Wasteland 3: Skills - points, list Wasteland 3 guide, walkthrough
Last update: 03 September 2020
On this page of our Wasteland 3 game guide you can find information about the character's skills. We have provided a complete list of skills. You will also learn how you can acquire skill points in the game.
The game offers a total of 22 skills which have 10 ranks. 22 skills have been divided into 4 categories. Each skill can be developed in two ways. The first way is to use the skill points awarded for leveling up a character. The higher the level of a particular skill, the more skill points are required to develop it further. This is based on the following scheme:
- 1. Level - 1 Skill Point
- 2. Level - 1 Skill Point
- 3. Level - 1 Skill Point
- 4. Level - 2 Skill Points
- 5. Level - 2 Skill Points
- 6. Level - 3 Skill Points
- 7. Level - 3 Skill Points
- 8. Level - 4 Skill Points
- 9. Level - 5 Skill Points
- 10. Level - 6 Skill Points
The second option consists in reading skills books, which can be found during world exploration. Each of them grants skill points to a specific ability. They are single-use items, so you have to decide which character should use them.
Combat skills
The first category includes combat skills. With their help, the characters learn how to operate a particular type of weapon. Some weapons have imposed values of points (in a particular category) which are required in order to use them.
Skill | Bonus | Perks |
Sniper Rifles | Sniper Rifle Hit Chance +3% to +30% (by 3% per level) | Mark Target at level 2 (allows you to concentrate fire on a single target) Masterful Precision at level 5 (increases the critical hit chance) Concentration at level 7 (your character is unable to move during one round but increases chance to hit with a sniper rifle by 10%) Chain Ambush at level 10 (the ambush will still remain active after the enemy gets killed) |
Automatic Weapons | Assault Rifle hit chance +3% to +30% and Submachine Gun hit chance +3% to +30% (by 3% per level) | Puncturing Shot at level 2 (piercing shot that breaks through enemies) Gopher Hunter at level 3 (reduces the 25% of defense of all enemies which you're attacking) Spray 'N' Pray at level 4 (doubles the number of bullets fired in a burst, but chance to hit is decreased by 25%) Reclees at level 6 (damage caused by automatic weapons is 15% higher if enemies don't have any shields) Doble Tap at level 7 (if you successfully hit a particular enemy two times in a row, then the second attack will always be a critical hit) Stormer at level 8 (occurs once per round - if you move more than 5 squares, then the next attack with automatic weapon won't consume any AP) Trigger Happy at level 10 (occurs once per round - if you kill an enemy, you will receive 3 AP) |
Big Guns | Heavy Machine Gun hit chance +3% to +30% and Flamethrower hit chance +3% to +30% (by 3% per level) | Move Up! at level 2 (Big Guns give you a +0.5 movement bonus during the first turn) Suppressing Fire at level 3 (doubles the number of bullets fired in a series of rounds, but the chance to hit is 50% lower) Terrorizer at level 4 (increases the range of flamethrower attacks but reduces a chance to hit by 15%) Pressure Cooker at level 7 (vehicles hit by a flamethrower cannot move and receive 40% of the fire damage over 2 turns) Steady Shot at level 8 (heavy machine gun adds +20% chance to hit and increases the chance to dodge) Wide Spread at level 10 (the range of heavy machine gun and flamethrower fire is increased by 35%) |
Small Arms | Increases the hit chance of Semi Auto Pistol, Revolver, Pump Shotgun, Auto Shotgun +3% to 30% (by 3% per level) | Shredder Shot at level 2 (a unique shotgun bullet which causes bleeding status effect) Opportunist at level 3 (attack rate +5%) Trick Shot at level 5 (-50% chance to hit, but if you successfully hit an enemy then you receive 3 AP) Clear Cover at level 6 (shotgun inflicts 100% more damage to covers and shields) Drawl at level 7 (first attack after reloading a weapon won't cost any AP) Devastation at level 8 (shotguns deal 25% more damage to every opponent that was hit) Counter-Offensive at level 10 (the enemy receives additional 25% of damage after launching an attack with a melee weapon) |