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Essays 31 March 2020, 20:05

Final Fantasy VII Remake. The best releases of April 2020

Table of Contents

Release date: April 7

INFORMATION

  1. Genre: jRPG
  2. Platform: PS4
  3. Estimated price: TBD

What exactly is Final Fantasy VII Remake?

As the name suggests, it was created entirely from scratch using modern technology with a new version of the iconic, 1997 Japanese narrative game. Or rather, a piece of it, as this game will focus solely on events taking place in the futuristic city of Midgar, which constituted barely a small initial stage of the original. A possible sequel to the story will be released in the future as separate installments.

What's new in the FFVII remake?

A lot. The expected visual overhaul is just the beginning. FFVII Remake will bring a new combat system – more action-oriented and requiring more dexterity than the original. The plot will be expanded with new threads, we will explore the districts of Midgar, previously inaccessible, and will also be given a number of completely new side quests. The creators promise that despite only recreating Midgar from all the original locations, Final Fantasy VII Remake will not yield to full-fledged versions of the series in terms of size.

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OUR EXPECTATIONS

Final Fantasy VII is a cult game. Personally, I do not think it the best installment of the series – parts six and eight are my personal favorites. But this is still an installment I enjoyed, and have a lot of sentiment for – I'm crossing my fingers that it will successfully recreate the original atmosphere. I don't really like the idea of cutting the game into pieces, artificially inflating individual installments (a screenshot that surfaced shows a list of side quests, which includes such ambitious tasks as deratization), but I'll still play it. Personal opinions aside, FFVII is hands-down the most significant jRPG we've ever seen. This remake is too big a deal for the entire genre to ignore it.

Michael Grygorcewicz

The original Final Fantasy VII was a sacred game to some of the older players out there. There's a lot of players who still maintain the game from Square (today Squater Enix) had the best story ever featured in a video game. The adventures of Cloud, Tify, Aeris, Barret or Red XIII are largely forgotten today, though, and the game has aged rather poorly. Final Fantasy VII Remake is therefore a great way to introduce younger players to the world their older brothers and sisters, and perhaps even their parents experienced and enjoyed.

After checking the demo, I am rather confident about the quality of the remake (at least the gameplay). I only hope the story told in 1997, using awkward, square characters, will be just as convincing 23 years later – in a beautiful, new setting. Cloud's strange, wild story deserves serious consideration. He's definitely one of the greatest mercenaries to have appeared in games, and his physique, the blond hair and distinctive the buster sword, have seeped into the mainstream, familiar even to people, who haven't played FFVII. Now you can see what all the fuss was about.

Mathias Pawlikowski

Final Fantasy VII is without doubt one of the most important games of my youth. Before I came across this game, I was mainly into fighting games and all kinds of action games – it was the iconic production from Square that seeded the love of role-playing games in me, and they've since become my favorite genre. For understandable reasons, I approach the FFVII Remake with a mixture of excitement and concerned, but after seeing the demo and the materials shared by the developers, the excitement dominates.

I'm curious to see what my perception of the story will be two decades after falling in love with it. I'm fairly sure, though, that the remake will expand the story, hopefully reaching a new generation of players. Oddly enough, I'm not worried at all about the gameplay and visuals – both blew me away in the demo.

Bart Swiatek

Michael Grygorcewicz

Michael Grygorcewicz

He first worked as a co-worker at GRYOnline.pl. In 2023 he became the head of the Paid Products department. He has been creating articles about games for over twenty years. He started with amateur websites, which he coded himself in HTML, then he moved on to increasingly larger portals. A computer engineer, but he was always more drawn to writing than programming, and he decided to tie his future with the former. In games, he primarily looks for stories, emotions, and immersion that no other medium can provide - hence, among his favorite titles, are games focusing on narration. Believes that NieR: Automata is the best game ever made.

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