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Company of Heroes 2 Game Guide by gamepressure.com

Company of Heroes 2 Game Guide

Table of Contents

Regimental Field Headquarters | The Soviet Union - Units Company of Heroes 2 Guide

Last update: 11 May 2016

In comparison, the red Army is weaker than its German counterpart. Whatever it lacks in quality, though, it makes up in the numbers, low costs of unit production, pace of development and versatility.

The headquarters for the Soviet army. Upgrades such as field hospital (the wounded units next to the base will be treated), Molotov's cocktails and AT grenades, can be developed here. It can create two types of units.

Combat Engineers Squad (240 Manpower, 6 Unit Count points) - Regimental Field Headquarters - The Soviet Union - Units - Company of Heroes 2 - Game Guide and Walkthrough

Combat Engineers Squad (240 Manpower, 6 Unit Count points).

The basic construction units. You should always have, at least, two teams at your disposal. They are weaker than the infantry, but they can be upgraded with a flamethrower (60 munitions), which is very effective against the enemy footsoldiers. This is especially so if they are hiding behind a cover or inside a building. An alternative solution, may be to upgrade them to the Disposal and Detection Section (30A), which decreases the offensive value of the team but it will give you the opportunity to detect, and dispose of mines and cut through barbed wire automatically.

Abilities:

- Erecting production buildings.

- field reinforcement: mine deployment (30A), building of entanglements, starting fires (50A).

The mines are good for any type of units. Entanglements are for free and make it impossible for the infantry to march through but, the fires are quite costly so, you should plan beforehand where they will be most useful and don't place too many them.

- Repair. Used for repairing vehicles structures and bridges, First of all, you will be using it to repair machines but, it is worth remembering about the key strategic buildings as well, e.g. to prevent the roof of a church from collapsing onto the snipers inside.

- Wire clippers. A free way to remove the enemy's enganglements. This requires the Disposal and Detection Kit.

- Demolition (90A). One very interesting ability. It works like a manually-activated bomb (after you deploy it, it explodes after you click on it). Perfect for setting traps, useful also in offense. The downside is the high cost.

- Trip Wire Flares (10A, requires veterancy). After being used, detects the enemy units for 8 seconds

Frontovik Squad (240M, 6UC) - Regimental Field Headquarters - The Soviet Union - Units - Company of Heroes 2 - Game Guide and Walkthrough

Frontovik Squad (240M, 6UC)

Regular Soviet infantry. They are discernibly worse than the German Grenadiers although, they do pretty well while fighting at close quarters. They can be well reinforced by some generals. Their additional attribute is that the temas are larger (6 soldiers) than the other, which is why they do well at scrounging the enemy weapon left in the battlefield.

Abilities:

- Merging. Joining the conscripts of an existing, modified team. Useful ability if you want to keep the more experienced units alive.

- Molotov's cocktail throw (15A; unlocked at the base). A primitive grenade. Small initial damage but, assuming that the enemy does not change positions, with time can easily kill the enemy. Especially useful against the units hiding in buildings.

- Oorah! (5A) A boost lasting ten seconds that allows your team to increase its speed and damage it inflicts. Especially useful thanks to the speed boost which enables you to flank the enemy quickly. Cheap to use so, do not hesitate to use it frequently.

-RPG-43 Anti tank grenade (25A). Short range and relatively low damage. It takes around 7 throws to destroy heavy tanks. It is definitely more economical and reliable to use the artillery.

- Trip Wire Flares (10A, requires veterancy). After it is used, reveals the positions of the enemy units for 8 seconds.

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