Appendix - Other BAA Guide
Last update: 11 May 2016
Character Bios
CHARACTER | REQUIREMENTS |
Aaron Cash | After disposing of the toxins in Patient Observation (Medical Facility). |
Alfred Pennyworth | Solve In the generosity of our benefactors on the Wayne? riddle in Medical Foyer (Medical Facility). |
Amadeus Arkham | Solve The legacy of this island has been well and truly buried riddle in Arkham East (Arkham Island). |
Bane | After you've defeated Bane in the Boiler Room (Medical Facility). |
Batman | Available right away. |
Black Mask | Solve How do you mask your feelings without losing control? riddle in Dr. Young's Office (Arkham Mansion). |
Bruce Wayne | Solve Gotham's greatest family towers over the city riddle in Arkham East (Arkham Island). |
Calendar Man | Solve The room is the end of days for even the most celebrated killer riddle in Main Cell Block (Penitentiary). |
Catwoman | Solve A game of Cat and mouse can be painful riddle in East Wing Corridor (Arkham Mansion). |
Clayface | Solve A case of mistaken identity? riddle in Security Control Room (Penitentiary). |
Commissioner Gordon | After you've defeated Joker's thugs in the Holding Cells (Intensive Treatment). |
Dr. Penelope Young | After you've used the computer in The Batcave (Caves). |
Firefly | Solve Was this fire fly too hot off the press? riddle in Patient Observation (Medical Facility). |
Frank Boles | After you've defeated a mini-boss in the Secure Treatment Transfer (Intensive Treatment) and had a conversation with the Oracle. |
Harley Quinn | After you've defeated Zsasz in the Patient Pacification Chamber (Intensive Treatment). |
Humpty Dumpty | Solve Looks like all the king's horses trampled all the king's men riddle in Flooded Corridor (Botanical Gardens). |
Hush | Solve Shhhhsshh! Rumors persist that Tommy Elliot operates in Arkham. Can it be true? riddle in Surgery Room (Medical Facility). |
Jack Ryder | Solve You don't know Jack about Gotham. Tune in to find out riddle in Intensive Treatment Lobby (Intensive Treatment). |
Joker | Available right away. |
Killer Croc | Solve TICK! TOCK! News flash! Someone is not getting out of here alive riddle in Sanatorium (Medical Facility). |
Killer Moth | Solve There's no closet in the Gardens, so someone is using the roof instead riddle in Aviary (Botanical Gardens). |
Mad Hatter | Solve What time is tea time in Wonderland? riddle in Botanical Glasshouse (Botanical Gardens). |
Maxie Zeus | Solve Even I was shocked when I saw how Maxie Zeus was treated! riddle in Patient Pacification Chamber (Intensive Treatment). |
Mr. Freeze | Solve All alone in your cell? Why don't you break the ice with the most dangerous prisoners? riddle in Extreme Incarceration (Penitentiary). |
Oracle | After you've had your first conversation with the Oracle, in the Processing Corridor (Intensive Treatment). |
Poison Ivy | After you've talked to Poison Ivy in The Green Mile (Penitentiary). |
Professor Hugo Strange | Solve Our records show that a Strange transfer request was made in this room riddle in Arkham Records Room (Arkham Mansion). |
Prometheus | Solve Prometheus, Arkham guards' most wanted and most hated riddle in Guard Room (Penitentiary). |
Ra's Al Ghul | Solve It'll be a cold day in Hell when this Ghul rises again riddle in Dr. Young's Office (Arkham Mansion). |
Ratcatcher | Solve The Ratcatcher needed more than just his charm to lead his army riddle in Flooded Corridor (Botanical Gardens). |
Scarface | Solve Isn't the Warden too old for a puppet show? riddle in Warden's Office (Arkham Mansion). |
The Great White Shark | Solve What silent killer of the oceans can be found in a tiny jar? riddle in Morgue (Medical Facility). |
The Penguin | Solve What does a bird need in the rain? riddle in South Corridor (Arkham Mansion). |
The Riddler | After you've collected the first trophy. |
The Scarecrow | After you've defeated the Scarecrow in the Morgue (Medical Facility). |
The Spirit of Arkham | After you've scanned the first message in Secure Transit (Intensive Treatment). |
The Ventriloquist | Solve Two people, one voice, no gun? riddle in Main Cell Block (Penitentiary). |
Thomas Wayne / Martha Wayne | Solve Remember the Waynes? How could anyone forget? riddle in Statue Corridor (Botanical Gardens). |
Tweedledum and Tweedledee | Solve Tweedledum and Tweedledee SAW it, can you SEE it? riddle in Arkham North (Arkham Island). |
Two-Face | Solve What has four walls, two sides, and one ex-DA? riddle in Controlled Access (Penitentiary). |
Victor Zsasz | After you've had a conversation with doctor Gretchen Whistle in the Patient Pacification Chamber (Intensive Treatment). |
Warden Sharp | Available right away. |
Upgrades
Each time you advance to a higher level of experience you'll be allowed to pick one upgrade from the list of twenty abilities. Check the description below to find out which upgrades are worth adding to your list of skills right away and which ones can wait. You should also know that achieving the highest 20th level of experience is fully possible during your first playthrough, however you will have to find a lot of collectables along the way. Don't forget that you're awarded with experience points for each find, so you shouldn't focus only on your primary goals.
UPGRADE | CATEGORY | ADDITIONAL INFO |
Special Combo Throw | combat | The main reason you'll want to pick this upgrade is because it unlocks Special Combo Boost. The throw itself isn't that useful, however it may come in handy when you're trying to achieve a good result. |
Special Combo Takedown | combat | Similar meaning to the upgrade described above, so you'll want to choose this one to unlock Special Combo Boost. Unique takedowns are useful in the Challenge Mode, however not that much in the story mode (main singleplayer campaign). |
Special Combo Boost | combat | A very interesting upgrade which allows you to activate special combo moves once you achieve x5 combo rating (instead of usual x8 combo). Very useful in the Challenge Mode, less useful (but not worthless) in the story mode. |
Combo Batarang | combat | Poor skill which allows you to load up your Batarang in order to help you in maintaining your current combo. I would recommend choosing it at the end of the game, because to be honest you'll only need it in the Challenge Mode. |
Critical Combo Strikes | combat | I would recommend choosing this upgrade once you think you've mastered combat skills, because it'll work only if your punches are timed perfectly. The reward is that your multiplier will be increased for each good punch and once gain it'll all come in handy while trying to complete some of the more difficult combat challenges. |
Inverted Takedown | stealth | This is the only true stealth upgrade, because the rest will come with certain upgrades. Having inverted takedowns unlocked will make your life a lot easier, however it is possible to rely on Batarangs and other skills (Glide Kicks are always useful). |
Armor Upgrade V1-V4 | armor | I would STRONGLY RECOMMEND that you purchase all four upgrades from this category as soon as possible, especially if you're playing on a high difficulty setting. Having an extended health bar always helps, especially while going against large group of inmates and when trying to defeat bosses. |
Batarang Power | batarang | Not too useful. Having this upgrade gives you more time to finish off an opponent after you've stunned him with a Batarang. Consider adding this to your list to skills only if you prefer using Batarangs to Glide Kicks and other stealth moves. |
Twin Batarang | batarang | This is a very interesting ability. Being able to throw two Batarangs at the same time may prove to be useful when you have to stay in the shadows or if you're being attacked by a lot of inmates and when you want to knock some of them out for a short period of time. |
Triple Batarang | batarang | I would recommend adding this ability only if you liked Twin Batarang. Aside from a few unique situations (Poison Ivy's plants) you won't find much use for three Batarangs. |
Remote Control Batarang | batarang | The possibility of manually controlling your Batarang sounds cool, but it's not something I would recommend early on during the course of the game. Having a good armor and acquiring combat skills will make Batman more powerful. |
Sonic Batarang | batarang | The only reason why you'll want to have this upgrade is to unlock Sonic Shock Batarang. The ability to distract enemies with collars is not a big deal. |
Sonic Shock Batarang | batarang | This is one of the best upgrades in the game and it becomes available later on during the course of the singleplayer campaign. Each time you plan on using the Shock Batarang make sure to wait for enemies with collars to stand next to each other for better effects. You should also know that you'll be allowed to use this upgrade only once per area (because it's THAT great :-)). |
Multiple Frequency Detonator | gel | This is a rather useless upgrade which allows you to detonate specific charges instead of all of them at the same time. I would only recommend choosing this ability if you like to "play around" with the Explosive Gel. Otherwise you're better off with something else. |
Auto Proximity Detonation | gel | This is a slightly more interesting upgrade than the previous one. The ides is that the charges will be detonated automatically. Choose this only if you're planning on completing predator challenges. |
Cryptographic Range Amplifier | sequencer | I would strongly recommend choosing this ability right after you've unlocked the sequencer, because it will allow you to gain access to new collectibles. |
Cryptographic Power Amplifier | sequencer | In this case you don't have to be in a lot of hurry. Upgrading your sequencer is generally a good idea, but you may want to purchase something else first. |
Useful hints
The hints shown below should help less experienced players in completing the main story mode. Don't forget that you can find out more about defeating tougher opponents (including mutants and bosses) and solving primary quests from the first chapter of my guide.
- Use your time spent in the Intensive Treatment building to familiarize yourself with the basic features of the game. Learning how to fight and how to keep Batman alive is crucial to your success. Don't forget that it's always welcome to create chains and score a lot of points, making your progress faster. Aside from the standard moves you should also practice jumps and special cape attacks which will come in handy after you start encountering armed opponents. You shouldn't have any problems figuring out how the entire stealth mechanism works, however you'll also have a chance to practice some of the basic evasive maneuvers in the lobby.
- Aside from completing primary objectives you should also spend some time looking for collectibles. You'll be rewarded for each find with valuable experience points and this will allow you to unlock new upgrades faster than expected.
- I would strongly recommend using the detective mode as often as possible. Doing this will not only allow you to find secret passageways and interactive items, but you'll also locate enemy units easier and much faster. This is crucial when you want to remain hidden and check positions of all nearby inmates.
- Spend your initial upgrades on Batman's suit, because an extended health bar will allow you to feel much safer during most of the fights and you won't have to repeat the toughest battles too often. Once you've taken care of your armor focus on developing combat skills and upgrading your Batarangs with new features.