Vault Development | Exploration, weapons and outfits Fallout Shelter Guide
Last update: 11 May 2016
Having completed the tutorial, there won't be too many rooms and dwellers in your Vault. Use this time to build basic rooms designed for the recourses production. It is advised to invest in "Medbay" and Stimpaks production as well. It is very important to get some weapons at the beginning of the game so you're able to fend off the raiders' attack. Send one of your best dwellers to explore the wasteland to get basic equipment.
The second stage of the Vault development is to reach 20 dwellers of its population. That will unlock your radio station. This room is very beneficial, make sure though that before you invest in it, you focus on a development of merged rooms producing resources. Develop slowly, but consequently. You don't have to build all possible rooms straight away. What's important on that stage is to find weapons and outfits as well as to enlarge your population by using the radio station or by causing "baby boom".
When you get to the stage that your room produces enough or even more than enough of resources, you can start to train your dwellers. Thanks to that you can influence the effectiveness of their work and in effect, you'll get resources much faster than before. That will enable you to build next rooms and to enlarge the population. If there are too many dwellers in your Vault, don't hesitate to send them to explore the wasteland - even weaker ones are able to find some weapons and outfits out there. Send stronger dwellers to longer exploration with better equipment.
If you possess sufficient supply of resources and well equipped dwellers, you can start to invest in building new rooms. Allocate caps for improving rooms and building new ones to merge them in the future and - if you need - make your rooms as large as possible. Sometimes it is better to leave space to expand the Vault in the future and move with other room to lower level. Expanding is expensive because the lower down you move, the more you pay for removing rocks, include this fact in your expenses. When you unlock more productive rooms, start to invest in them.
Reaching 100 dwellers unlocks all of possible rooms in the Vault. Further expansion should proceed consequently according to the well-trodden path. It is advised to put impact on dwellers' training so every next generation has better statistics.
The final goal is not clearly defined - it can be to reach a maximum number of dwellers, to build the entire Vault or to collect all possible outfits, weapons and legendary dwellers. The game will process the same way all the time, remember to continuously strengthen your defense because raiders will gradually get better weapon.