Find Samuels in Seegson Synthetics | Walkthrough
Alien: Isolation Guide
Last update: 11 May 2016
Transmitter I � Activate the first transmitter
Transmitter II � Activate the second transmitter
Transmitter III � Activate the third transmitter
Transmitter IV � Activate the fourth transmitter
Ventilation shaft � Use the vent to pass the blockade
Column � There is a switch opening the door behind it
Androids � Kill the synthetics and get a keycard from them
Door � Get through the door using the keycard
Blueprint � Take the Molotov blueprint from the ground
Wait for Ricardo to open the door, then exit the room and head toward the transit district of Solomon's Habitation Tower.
Walk into the corridor on the right. On your way you will encounter an android, so deal with him, then take left at the nearest turn.
At one point you will encounter another android. Once you kill him, turn right, and you will get to the transit station.
Once you enter the station, kill an android, and pick the transit number 3, in order to get to Scimed Tower.
Exit the elevator, and head right. Walk through the gate and turn right to get to an elevator that will take you to Seegson Synthetics.
While walking in this direction, you will walk past the first elevator (this one leads to the Med Station), so ignore it, and go through the door, then turn left, to get to the elevator that leads to Seegson Synthetics.
Exit the elevator and go to the door on the left. You will open it by using the plasma torch, then type in the door keycode. The keycode can be found at the nearby terminal, on the reception desk (the code is 8382). Enter the room, and then go inside the vent shaft on the right.
Climb up the ladders, until you get into an inactive elevator.
In order to exit the elevator, you need to stand in the middle, look up, and press the correct button.
Once you get to the location shown in the picture, save the game, then head on.
Exit the room and head right. Enter another room, and on the left you will see a lever. Another one is in the next room.
Head to the central room and try walking through the door. It is blocked, so your job is to turn on generators. There are four of them. Two of them you have already turned on on your way to the central area, and the other two are in this very room. One is by the door, and the other in the middle of the room.
Once you open the door, follow the corridor, until you get to a locked door. On the left there is a vent shaft, so use it to move on.
Exit the shaft and unlock the door there, after which you should turn left, walking past "deactivated" androids.
The main door is locked. Go to the other side of the room and stand behind the pillar on the left. You will see a button that opens up your way. In order to avoid a fight with these "deactivated" androids, run toward the door and walk into the next room. As soon as you walk through that door, it will shut, and you will be safe again.
Walk to the right, then enter a small room nearby. There, you will find a rewire system, which you can use to cause a fire upon entering the room, which will burn the incoming androids.
Walk to the next room, and you will find some ammo and a blueprint for a Molotov upgrade. In the room behind the corpse, there is a game save console, and lots of weapons.
Now go back to the locked doors. You will see that the androids are trying to break through the second door, so stand in front of it, and as soon as they are through, throw an EMP mine and finish them off one by one with the baton. The androids are stunned only for some time, so use two mines in order to eliminate every last one of them. One android has a door keycard. Take it, and move on.
Restore power to the door by turning off a generator. It is in the next room. After that, go to the elevator and continue your search for Samuels.