04 - Overrun And Outnumbered | Sequence 4 AC IV: Black Flag Guide
Last update: 11 May 2016
You will receive a new weapon, the blowgun, including two types of darts - sleeping and berserk. The sleeping darts put the target to sleep for a moment (note the circle above the head, which informs you how much time there is left, before the target wakes up). If you fail to run up to him, and neutralize him for good, the guard will get up. Additionally, if another guard notices the sleeping one, he will react and start searching for the threat, which is why it is best to use it on single opponents at vulnerable spots especially on the musketeers on watchtowers The other type of darts introduce the target into a battle rage and make him attack everyone around him, including his allies, of course.
You use the blowgun just like the ordinary gun. Target a nearby enemy and shoot.
OPTIONAL OBJECTIVE- use 8 sleeping darts on guards
OPTIONAL OBJECTIVE- use 2 berserk darts on guards
Right after the beginning, go, over the trees, to the left. Ahead, you will notice a gunner. Shoot him with the sleeping dart and jump there immediately to neutralize the enemy at close quarters.
In this mission, you need to save the prisoners, without letting more than five of them die. You do not need to fight from hiding and, in case of emergency, you can kill the enemies in a direct fight. Still, try to restrict that, especially around the prisoners.
From the gunner's tower, you have a view over the first group of prisoners. Aim the berserk dart at the guard targeting the prisoners. The guards around will launch at him and probably kill him. The regular soldiers will not attack the prisoners. Only the ones that target them will. Thanks to this, you can simply jump down and kill off the remaining soldiers; then, free the prisoners. In an extreme situation, the soldier that you shot at, kills the others and survives. That is why, for safety, you should keep the sleeping dart prepared, to put him to sleep, in case of emergency, before he launches at the prisoners. After you are done, climb the nearby stairs into the building with the treasure, where there is one more prisoner.
Return to the tower, from which you have been shooting, and make it over the walls to another big group. The situation is the same as previously. Shoot at the soldier with the musket and the rest will start attacking him. Again, keep an emergency sleeping dart prepared, just in case. After the fighting finishes, finish out the remaining ones and free the prisoners.
You will find a prisoner on the left, and on the right of the most recent group. It is a good idea to use the sleeping darts on the single soldiers, to bring the bonus mission completion closer.
After you have cleared the entire upper region, follow the synchronization point down and reach the closest icon from there. Around, there should be one patrol and one guard on the wooden stairs above. Put both to sleep, using the darts, and go deeper into the village, towards the cottages.
Right next to the cottages, there are towers with musketeers on top. Note the connection between the roofs of the cottages and the tower in the screenshot. Put the guard to sleep and jump onto the cottage immediately and make it onto the tower before he wakes up.
The tower is directly connected with another one, where there is another gunner. Once you will climb onto the top, shoot at him and start running there to deal with the sleeping musketeer.
Once both of the towers are disabled, you will be able to move around the village more freely. At this point, you should have freed 9-10 of the 14 prisoners that you need to free. From the towers, you will have several nearby group within range so, take them down, one by one, from above by implementing the same strategy as before - shoot the berserk dart at the soldiers targeting the prisoners, and eliminate the remaining ones. There are more prisoner groups that you actually need to free to complete the mission so, at this point, the order is up to you. Simply, approach the groups one after another until you free enough prisoners. Also, make sure that you have met the requirements of the bonus mission, concerning the sleeping darts, and use some more of them, if necessary. Once you free 14 prisoners, this mission, and sequence 4, will conclude.