05 - Sugarcane And Its Yields | Sequence 3 AC IV: Black Flag Guide
Last update: 11 May 2016
After you start the mission, follow James Kidd. Then, use the eagle vision to locate your target. You need to follow him. Use the greenery to hide and make stops near the groups of people to blend in.
When the agent goes aboard the ship, you need to get to your own before this one sails away, so that you can keep following it. The ship is close, in a straight line. Walk out of your hiding and start running towards it and ignore the guards. Even if they spot you, right after you go aboard your ship, you will easily lose them. Start sailing after the agent's ship.
OPTIONAL OBJECTIVE- avoid engaging into fight
Following someone at sea is similar to following them on the land. The difference is that you cannot camouflage yourself. Note the minimap in the screenshot. The enemy ships have a bright glow to them, which symbolizes their range of vision. If you stay within that range, you will be spotted and they will open fire. The fun is that you need to maneuver your ship in a correct fashion, to prevent being spotted. Most importantly, watch out and do not sail in front of the enemy vessel. While sailing directly on the side, you also need to avoid getting too close but the error margin is wider in this case and, even if you are spotted, (the filling red circle) you should be able to escape from their range before they launch an attack (the red circle). The route is quite simple, peppered with small islands, which are easy to circumnavigate, and which you can hide behind at the same time. (the enemy ships will not spot you through the land). At all times, try to keep close to the agent's boat because, in an extreme situation, it may happen that three patrol ships will be steering close to each other and you will have to make a sharp turn to steer clear of them. If, while starting such a maneuver, you are far away from your target, the time necessary to escape the pursuers will tip the scales and you will lose the agent and you will have to start over. If you are close, on the other hand, even if you increase the distance to lose the patrol, you will not lose much enough to lose him. Remember about the speed adjustment. Sail almost as fast as possible and slow down only if you need to perform a sharp turn, to increase maneuverability.
Plunder the plantation
OPTIONAL OBJECTIVE- sabotage two alarm bells
When the agent reaches his destination, moor the ship in the marked area (remember that you can jump out of the ship even before it moors, to save several seconds) and run to the plantation straight away. You r time will be limited, but you should be able to make it anyways. Right after you enter the plantation, you will notice one of the alarms and a nearby guard. Eliminate the guard quickly with a run-up attack and damage the bell. Then leave the plantation and use the thickets alongside the water end to reach the destination.
You will have to stick close to the agent to eavesdrop on the conversation. Once the march deeper into the plantation starts, hop over the fence and use the tall sugar cane to hide. You do not Reed to worry about the workers, they will not Reach to your presence and, what is even more, you can stop by them to blend in.
Wile following the agent, you will reach the second bell and a guard. Wait for a moment until the agent goes away and knock the guard down with the run-up attack, deal with the bell and immediately hop over the nearby fence to hide in cane.
Once you are done following the agent, you will have to find the soldier with the warehouse key. Use the eagle sight for that. It is best to wait near the entrance. The steward will finally come. Pickpocket him silently while staying among bushes, or knock him down by surprise, alongside with his bodyguards. When you already have the key, it is enough to approach the door and loot what is inside.