Middle-earth: Shadow of War
Release Date: October 10, 2017
Action, TPP, fantasy, hack'and'slash, sandbox, The Lord Of The Rings, action adventure, Game Pass, singleplayer
Steam
Middle-Earth: Shadow of War is a direct sequel to the well-received action-adventure game Middle-Earth: Shadow of Mordor. Just like the first game in the series, Shadow of War takes place in the world created by J.R.R. Tolkien. The game is presented from a third-person perspective.
Last Update: October 12, 2017
Middle-earth: Shadow of War Game Guide
This guide for Middle-Earth: Shadow of War contains detailed descriptions of all important elements of the game: melee and ranged combat, world exploration and richly illustrated walkthrough that can help you to complete the game without any problems.
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Videos and Screens
[2:21] Middle-earth: Shadow of War launch trailer
[1:02] Middle-earth: Shadow of War Marauder Tribe
The main pros of the game
- Nemesis System: The standout feature of the game, providing a dynamic experience where orcs remember past encounters, leading to unique rivalries and narratives.
- Gameplay Variety: Improved combat mechanics over its predecessor, with a mix of hack-and-slash and RPG elements. Players enjoy the ability to dominate orcs and build armies.
- Visuals and Environments: Many players praised the graphics and the design of different regions, enhancing the exploration experience.
- Engaging Combat: The combat system is often described as fun and fluid, with satisfying executions and a variety of abilities.
- Replayability: The game offers numerous side quests, collectibles, and online features, keeping players engaged for extended periods.
The main cons of the game
- Repetitiveness: Many users noted that the gameplay can become monotonous, especially during the late game, with similar tasks and missions.
- Excessive Orc Monologues: Players frequently mentioned the annoyance of unskippable dialogues from orcs during battles, which disrupts combat flow.
- Combat and Movement Issues: Some reviews highlighted frustrations with the combat mechanics, such as targeting difficulties, clunky parkour, and the simplicity of combat strategies.
- Story Weakness: The narrative was often criticized for being shallow or poorly executed, with some players feeling that it detracted from the overall experience.
The features or elements that are missing from the game according to users
- Skip Option for Dialogues: Many players expressed a desire for a feature to skip or shorten the lengthy orc speeches during combat.
- Improved Combat Mechanics: Suggestions included more depth in combat strategies and better control over character movement.
- Enhanced Storytelling: Users indicated a need for a more engaging and coherent narrative, with character development that aligns better with Tolkien's lore.
- Customization Options: Some players wished for more variety in orc personalities and customization, especially after extensive gameplay.
Summary
- Overall, while Middle-earth?: Shadow of War? has been praised for its innovative Nemesis system and engaging gameplay, it also faces criticism for repetitiveness, dialogue interruptions, and narrative shortcomings.
Summary generated on:
GAMERS Score
Average score from 1321 votes. 608 players anticipated the game.
Middle-earth: Shadow of War Description
Middle Earth: Shadow of War is a sequel to a game called Middle Earth: Shadow of Mordor, a well-received open-world action game developed by an American studio called Monolith Productions. Similarly to the first installment in the series, the game described herein has been published by Warner Bros. Interactive Entertainment. The game picks up the story where its predecessor has left it; however, it introduces a number of changes and improvements in terms of the gameplay mechanics. This mainly regards the unique Nemesis system, which generates personalized adversaries, each with their own name, appearance, traits, and weaknesses. The game is available on PC Windows, PlayStation 4, and Xbox One, however, the PC Windows version of the game delivers the highest-quality visuals.
Plot
In the PC, PS4 and XONE release of Middle Earth: Shadow of War, the action is set right after the events shown in Middle Earth: Shadow of Mordor. Yet again, a player gets to assume the role of an iconic duo - Talion, a Ranger of the North and Celebrimbor, a wraith and an astral form of an elf, who centuries ago forged the One Ring. The main protagonists decide to create one more ring, which in theory should provide them with power not only to gather a larger army but also defeat Sauron once and for all.
Players get to follow the story via the epic cutscenes. Battle-hardened heroes encounter more or less friendly characters, which is a perfect foundation for major plot twists. On his adventure, a player can face characters known from Tolkien's books and the movie adaptations, featuring i.a. Balrog, Witch-king of Angmar, and Sauron himself.
Mechanics
Similarly to the first installment in the series, in Middle Earth: Shadow of War for PC, PS4 and XONE, players get to explore a vast open world featuring such iconic locations as Osgiliath, Cirith Ungol, Gorgoroth, Nurnen Lake Fortress, and Seregost. One can travel in numerous ways - either on foot or on the back of various steeds. In the former case, a player can enjoy the elaborate free running system, which highly resembles the one featured in Assassin's Creed series. Nonetheless, the developers give at players' disposal also a wide range of creatures one can ride on - apart from the karagors we remember from the first installment, there are also dragons, which prove extremely useful when fighting the enemies.
Middle Earth: Shadow of War delivers dynamic and spectacular combat system once again based on attack combinations and mounting counterattacks. Interestingly enough, this time around, a player gets to participate in epic battles aided by entire armies comprising orcs and battle beasts with unique skills. Apart from the aforementioned dragons, a player can have in his army karagors, trolls, and graugs, which are now more diversified - an ice graug, for example, can throw blocks of ice at his enemies. Nonetheless, there is still nothing standing on player's way to eliminate his targets silently and work stealthily.
What made Middle Earth: Shadow of Mordor different from other action games was the Nemesis system, which generates unique enemies with their own stories, motivations, traits, and weaknesses. It also allowed the opponents who have beaten the main protagonist to become even more powerful and eventually become a general in the Dark Lord's army. Moreover, Celebrimbor could possess any opponent turning him into a saboteur or a spy, who unconsciously worked for the main protagonists. All this has been also implemented into the game described herein, however, the Nemesis system has undergone many changes and improvements. The adversaries are now even more diverse; moreover, they have been divided into different tribes. A player cannot possess the minds of elite opponents right away - in the initial stages of the game, when both Talion's and Celebrimbor's abilities are still waiting to be developed, one can only mess with them and indirectly downgrade them. What is more, even a possessed orc can turn on the main protagonists - whether one remains loyal to us depends on his nature and the way we decide to treat him.
The Nemesis system is directly linked to conquering strongholds, which requires a player to employ successful strategies and gathering enough forces to pull it off. Conquering a stronghold results in taking control over a region of Mordor. As the castle might fall victim to an enemy attack, one should appoint a proper warden - potential candidates for this post offer unique benefits.
In comparison to the first installment, the game described herein offers much more elaborate RPG elements. By looting the bodies of fallen enemies, one can come across new weapons and armor featuring various statistics. Moreover, some pieces of equipment have additional unique traits, which can be unlocked after completing more or less complex tasks. A player can also improve his gear with special jewels, while the new Ring of Power can be improved with runes. To top it all, the game delivers a set of active and passive skills, which are unlocked as one progresses through the story.
Technical aspects
The PC, PS4 and XONE release of Middle Earth: Shadow of War delivers top-quality 3D visuals. Both character and enemy models, as well as the environment textures, are rich with details and well-complemented with the spectacular animations (visible especially during the dynamic fighting sequences) and the realistic lighting effects. Also worth mentioning, is the atmosphere of the game and the dedicated soundtrack accompanying a player on his journey through the volcanic wastelands of the Dark Land.
Last updated on March 23, 2017
3
GAMES
in Middle-earth: Shadow of... Game Series
Game Series
Middle-earth: Shadow of... Series
Middle-earth: Shadow of... is a series of games set in Middle-earth, a fantastic land known, among other works, for its The Lord of the Rings or The Hobbit. The series consists of a main series of action adventure games, developed for consoles and PCs by the Monolith Productions studio, as well as a spin-off for mobile devices in the form of a real-time strategy game, developed by the in-house development studio of Warner Bros. which is the publisher of the entire series.
3 video games
Middle-earth: Shadow of War Summary
Platforms:
PC / Windows
PlayStation 4
Xbox One
Developer: Monolith Productions
Publisher: Warner Bros. Games
Middle-earth: Shadow of War System Requirements
PC / Windows
Minimum: Intel Core i5-2550K 3.4 GHz, 8 GB RAM, graphic card 2 GB GeForce GTX 670/Radeon HD 7950 or better, 60 GB HDD, Windows 7(SP1)
Recommended: Intel Core i7-3770 3.4 GHz, 16 GB RAM, graphic card 4 GB GeForce 970/Radeon R9 290X or better, 60 GB HDD, Windows 10
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