Sid Meier's Civilization VI
Civilization 6, Civ 6
Release Date: October 21, 2016
Strategy, economic, turn-based, 4X, sandbox, isometric view, war strategy, multiplayer, singleplayer, hot seat, internet, LAN
The sixth installment of the legendary series of turn-based strategy games that allow us to control a selected civilization throughout several thousand years of its history. It was traditionally developed by Firaxis Games led by Sid Meier, the franchise’s creator, himself. Gameplay-wise, Civilization VI combines together the well-proven solutions of its predecessors but also introduces several revolutionary changes.
Last Update: January 17, 2017
Sid Meier's Civilization VI Game Guide
The Sid Meier's Civilization VI guide contains a complete set of information explaining all the rules of gameplay in Civ 6 and Gathering Storm. It recommends the best strategies and describes the characteristics of each of the nations.
November 2, 2016
Sid Meier’s Civilization VI review – one turn short of perfection
Does Civilization VI offer more at launch than Civ V did? Definitely. This doesn’t mean, though, that the developers managed to top Civilization V with all of its expansions – they almost did; except “almost” makes all the difference in this case.
Videos and Screens
[2:54] Sid Meier's Civilization VI Leader Pass - Rulers of England trailer
[0:51] Sid Meier's Civilization VI Leader Pass trailer
Gamepressure Review
Sid Meier's Civilization VI
Does Civilization VI offer more at launch than Civ V did? Definitely. This doesn’t mean, though, that the developers managed to top Civilization V with all of its expansions – they almost did; except “almost” makes all the difference in this case.
Eurogamer: by Stace Harman
Civ 6 harnesses the series' great strengths and adds wonderful new features of its own in an accessible and compelling entry.
Destructoid: 8.5 / 10 by Peter Glagowski
The old Civ mantra of “one more turn” is stronger than ever. The additions make for a much deeper strategy game and the inclusion of most of the features from previous entries makes for a remarkably well-rounded launch. It will be interesting to see where Civ VI goes, but I have a feeling there won’t be nearly as dramatic a change as Civ V saw.
God is a Geek: 9 / 10 by Chris White
If you’re looking for the best turn-based strategy on the market, it’ll be tough to find something as exceptional as this.
The main pros of the game
- Addictive Gameplay: Many users find the game highly addictive, often losing track of time while playing.
- Depth and Complexity: The game offers deep mechanics that provide a rich strategic experience, with varied paths to victory including military, scientific, cultural, and diplomatic options.
- Beautiful Graphics and Art Style: Players appreciate the colorful and appealing graphics, as well as the polished audio and music.
- Innovative City Management: The introduction of districts for city management adds strategic depth, allowing for more specialized city development.
- Strong Modding Community: The presence of a vibrant modding community enhances the game with user-generated content, keeping the experience fresh.
- Expansions: The expansions like "Rise and Fall" and "Gathering Storm" add significant content and mechanics, enriching the gameplay experience.
The main cons of the game
- Inconsistent AI: Many users criticize the AI for making illogical decisions, especially at higher difficulty levels, which can detract from the challenge.
- Lengthy Games: Full games can take a long time to complete, often 10-20 hours, which may not appeal to casual gamers.
- Steep Learning Curve: New players may find the numerous interconnected systems overwhelming, making it difficult to learn the game.
- Performance Issues: Some users report that the game can be demanding on hardware, especially in the late game when multiple cities and units are present.
The features or elements that are missing from the game according to users
- Better AI: Many users express a desire for a more challenging and strategic AI that can provide a genuine threat.
- Improved Multiplayer Stability: Some reviews mention issues with desynchronization and connectivity in multiplayer modes.
- Auto-Management Features: Players miss features from previous installments, such as the ability to set builders to auto actions.
- More Balanced Gameplay: Some users feel that certain civilizations and strategies are overpowered or underwhelming, leading to an imbalanced experience.
- Faster Late Game: There are complaints about the late game feeling sluggish and tedious, with many players wishing for a more engaging endgame experience.
Summary
- Overall, while "Sid Meier's Civilization VI" is praised for its complexity, depth, and engaging gameplay, it also faces criticism regarding its AI, game length, and some technical issues.
Summary generated on:
GAMERS Score
Average score from 3016 votes. 733 players anticipated the game.
Sid Meier's Civilization VI Description
Sid Meier’s Civilization VI for PC and iOS is the sixth installment of the legendary strategy game series that lets us build and develop an empire throughout several thousand years of human history. It was developed by Firaxis Games, the creators of two expansions for Sid Meier’s Civilization V entitled Gods & Kings and Brave New World. Once again, Sid Meier assumed the position of the spiritual and artistic guide of the production, but was not directly involved in the development process. The fifth installment of the series was a great reset of the franchise which simplified many elements that were present in its predecessors. In case of the sixth one, the creators didn’t want to make the same mistake again. All the upgrades of Civilization V’ expansions are therefore present in Civilization VI. Firaxis Games also made use of their experience from working on the 2014’s Sid Meier’s Civilization: Beyond Earth.
Mechanics
Sid Meier’s Civilization VI is a classical turn-based 4X strategy game. It was developed with both veterans and complete newcomers in mind. The latter can learn all the ins and outs in the extensive tutorial. While playing, we choose one of historical civilizations and then lead it to dominance (that can be achieved in five different ways) by shaping the politics and development direction throughout several thousand years.
The first key novelty introduced in Civilization VI is the way we develop cities. Similarly to Endless Legend, they now occupy more than one tile on the map, and where the players want to establish new districts of their metropolis as its population grows it up to them. Districts are divided into four categories: industrial, research, commerce, and military. Depending on their location, they will give us additional bonuses; in case of an enemy city, they inform us of the role they have in the hostile empire. A production bonus is received if an industrial district is built on a mineral deposit, for instance. Additional money will be provided by a trade district built by the river. Military camps have a special role since they grant a walled city a bonus attack in a turn (similarly to Civ 5, cities can destroy enemy units on their own).
Scientific development was also changed. The developers did not abandon the classical technology tree but decided to make it slightly more fun. Almost every invention has an assigned mini-quest that, once completed, will give us a 50% bonus to research in a given technology branch. In practice, this system adjusts to our playstyle. Founding our first city by the sea, we receive the possibility of fast naval development practically right from the start. On the other hand, a civilization in the middle of the continent will have considerable difficulties with researching naval technologies but can be better specialized in agriculture and mining.
Military conflict is an important part of every game. Sid Meier’s Civilization V introduced a drastic change that made it impossible for more than one unit to stay on a single tile. Sid Meier’s Civilization VI somewhat mitigates this restriction, making it easier to move our armies through the map and adding another strategic aspect to the game. Support units, such as siege towers, cannons, or antiaircraft artillery, can be now attached to a standard unit. Similar protection can also be provided to settlers and workers. This isn’t everything, though— two identical units can be joined in a group called a formation. As technology progresses, we can assign a larger number of soldiers to it, thus creating divisions and armies. They behave just like a single warrior but have the combined strength and defense of all subordinates of which they consist.
Diplomacy was also subject to significant changes. Each computer-controlled leader now has certain agendas (behavior patterns) that influence his internal policies and relations with neighbors. The first is constant and is a direct result of his character, while the remaining two are hidden and randomly assigned. We can discover them with the use of spies or by careful observation. For example, if an enemy obsessively builds new World Wonders and our empire is better at it, he will try to interrupt us or to conquer the cities that contain the necessary unique buildings.
Game modes
Apart from the single player mode that can be adjusted to our liking by setting the size of the map, amount of raw materials or opponents, Sid Meier’s Civilization VI for PC and iOS also offers several multiplayer modes.
Technical aspects
Sid Meier’s Civilization VI is powered by a completely new engine developed with modern PCs in mind. In accordance with the series’ tradition, the graphics are colorful and both leader portraits as well as character models bring classical animated movies to mind.
Last updated on May 19, 2016
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14
GAMES
in Sid Meier's Civilization Game Series
Game Series
Sid Meier's Civilization Series
A series of turn-based 4X strategies, considered one of the milestones in the development of the genre. The series was created by the MicroProse studio, but over time the development team of Firaxis Games took over, while the intellectual property rights were owned by the Take-Two Interactive publishing concern.
14 video games
Sid Meier's Civilization VI Summary
Platforms:
PC / Windows October 21, 2016
Switch November 16, 2018
PlayStation 4 November 22, 2019
Xbox One November 22, 2019
Android OS August 13, 2020
Apple iOS December 21, 2017
Developer: Firaxis Games / Aspyr Media, Inc. (AND) / Aspyr Media, Inc. (iOS)
Publisher: 2K Games
Sid Meier's Civilization VI System Requirements
PC / Windows
Minimum: Intel Core i3 2.5 GHz / AMD Phenom II 2.6 GHz, 4 GB RAM, graphic card 1 GB GeForce GTX 450 / Radeon HD 5570 or better, 12 GB HDD, Windows 7/8.1/10 64-bit
Recommended: Intel Core i5 2.5 GHz / AMD FX-8350 4.0 GHz, 8 GB RAM, graphic card 2 GB GeForce GTX 770 / Radeon HD 7970 or better, 12 GB HDD, Windows 7/8.1/10 64-bit
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