Strategy Video Games84
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Crusader Kings II: Sword of Islam
Strategy 26 June 2012
The first expansion to Crusader Kings II, a grand strategy game by Paradox Interactive. The add-on, similarly to the vanilla game, consists of many mechanics which were adopted from the Europa Universalis series. Crusader Kings II: Sword of Islam allows the players to take command of Muslim nations and lead them to victory in times of crusades. The expansion lets us assume the role of a Muslim ruler that led the Ottoman Empire and the Mamelukes.
Dragon Crusade
Strategy 26 June 2012
Dragon Crusade is a game belonging to the MMORTS (Massively Multiplayer Online Real Time Strategy) category, which is a real-time strategy played online. During the game, the player creates his own hero, who is then sent to fight with other heroes and their armies. In addition, during the game we manage the settlement, build buildings, recruit troops and advance heroes to the next levels.
Camping-Manager 2012
Strategy 26 June 2012
The campsite simulator is a strategy game produced by the German company Astragon Software. The player plays the role of camping site manager, and his task is to provide comfort and entertainment to tourists visiting them.
Tiny Token Empires
Strategy 25 June 2012
Tiny Token Empires is a turn-based strategy produced by BiP Media studio, in which the combat system is based on solutions from casual logical games like Bejeweled. Players take control of one of the ancient empires and try to conquer the entire Mediterranean basin.
Esenthel RTS
Strategy 23 June 2012
Real time strategy (RTS) set in the realities of fantasy, created by Grzegorz Slazinski on the basis of his own engine Esenthel. The plot of the game shows the conflict between people and orcs. The player takes control of one of these races and tries to eliminate the opponent. The gameplay is modelled on the cult Warcraft.
Hay Day
Strategy 21 June 2012
A colorful economic strategy, in which we deal with the development and expansion of the farm, handed over to us by an old uncle. In the course of the game, we erect new farm buildings, sow fields, breed animals and trade in the produced goods, carrying out further fictional tasks.
Boom Brigade 2
Strategy 21 June 2012
Brigade 2 boom is a strategy game. The player's task is to defend the command centre from alien hordes. He does this by commanding a five-man unit of soldiers. Subordinates attack automatically, so you need to focus on rolling out the right routes for them.
Sid Meier's Civilization V: Gods & Kings
Strategy 19 June 2012
The first major expansion for the 2010’s strategy game by Firaxis Games. Sid Meier’s Civilization V: Gods & Kings offers a myriad of novelties, among which the expanded religion module is probably the most important one. It introduces a new aspect to the game, namely faith, thanks to which we can establish and develop our own religion. This, in turn, allows us to gain useful bonuses and gives us access to specific units (missionaries, inquisitors) or buildings (cathedrals, mosques).
Fray
Strategy 19 June 2012
A sci-fi online war game focusing on turn-based clashes between small units. Unlike typical productions of this type, here orders from both sides are executed simultaneously, which makes it necessary to anticipate the opponent's actions and not just react to them. The authors focused mainly on multiplayer mode.
SpellForce 2: Faith in Destiny
Strategy 19 June 2012
Spellforce 2: Faith in Destiny is the second expansion to the 2006 Spellforce 2, the second installment in the popular series of RTS/RPG games. The expansion was developed by Trine Games, which is also behind expansions to Gothic 3 and The Guild 2. Contrary to the previous add-on, Faith in Destiny is a stand-alone product. The action of this expansion’s campaign happens four years after the events known from Dragon Storm.
Field of Glory: Wolves From The Sea
Strategy 15 June 2012
An addition to the Field of Glory war strategy. This time the action takes us back to the Middle Ages and allows us to lead, among others, the armies of the Vikings and the Saxons. In total, the authors have prepared a dozen or so new historical battles and made it possible to lead several hundred additional units.
Pocket Planes
Strategy 14 June 2012
Pocket Planes is an economic strategy developed by Nimblebit studio, which allows you to check yourself in the role of an airline CEO. Our task is to plan new connections, manage the crew, airports and planes, and take care of a balanced budget, carefully balancing expenses with income. We start the game modestly, but over time our business expands and we unlock bigger and more efficient planes, helpful parts and airport upgrades.
Sins of a Solar Empire: Rebellion
Strategy 12 June 2012
A stand-alone expansion pack for Sins of a Solar Empire - a project developed by Ironclad Games, combining elements of real-time strategy with 4X mechanics. The expansion continues the story of the great galactic conflict. A group of citizens starts the titular rebellion, having grown tired of the war. Three groups of rebels are established as each one secedes from the corresponding party involved in the conflict.
Gemini Wars
Strategy 08 June 2012
A real-time strategy played in space. Just like in typical RTS, the game consists in collecting raw materials, expanding bases and creating an army. There are three very different factions to choose from. The authors have prepared a single player campaign and an extensive multiplayer mode.
Disney's Ghosts of Mistwood
Strategy 06 June 2012
Browser social game with a hint of thrill. We are trying to save aunt and other residents who disappeared in unexplained circumstances. To this end, we study the areas adjacent to the aunt's property, expand the surrounding facilities, take care of order, perform missions and a number of other activities characteristic for games of this genre.
Dungeon Twister
Strategy 04 June 2012
Dungeon Twister is a strategy game based on a board original. Our main task is to get out of dangerous mechanical sows. Among the characteristics of this position one can mention the rotating elements of the board and a multitude of strategic and tactical possibilities.
City Island
Strategy 03 June 2012
Inspired by the SimCity series, this is an economy game of the classic city builders genre. The player's task is to expand a small town on the island by constructing residential, commercial and public buildings. The key to success is to maintain an appropriate balance between the number of inhabitants and the number of vacancies.
Pockie Ninja II Social
Strategy 01 June 2012
A social game licensed by the popular series anime Naruto. We manage a village inhabited by ninja warriors, recruit new units and take care of their best training. With time we fight in turn-based system and cooperate with friends or plunder other players' villages.
Plague Inc.
Strategy 26 May 2012
Original strategy game, in a realistic way to simulate the mechanisms of the spread of deadly plague. The player's task is to develop a virus and a strategy for infecting all people in the world. During the game, we have to perform mutations and look for different ways of transmitting the disease, adapting to the conditions that are constantly changing as a result of medical service reactions.
Autumn Dynasty
Strategy 24 May 2012
Autumn Dynasty is a real-time strategy. The production is set in the climate of oriental fantasy and allows you to play the campaign or play in multiplayer mode. A characteristic feature of the project is the control system, in which with the help of fingers we draw commands on the screen with a virtual brush.
Tom Clancy’s Ghost Recon Commander
Strategy 21 May 2012
A turn-based facebook tactical game belonging to the famous cycle created by Tom Clancy. We command a small unit of soldiers sent to carry out the most dangerous missions. The whole is based on a free model with micropayments.
Squids
Strategy 19 May 2012
A game played in the depths of the ocean which is an unusual mix of turn-based strategy and team RPG. We take control of a group of squids, which has to face a mysterious substance, changing the inhabitants of the underwater world into bloodthirsty beasts. Characteristic feature of the game is the original way the characters move, taken from the Angry Birds series.
Gratuitous Tank Battles
Strategy 17 May 2012
Gratuitous Tank Battles is a tower defense strategy. The plot of the game assumes that the First World War never ended and in the world of Gratuitous Tank Battles it continues in 2114.
Strikefleet Omega
Strategy 11 May 2012
Strikefleet Omega is a space strategy in which players command a fleet of star ships in real time during the game. Their task is to plot routes for units in such a way that they can eliminate all enemies, protect the weaker elements of the cannon, and gather the resources needed to continue the fight.