Enforcer | Best weaponry Battlefield Hardline Guide
Last update: 11 May 2016
The enforcer in Battlefield Hardline uses shotguns and battle rifles. These are completely different weapon types. Shotguns are deadly over very short distances. Using them, you can kill an opponent, in one shot, even at the distance of 15 meters. Battle rifles, on the other hand, are a more accurate type of automatic weapon that deal high damage at low rate of fire. Both of the weapons are difficult to control.
870P MAGNUM
870P MAGNUM is an automatic pump-action shotgun. You can say that there are two faces of this weapon, depending on the amount of used ammo.
870P MAGNUM - shells
By default, your shotgun uses shells that contains small-sized metal pellets. Each one deals 15-fold damage, at the distance of 16 meters. Whether the enemy dies or not, depends on how many pellets hit him. With pellets, you can kill the opponent in one shot, up to the distance of 15 meters. At around 20 meter, you usually need 2 well-aimed shots.
Attachments
While using the 870P, you do not need to pick any sight. At the distances, at which you fight with this weapon, you only require an iron sight.
As an accessory, it is best to use the laser sight, which increases hip accuracy.
A very good attachment is also the full choke, which significantly reduces the spread of pellets and improves the weapon's accuracy. However, it reduces the accuracy of an aimed shot.
Upsides
The greatest upside of the 870P is the immense damage dealt over a short distance. Apart from that, the shotgun has a good hip accuracy and the opponent may receive damage even if the weapon is not perfectly aimed.
Downsides
The obvious downside of the shell-firing 870P is the low range at the distance at which it may be lethal for the opponents. At short distances, everything depends on the first shot and if you miss the target, you may not have another chance anymore.
870P MAGNUM - 12G Slug
If you pick this accessory for your shotgun, it does not fire shells anymore and 12mm slugs instead. At the range of up to 12 meters, it kills in one shot. You deal minimum damage at the range of, at least, 50 meters to 38 meters. Thanks to its damage patters, the weapon can be used both at short and at medium range.
Attachments
The 870P with 12G Slug, should best be used with sight without zoom increase. It is not necessary for distances that you use shotgun at.
The accessory is, of course the 12G Slug. There is no point in combining that with choke or half choke.
Upsides
Definitely, the greatest advantage of the 870P with 12G Slug is its effectiveness, both over short and medium distances. At the distance of 12 meters, it kills in one shot. Over medium distances, it can also deal considerable damage to the opponent.
Downsides
With 12G Slug attached, it is much more difficult to hit the opponent, over short distance. Times between the individual shots, in the case of the pump-action shotgun, is long and you may die, before you take another shot.
Shell vs. 12G Slug
It is impossible to state, authoritatively, which one of the two is better. Thanks to shells, you may be at an advantage, over short distance. With full choke attached, you can kill opponents in a single shot, even at the distance of 15 meters, whereas it deals 100 damage only up to the distance of 12 meters. Apart from that, while using the 12G Slug, you need to be accurate, whereas you can allow yourself less accuracy, in the case of shells. You can easily use it to fight, even at the distance of 40 meters. Shells, on the other hand, become ineffective already at the range of 20 meters.
SA-58 OSW
Available for | Criminals |
Rate of fire | 650 rounds per minute |
Maximum damage (up to 20 meters) | 43 |
Minimum damage (from 50 meters) | 24 |
Bullet's nozzle velocity | 840 m/s |
Ammo capacity | 20 + 1 |
Reload time, when the clip is empty | 2,5 s |
Reload time, when chambered | 1,8 s |
Number of shots to kill
Battle rifles deal high damage at a low rate of fire. Using the SA-58 OSW, you need 3 bullets to kill at the distance of 35 meters. Between 36 to 48 meters, you need 4 bullets, whereas at the distance of 49 meters, you need to hit the opponent, on the chest, 5 times.
Recoil
As you can see in the above screenshot, the recoil of this rifle is quite big. The top shots hit the wall as high as in the case of assault rifles. However, you need to remember that the ammo capacity of the SA-58 is lower by 10, and its rate of fire is much lower. The travel to the right is slightly bigger so, in order to counter it, you need to give the mouse a strong pull back slightly to the left.
Spread
In the case of the SA-58 OSW, spread is much less of a problem than recoil. To maintain accuracy, it is a good idea to take breaks between the individual bursts, even at short distances, thanks to which the crosshair returns to its initial position. At the distance of up to 50 meters, you can easily fire bursts of 3 shots, and at a longer distance, you can easily try firing single shots. It is a good idea to aim at the head then.
Hip shooting
SA-58 OSW does not amaze with its hip accuracy. The weapon can be effective thanks to high damage dealt, in spite of that. If one of the rounds connects to the head of the opponent, you only need another one to the chest to kill them. Over distances longer than 3 meters, though, it is a good idea to aim first.
Attachments
Although the SA-58 OSW is good for medium-range combat, or even for long-range combat, it is not a good idea to take any sight with zoom increase. This will only make it more difficult to control recoil. This is why, as an optics device, it is better to pick one of collimators.
While using the SA-58, short-range encounters should be avoided. For this reason, the weapon requires no accessories. Sometimes, laser sight may prove useful, though, but it often gives away the position of the player.
A muzzle attachment that decreases the vertical climb, and makes it easier to control the rifle, is the compensator. Unfortunately, the price to pay for using it is the increased muzzle climb and decreased accuracy of continuous fire.
The best grip for this rifle is the angled one, which reduces the recoil of the first shot.
Upsides
The greatest advantage of the SA-58 OSW is damage dealt over short and long distances. Also, the spread of the weapon is low, thanks to which you can kill opponents at considerable distances, with appropriate control maintained.
Downsides
The downside of this rifle is, definitely the recoil that is difficult to control. It can overburden beginner players, but the more advanced ones should be able to handle it. Another downside of the rifle is its low ammo capacity.