Operator | Character classes Battlefield Hardline Guide
Last update: 11 May 2016
Operator in Battlefield Hardline plays the role of a field medic. He can use SMGs and assault rifles, which are especially effective on short and medium distances. What is most important, he has been equipped with gadgets, such as the first-aid pack and the defibrillator. Thanks to this, he can heal and revive teammates. This is why, this class is the most important on maps where infantry fights.
Gadgets
The first-aid pack
Once thrown, the first-aid pack cannot be picked up again. The soldiers within a short range of the first-aid pack replenish their health at a rate of 10 health points per second. The player that throws the first-aid pack receives $10 per second of healing. The first-aid pack can be simultaneously used by several allies, and opponents alike. Each operator can deploy one first-aid pack at a time. After he throws another one, the previous one disappears. Apart from that, this takes a 15 seconds cooldown, before another one can be deployed.
If a player is equipped with a first-aid pack and does not deploy it, teammates can heal by pressing the interaction button, on the operator.
Usability: sentiments aside, in the battlefield and blood is shed on a regular basis. This is why, the first-aid pack is a huge advantage for the team and an easy source of points and cash. The should be present in the equipment of each operator.
Survivalist
Thanks to this gadget, you will be able to revive yourself, after a death from explosion or after you die under the wheels of a vehicle. However, it is useless after the death from enemy fire, gas, a melee attack, a fall from a height, burns and electric shock.
Usability: this gadget is useful only in specific and rare situations, which makes it a disposable choice for the equipment.
Defibrillator/Revive
This gadget allows you to revive any ally after his death. Before it is used, the defibrillator needs to be charged. If you use it right after you equip it, the revived player will have regained 20 health points. If, you hold down the fire key instead, which charges the electrodes, he will receive more health back. The amount of health is directly proportional to the amount of cash that the player receives for the revival. The defibrillator is only available for the cops. Revive is its counterpart available for the criminals.
As soon as the player with the defibrillator stands over the dead players, such icons appear. The bar on the circle is a meter that counts down 10 seconds, for which the dead ally can be revived.
Usability: in the battlefield, death happens all the time. Thanks to the defibrillator, you can restore health to the player, who may return the favor in a moment. Apart from that, your team receives back a ticket, which may prove the key to winning the match. Also, reviving allies is an excellent way to gain cash and points.
Recommended gadgets
Operators is a highly aggressive class. Often, they form the first line of defense. This is why, the best gadgets they can use as the first-aid kit and defibrillator/revive. If the opponent attacks a group of operators with such equipment, they will be able to heal, or even revive each other. A team, where cooperation is well-orchestrated, is difficult to kill out. Apart from that, healing and reviving is a good way of gaining points and money, with little investment of work.
Hints
Deploy first-aid kits whenever you see allies around you. Healing a wounded player will sustain him for longer and you receive free points. If, however, you have already deployed the first-aid kit, and you are now receiving the points, this means that a teammate is using the first-aid kit right now. Therefore, do not deploy another one, because the previous one disappears automatically. <br>try to revive as many allies, at a time, as possible. By reviving them, you provide your tem with a huge advantage, in the battlefield, and you receive lots of points and cash. If possible, charge the defibrillator beforehand, or fill the syringe, for the revived player to receive 100 HP instantly. If you do not have the time to do that, deploy the first-aid kit.
Do not attempt to revive anyone, if you have doubts that you survive it yourself. In such a situation, not only will you be incapable of helping the team, but also you make it weaker, by dying yourself. However, if the ally happens to be lying in a dangerous spot, but you can revive him, while being reasonably safe yourself, do it. Even if he dies immediately afterwards, his death will not be added to the statistics, and the chance exists that he kills an opponent, or distracts him, thanks to which you will be able to kill him.
SMGs and assault rifles are best at short and medium distances. If you have such a weapon equipped, do not try your luck against the sniper and try to hide away, from him, as quickly as possible. Also, do not try to be too aggressive, because what is more effective, over the distance below 10 meters, are shotguns and machine pistols.
Match the weapon with the situation. Remember that the higher the firerate, the more difficult it the weapon to handle. Therefore, weapons of higher firerate (850-1200 round per minute) are more effective at short distances, whereas the slower ones (600-700), are better for the distance of 30-50 meters.