Promise [MQ] | Chapter 9 - Mors Westford Game of Thrones Guide
Last update: 11 May 2016
Westford Cottage
Point 1
At the very beginning, Endrew, man of Lord Harlton, joins you. It's a good, dual wielding warrior.
After conversation with Endrew, Valarr's men surround the cottage. Prepare to challenging battle with many enemies. Your main task is not let any of Bloodseekers inside the building where Jeyna is. During the whole battle she'll be informing you from where enemies are coming and how's the endurance of the door.
Point 2
You should concentrate on thugs, who will try to destroy door. If you see that anyone is trying to get inside, attack him immediately. Endrew is a very good warrior, and he'll take care about the rest.
Point 3
Counterclockwise round the cottage and eliminate next groups of Bloodseekers.
Point 4
When you make a full circle around the house, another group will assault the front door. If any of them get inside, the mission fails.
Point 5
At the corner of cottage you meet Valarr's lieutenant, Deziel. He has a perfect crossbow, Rhoynish Pride, which deals additional damage against medium armor. Endrew has such type of armor, so try to distract Deziel while your friend will be finishing remaining opponents.
After killing Deziel and eliminating all remaining thugs search bodies (especially Deziel's). There will be lot of loots. Take crossbow, it could be useful (especially if your Alester is an archer).
Point 6
When you get ready to leave your house, talk with Ethan. If you haven't visited your wife's tomb, now it's good time for it (you gain precious ring).
A Camp in the Woods
Point 1
There is almost nothing to do in the Camp. First talk with Jeyna, ask about her child and its origins.
Point 2
Then talk to Andrew. Being aware that he is a spy, don't reveal to many facts about yourself.
Point 3
Meet Ethan at pier - he'll tell you about much of Lord's Harlton interest about Jeyna.
When you be ready to leave the Camp talk again with Jeyna. But before that, search the vicinity looking for loots, especially an axe, which can be an upgrade for your current weapon.
Castlewood
Point 1
After getting to the Castlewood courtyard you may talk with the blacksmith. Surprisingly, it's a relative of Poddy who died in the 3rd chapter. Inform him about it. If you want, you can make small shopping before entering the castle. Changing your armor on castlewood set would be also profitable but only if Mors doesn't use heavy armors (if so, the armor found in his cottage will be perfect one).
It's the only occasion for Mors to go shopping in this chapter! Armor upgrade may be very useful.
After entering the castle, meet with Lord Harlton. Arwood offers Jeyna help of his maester. If you want, you can walk Jeyna to her chamber. Return to Harlton, who invites you on a supper.
Point 2
Visit Jeyna. Talk with her when you'll be ready for a supper. I suggest searching castle for loots before the meal.
Point 3
Before conversation with Harlton prepare to fight, which begins after the "supper". It won't be difficult, but very tricky if you care about prize for it.
Make sure, that you have any weapon in the second weapon slot (stab weapon would be perfect). It'll be helpful in the next chapter, when you'll control Mors again.
Point 4
During conversation you start to figurate out what Arwood wants do to with Jeyna. Besides, the host put something into Mors' wine. When it becomes obvious, Jeyna will be taken by Harlton's people, and you'll have to fight the rest of them.
Fight with lord's men is very specific. The poison you get takes you health and any potion can stop it. You'll fall anyway, but if you kill all six men before, you get a trait: Habit (Damage Resistance to critical hits +2%).
Castlewood Dungeon
Point 1
Arwood Harlton placed you in the dungeon to interrogate you (and torture, of course). You have three options:
- Always tell truth. Mors will die at the end of interrogation
- Trick them with lies and nothing too bad happens to you
- Don't say anything - Mors gets permanent scars
I suggest to don't say anything. Mors won't be so pretty anymore, but he receives a new trait: Indomitable Will (Damage Resistance +6%- Endurance -1). It's worth, especially to hear Mors' sharp tongue. But choice is yours. What is more, you'll have an opportunity to restore this lost point of Endurance soon.
According that you don't say anything, Mors ends up first day with the broken nose.
Second day gives him few scars on torso.
Lord Harlton will interrogate you personally at the third day. When you still be mocking at him, Mors will be treated with the hot steel. But he'll live.
Point 2
After tortures, Mors' warg regain consciousness in one of cells. Wait until two guards split and leave the cell through the hole in the wall.
Point 3
Follow the Mors' scent and kill first guard in the northern corridor.
Point 4
Just after that one of remaining guards start chasing you. Do not hide or attack any other guard.
Run corridor, passing Harlton's men. At last you get to the room with broken bars. Go on the other side before chase gets you and kill single guard there.
Point 5
Secret corridors and holes you get to the east corridor, patrolled by two soldiers. Wait for the proper moment and run across to the open cell with next hidden passage.
Point 6
In the square room you'll see two enemies. One of them shows you back, the other is walking back and forth. Use the moment of unawareness and kill them one after another or run to the open cell, on the opposite.
Point 7
Using next passages in the walls you get to the southern corridor, in which co-prisoner of Mors is. Kill the last guard and the co-prisoner will be freed. You'll see also that the Mors' executioners have the last gift for him.