Weird West: Best perks Weird West - guide, tips
From this page of the Werid West guide, you'll learn the best perks - special abilities that transfer to each successive character.
Last update: 27 April 2022
This page of the Weird West guide lists all the perks we consider the best. We mainly focus on unique perks which come in handy to all characters.
Perks in Weird West function as unique abilities unlockable with special items, Golden Aces of Spades. There are three levels to every perk but their cost increases with every level.
On this page you'll find the best perks in Weird West that are worth upgrading from the very beginning:
- Healthy: each level increases the character's maximum health, first by 10%, then by 25%, finishing at 50%.
- Ambusher: this skill lets you deal up to 100% more damage with your first shot. Remember it only works with surprise attacks.
- High Jumper: this very useful ability lets your character jump higher (up to 50%) and decreases fall damage.
- Posse Leader: companions in Weird West are incredibly useful, especially on higher difficulties, and thus are worth upgrading. This perk gives your party members more health and up to 80% more damage.
- Trial Medic: this perk makes bandages more effective - your character will recover up to 100% more health upon using them.