Exploration | Exploration, weapons and outfits Fallout Shelter Guide
Last update: 11 May 2016
You can produce all resources necessary to survive on your own in the Vault by assigning dwellers to the right room. Nevertheless it is not enough if you want to feel really safe. Raiders' attacks as well as disasters generate the need to possess an appropriate amount of weapons. You also need outfits to improve statistics of your dwellers. All of that you can find in lunchboxes, but most of them can be found in the wasteland.
To send a dweller to explore the wasteland, drag him outside the front door and drop him there. You can give him some of Stimpaks and AntyRads. From that moment on you can't control him as much as you could when he was inside the Vault. You can check his status by selecting him from the dwellers' list or by clicking on a space outside the Vault (a list of all exploring dwellers will appear).
The dweller that has been sent out to explore the wasteland will move on continuingly until he dies or you call him back (you can do it at any time). You also have an access to an exploration report that informs you of everything that happens to your dwellers while exploring the wasteland: defeated enemies, gained experience or found caps. You'll also see how much Stimpaks and AntiRads he has left and how many caps he'll bring back to the Vault. At the bottom you can find the most interesting details, such like all items found (weapons and outfits). In case of finding better weapon, dweller will swap it automatically.
The longer the exploration lasts, the more dangerous enemies will your dweller meet. He will also have a bigger chance to find a better weapon. To maximize the time your dweller can live outside the Vault, make sure he has well Strength (S) and Endurance (E) statistics. Don't forget about Stimpaks and AntiRads. At the beginning of the game explorations won't last too long, but on more advanced stage medicines are essential to survive. An additional advantage is a high experience of a dweller (more life points) and happiness (L).
From time to time monitor the health and medicine state of an exploring dweller. Use his health indicator maximally, and call him back it when it's nearly zero. If sent dweller is equipped with Stimpaks and AntiRads, he will use it automatically in an appropriate time. If you notice that he runs out of it and that the health indicator is low, it's time to recall him to the Vault. It takes half of the time spent on exploring the wasteland and dweller can't get injured when traveling back to the Vault. When he's already back, take the report from him as well as all collected caps and items.
If the dweller dies while exploration, you still can bring him to live by paying certain amount of caps. It depends on his value (experience level, statistics). Right after the revival dweller will continue the exploration, you can also recall him straight back to the Vault. You won't lose any of caps or items found by him.
To maximize the time your dwellers can spend in a wasteland (so he can bring more caps and items back to the Vault as well as get much more experience) remember:
- to send better experienced dwellers as they have more life points,
- to equip him with good weapon and outfit that improves statistics that can be useful in the wasteland (strength, endurance and happiness),
- to send the dwellers that have greater survival chances: with greater strength, endurance and luck. The luck will allow them to find more and better items.
- to provide a sufficient supply of Stimpaks and AntiRads so your dweller can heal himself (it happens automatically)
- utilize your dweller's health nearly to zero, while going back to the Vault he can't get injured