Conquest | Game modes Battlefield Hardline Guide
Last update: 11 May 2016
Conquest is a customary mode for the entire Battlefield franchise. The goal of both squads is to capture flags. Their number ranges from 4 to 7. To capture a flag, you need to get within the reach of a given point. The capturing areas are always marked on the map. Capturing a flag takes 20 seconds. If the flag has previously been captured by an opponent, you first need to neutralize it. This also takes 20 seconds to complete. The more allies are present within the reach of a given point, at the same time, the less time it takes to capture it. If, at the same moment, there are several players, of opposing teams, on the flag, numbers is what decides. This means that if there are three players, from the police squad, and a criminal, present within the reach of a flag, at the same time, the speed of capturing the flag lasts as long as if there were two cops present there.
Flags captured by your squad are marked in blue, neutral ones are marked in white, whereas the red ones have been captured by your opponent. If there is a blinking flag visible, this means that it is being neutralized at this very moment.
Due to the default settings of the server, each squad begins with 800 tickets, in the big conquest mode, and 500 in the small conquest mode. This number, however, can be modified, by the administrator of the individual server.
In the Conquest mode, the squad to lose their ticket first, loses the match. Each death of a player results in the number of available tickets being decreased by one. This is not the most important thing, though. A squad loses its points when it holds less flags than the opponent. If one of the squads is holding 3 flags, and the other one is holding 2, the number of the latter will keep dropping, but not as fast as in the case of the 4-1 ratio. Capturing flags is much more important than caring about single points that a squad loses after the death of a player. Therefore, this is what should be your priority in the battlefield.
If, after time determined by the server's administrator, elapses, and both teams still have some tickets left, the one with the majority of tickets wins.
Useful classes
In the conquest mode, all classes serve a purpose and to a large extent, cooperation is the thing that wins the match. On big maps, where many of the players are using vehicles, it is the Mechanic class that is going to be especially useful, whereas on small maps, where only infantry is present, classes of Operator and Enforcer are what you find the most use for.
Hints
It is no use to try to get to the most crowded flag, in the Conquest mode. It is much better to try and seize the flags with the fewest players on. The effectiveness of your actions increases if you attack in a group.