Tankovij Battalion Command | The Soviet Union - Units Company of Heroes 2 Guide
Last update: 11 May 2016
M5 Halftrack (120M, 30P, 3UC)
It can carry two infantry squads that conduct their fire from behind. Additionally, it allows to replenish the nearby units, as if they were near the headquarters. A typical support unit. It can be upgraded by anti-aircraft equipment for 90 of Munitions. This way, it is enriched by a good long-range cannon useful against infantry and unarmored vehicles. After this upgrade, it cannot transport squads, though.
Abilities:
- Overrun(requires veterancy). The vehicle is faster for 25 seconds and it is more difficult to hit.
T-70 Light Tank (160M, 55F, 3UC)
One very useful tank. It works well against the infantry and wins almost every skirmish with any other light vehicle. It is the only one to have the auto-repair function, not connected with a doctrine. Unfortunately, its assets seem negligible if the enemy rolls out heavy equipment into the battlefield.
Abilities:
- Repair (60Mu). The tank is subjected to repairs for the next 15 seconds.
- recon Mode. Increases the range of vision at the cost of disabling the main cannon. Useful in the case of the reconnaissance for friendly long-range units, like snipers or mortars.
- Secure Mode. The tank is capable of securing the areas but, is incapable of fighting at this point.
T-34/76 Medium Tank (240MP, 95P, 7UC)
An excellent tank. Small, maneuverable and relatively cheap. It proves its worth in almost all conditions. When in one to one fight, it can handle well-balanced battles even with Nazi heavy tanks. It is only vulnerable to Panthers.
Abilities:
- Ramming. T-34, is the only tank in the game to be capable of raming. The tank builds up speed and runs into the enemy vehicle leaving it utterly destroyed and unable to defend itself, until repaired. The same fate befalls the attacking T-34 but, If you have the superiority in numbers, when it comes to tanks, and/or you are certain of your intantry's victory then, it is an exceptionally valuable ability.
- Secure Mode. The tank can seize territories but, cannot fight at this point.