work on this title has been suspended.
Tribal Trouble
Strategy 21 March 2005
A real-time strategy taking place on tropical islands and maintained in a fairy-tale convention. The game depicts the Vikings' war struggle with tribes living on tropical islands.
Twierdza Deluxe
Strategy 19 May 2006
Deluxe Fortress is a special edition of the popular real-time strategy (RTS) in medieval climates. This edition includes Fortress and FireFly's official Excalibur Pack, which includes legendary and historic strongholds including Camelot Castle and the famous Tower of London.
Carnage Heart Portable
Strategy 03 August 2006
Carnage Heart Portable is a typical simulation-strategic game, which is a continuation of the production titled "Carnage Heart Portable". Carnage Heart, which debuted on the PlayStation in 1995.
Polanie
Strategy 21 March 1996
One of the first Polish real-time strategy games, developed by MDF studio under the lead of Miroslaw Dymka. We take the role of Mirko, the leader of a village belonging to the eponymous tribe of Polans, who returns after a war expedition only to find his home plundered and his subjects slaughtered. The young duke vows revenge on the hostile tribes responsible for the massacre.
Darwinia
Strategy 04 March 2005
Darwinia is a unique strategy game (RTS), prepared by the Introversion Software team. The main characters of the program are Darwinians, two-dimensional sprites from video games, which have to protect themselves against attacks from various viruses and worms.
Horde: The Northern Wind
Strategy 03 November 1999
Horde: The Northern Wind is a real-time strategy with a plot referring to Russian folk tales. The player plays the role of a hero who, together with a group of faithful warriors, begins to build a settlement and during its development, must defend himself against the temptations of bloodthirsty neighbors.
Star Leader
Strategy canceled
A science-fiction real-time strategy (RTS) with elements of the action game and cRPG. In the distant future mankind tries to colonize distant corners of the Universe, exposing itself to attacks from foreign races. The player plays the role of the commander of the elite space marines unit, which is supposed to protect the inhabitants of the SOL 3 Empire.
Shogun: Total War
Strategy 13 June 2000
An epic strategy game developed by Creative Assembly (a British developer) and taking the player to 16th-century Japan. As the head of a noble family, the player develops their province in order to widen one's area of influence in the country ruined by war. Gameplay was divided into two segments here, combining elements of a turn-based strategy with real-time battles.
SimCity 3000
Strategy 27 January 1999
SimCity is the third full-fledged version of the cycle of economic strategies developed by Maxis. The player again has the opportunity to try his hand at the role of builder and manager of a large metropolis. The creators of the game put emphasis on the aspect of simulation of city life, which translated into an increase in the number of dependencies between the various socio-economic factors.
Starship Troopers: Terran Ascendancy
Strategy 24 October 2000
Starship Troopers: Terran Ascendancy is a real-time strategy developed by Blue Tongue Software. The plot of the game is based on the threads of Robert A. Heinley's novel. The player directs the actions of the title space soldiers who are sent to the mother planet of the Arachnids to destroy the aliens that threaten the Earth. The creators envisaged 20 missions to be carried out using various types of weapons.
Uprising 2: Lead and Destroy
Strategy 31 October 1998
Continuation of the action game with elements of real time strategy - Uprising: Join or Die. Acting as the commander of a futuristic combat vehicle, players must direct the defense of the Earth against invaders from a foreign planet.
Warlords: Battlecry
Strategy 05 July 2000
Warlords: Battlecry is a real-time strategy (RTS) produced by the Strategic Studies Group's team with a blend of cRPG. The action of the game was set in the fantasy world. The player directs the actions of the hero, who has to destroy two Tears of Heaven before they bring the catastrophe to the inhabitants of Dawn Island. The title uses elements of Dungeons & Dragons feature system mechanics.
Hammer & Sickle
Strategy 29 April 2005
Hammer & Sickle is a tactical action game with elements of cRPG prepared by Nival Interactive development studio. It is the ideal successor to the very successful Silent Storm (the same engine was used).
Master of Orion
Strategy 12 January 1993
Master of Orion is a strategy game developed by Simtex Software, which allows you to become the leader of one of the ten races. The task of the program is very simple: to colonize as many circuits as possible and eliminate all the competitors who will stand in your way.
Hired Guns: The Jagged Edge
Strategy 19 October 2007
Hired Guns: The Jagged Edge is a representative of the strategy game genre. The development of this title was entrusted to the Russian development group MiST Land, which developed ALFA: Antiterror in parallel, as well as productions such as Paradise Cracked or COPS 2170: The Power of Law.
Freight Tycoon Inc.
Strategy 08 December 2006
Real-time strategy, in which the player's task is to set up and develop their own transport company. In many ways this title resembles such items as Industry Giant II or Chris Sawyer's Locomotion.