Support Armor Corps | The Third Reich - Units Company of Heroes 2 Guide
Last update: 11 May 2016
StuG III Ausf. G Assault Gun (230MP, 95F, 10UC)
Cheap and pretty valuable a tank. Works well for counter-attacks on the light and medium enemy units. Due to the low piercing force of the projectiles, fighting heavier tanks poses a problem for this tank. Unfortunately, the turret is non-rotary so, it uses much in terms of mobility and, it is easy to flank. For 30 Munitions, it can be equipped with MG-42 which increases (minimally) its usability against the infantry. Use in early- and midgame . Once you are further into the game, you should focus on the available alternatives.
Abilities:
- Target Weak Point (35M, requires veterancy) Disables the team of the enemy vehicle for several seconds.
Flakpanzer IV Ostwind (320MP, 115P, 9UC)
The best anti-personnel vehicle in the game. Fast and maneuverable. Ideal for flanking maneuvers and counter-attacks. At the same time, it is highly vulnerable to anti-tank weapons and therefore, it should be kept away from such. Another downside is the fuel requirements. Investing in Ostwinds will considerably decrease the anti-tank value of your army so, you will have to rely on the slow PaK 40 units, or panzerfaust, as a result.
Abilities:
- Blitzkrieg Tactics (30F, requires veterancy). Increases the vehicle's mobility considerably. Useful especially in the case of the infantry flanking maneuvers.
Panzer IV Medium Tank (320MP, 115F, 8 UC)
Universal tank. A better alternative for the slow StuG. It can be improved by adding a Mg 42 gun (30Mu). The greatest downside is its armor and high cost. .
Abilities:
- Blitzkrieg Tactics (30Mu, requires veterancy). Increases the vehicle's mobility considerably. Useful especially in the case of the infantry flanking maneuvers.