Shooting | Game modes Battlefield Hardline Guide
Last update: 11 May 2016
In this subchapter you will learn the basic information about controlling weapon, that will allow you to quickly kill enemy. At first general terms linked to weapon stats will be explained, it will make the guide easier to understand.
Terms
Recoil makes your weapon pushed up and to the sides. Very frequently weapon has an unbalanced horizontal recoil, it means that it can "kick" itself more to the left or right side. This factor that influence weapon accuracy is visible and can be controlled.
Spread is a factor that makes weapon fly not precisely where you aimed. It increase with each given shot. It is larger, when you're moving and much larger when you're shooting from the hip. It is smaller when you shoot while crouching or lying on the ground.
First shot factor is a value that multiply weapon recoil during the first shot. Always after giving the first shot the rifle "kicks" slightly harder than during next ones. Usually, it is from 1,5 to 3 times stronger. You should keep that in mind when shooting with series.
Muzzle velocity is a speed with which the bullet leaves the barrel. It is important when shooting moving targets or ones that are far away.
Recoil control
Each weapon has their constant recoil values that are always the same. To keep your scope on the enemy, you must make a move with your mouse that is precisely opposite to the recoil. If an rifle is recoiling up and to the right, then you should move your mouse to yourself and to the left when shooting. How much millimeters and how quickly depends on the recoil value of a weapon and its rate of fire. The best way to learn a weapon is entering an empty server and shooting few clips at the wall, and then try to control the recoil until you succeed. That is how you control the recoil. For beginners it might seem difficult, but it will stop being a trouble after you gain some experience. However, it requires a lots of precision, and precision requires low mouse accuracy. Because of that, it is wise to play with low precision setting, but more about that can be learn in the section about settings.
Spread control
In theory spread control sounds much easier, but on the battlefield it is much more troublesome. Spread is more unpredictable than recoil, the player doesn't see it and must decide based on his experience whether the bullet will hit enemy or not. You control spread by making short breaks in shooting, which means shooting in bursts. Depending on distance and weapon you're using, length and time between bursts can differ.
Rapid fire - this term doesn't require explanation. Use it on distance up to 20 meters. It is most effective when enemy is completely behind a cover.
Long bursts - you're shooting with fusillades of 7-10 bullets, then you're releasing the trigger for as short as possible and you again start shooting with a burst. By doing so, you reset the weapon spread during shooting and won't waste too much time. This method can be used on distance from 10 to even 40 meters.
Regular bursts - you shoot with short, accurate bursts of 3-5 bullets. Differently to previously described method, break between bursts is rather long and before each you must make sure that the scope is in right place. During a break you can hide behind cover. Distance for using this method is 30-50 meters.
Single fire - used on long distance. You can either doze the bullets by yourself, or switch to single fire mode. Shooting with single bullets is effective only if you're aiming at head.
You should remember that values above are rather theoretical and they also varies depending on weapon you use. Your decisions on the battlefield should be based mostly on your own experience, not only the knowledge from the guide, which can be only a help. Because of that, it is good to pick two rifles for each class and gain as much experience with them as possible to have them controlled perfectly. Team DMs are best place for accuracy practice, you shouldn't be lacking targets to shoot there.