Jaeger Infantry Doctrine | The Third Reich - Command Company of Heroes 2 Guide
Last update: 11 May 2016
For those who enjoy playing the infantry. It ensures good support from the beginning of the game as well as airborne and artillery support later in the game. It requires lots and lots on Munitions to make full use of its assets.
1CP - Ambush Camouflage
The infantry and the HMG will go into a camouflage mode, while behind a cover or on snow. When they start their fire against the oblivious enemy, they will deal more damage then usually.
2CP - Jaeger Light Infantry Upgrade
The infantry can be equipped with Gewehr 43 semi-automatic machine guns, which in general have a larger range then they are faster to reload. An additional, interesting element is the ability to interrogate the dying prisoners (the ones that crawl) to pinpoint the enemy units for several seconds.
3CP - Tactical Movement
All infantry units, apart from those that man the heavy equipment, will move faster then usually for the next 20 seconds. Useful mostly against for global attacks. There is no point in using it only to make one unit move faster to flank he enemy, due to high cost (40Mu).
4CP - Light Artillery Barrage
Moderately useful. It's best for driving the enemy away before seizing a territory.
6CP - Stuka Close Air-Support
One of the best abilities in the game. In a standard way, the JU-87 will start firing at the specified area and, turn around several times to repeat the attack, which increases its effectiveness.