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Battlefield Hardline Game Guide by gamepressure.com

Battlefield Hardline Game Guide

Table of Contents

Rescue and Crosshair | Game modes Battlefield Hardline Guide

Last update: 11 May 2016

"Rescue and Crosshair" is a mode where two squads, of five players each, compete. Each one of the players has only one life, per round and you cannot respawn. The team to win the match is the one to win 5 rounds as the first one.

Each round, a random cop becomes the VIP - Rescue and Crosshair - Game modes - Battlefield Hardline - Game Guide and Walkthrough

Each round, a random cop becomes the VIP. The task of the rest of the cops is to escort him into one of the marked zones, near the point where criminals are deployed.

The VIP comes equipped with the Bald Eagle, a frag grenade and a knife only - Rescue and Crosshair - Game modes - Battlefield Hardline - Game Guide and Walkthrough

The VIP comes equipped with the Bald Eagle, a frag grenade and a knife only. The rest of the squad may use whatever they wish to. The criminals win a round whenever they kill the VIP, or 3 minutes elapse. For the police to be victorious, the VIP needs to get to the marked area, or all of the criminals need to be killed.

Useful classes

Inarguably, the most useful class, in the "Rescue and Crosshair" mode is the operator, who is equipped with a defibrillator. This is so, because each player has one life only, per round, and reanimation provides the squad with much more advantage, than in a mode where respawns are possible.

Hints

What is important for both squads is not to lose a player too soon. Here, where you cannot respawn automatically, this is a handicap for the team.

This mode is, predominantly, based on cooperation within the team. The players should move around the map in twos or threes, thanks to which, in case of any trouble, they will be able to revive each other. Apart from that, you always should provide plentiful information in the teamspeak.

Crooks do not need to define too high a line of defense. It suffices that they defend well-defined zones and this will ensure that the VIP will not pass by unnoticed.

The VIP should stick close to his squad, although lagging behind, a bit, to prevent being spotted too early, by the lurking opponent. He needs to be very cautious, because his death ends the round, even if the four remaining players are still alive.

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