Festung Support Doctrine | The Third Reich - Command Company of Heroes 2 Guide
Last update: 11 May 2016
Another typically defensive tactic. It boils down to using artillery. Probably the most effective in multiplayer.
2CP - SdKfz 250/7 Mortar Half-track
A self-propelled mortar. Not as powerful as the stationary ones but, with good management and rapid movement, it can be considered a decent support in every battle.
2CP - Smoke Bombs
Clouds of smoke from the planes. Bigger and more effective than smoke grenades or Panzer Tactician. The general rule remains unchanged. It covers your units and makes it possible to launch a surprise attack or, cover retreat.
3CP - Relief Infantry
Reserve "Ostrupen" infantry. Definitely weaker than the regular German infantry but, very cheap and produced on a mass scale.
4CP - leFH 18 Artillery
Constitutes a response to the Soviet ML-20 gun-howitzer. Discernibly weaker and not that precise. Still, if properly secured, it will wreak havoc in the enemy lines.
6CP - Sector Artillery
Artillery attack on a specific sector with 105mm projectiles. Best to prevent a territory from falling into enemy hands.