Wasteland 3: Builds - quirks, skills, weapons Wasteland 3 guide, walkthrough
Leader-negotiator, Sniper, Medic, Technician, Mad scientist, Melee fighter, Tank - build guide
Last update: 15 September 2020
On this page of the guide to Wasteland 3, you'll find a list of builds, such as a medic or technician, that will help you build the best team.
Leader-negotiator
A character trained in leading a team and negotiating with opponents. This type of hero supports the team and increases the accuracy of allies within a specific area. It will also allow you to talk your way out of some fights.
When creating such a character, you must choose:
- Plot background: Mannerist or boss;
- Quirk: any (except the lone wolf));
- Skills: automatic weapons, command, lick or tough, trade;
- Weapon: assault rifle.
For this type of a build, it is best to assign attribute points as follows:
Attribute | Points | Development priority |
Coordination | 4 | High |
Happiness | 1 | Low |
Perception | 2 | Medium |
Strength | 1 | Low |
Speed | 4 | Medium |
Intelligence | 2 | Medium |
Charisma | 7 | High |
Sniper
A sniper is a mandatory member of the team. Snipers are quite slow, but precise. They can inflict heavy damage with a single shot. The effect can be amplified with critical hits. However, it is important to remember that this is a relatively vulnerable character and should be protected. As soon as the opportunity arises, equip them with a short weapon as well (e.g. a pistol), which can be used in case of trouble.
When creating such a character, the following characteristics must be selected:
- Background story: goat killer;
- Quirk: kamikaze or serial killer;
- Skills: sniper rifles; sneaky cock, mechanic, animal whisperer, (later small firearms);
- Weapons: sniper rifle (later also short weapon)
The sniper role on your team could be Jodie Bell.
For this type of a build, it is best to assign attribute points as follows:
Attribute | Points | Development priority |
Coordination | 4 | High |
Happiness | 3 | Medium |
Perception | 7 | High |
Strength | 1 | Low |
Speed | 1 | Low |
Intelligence | 4 | High |
Charisma | 1 | Low |
Medic
A medic is another mandatory member of the team. Medics can heal the party members. It serves more as a support unit and must stand out with speed and a large number of action points. It is also good if he uses a weapon that consumes little AP.
When creating a medic you have to focus on the following characteristics:
- Story background: erotomaniac;
- Quirk: circus freak;
- Skills: small arms, first aid, command;
- Weapon: shotgun.
For this type of a build, it is best to assign attribute points as follows:
Attribute | Points | Development priority |
Coordination | 6 | High |
Happiness | 1 | Medium |
Perception | 1 | Low |
Strength | 1 | Medium |
Speed | 6 | High |
Intelligence | 5 | High |
Charisma | 1 | Low |
Technician
A technician is a character who specializes in modifying equipment and handling heavy weapons. They are distinguished by high endurance, which makes them well suited for front-line combat. On the downside here, there's low mobility, so it requires good armor and resistance to critical hits. Due to his mechanical abilities, he is able to disarm enemy turrets to gain more firepower.
When creating a character that targets this bulid, focus on the following characteristics:
- Story background: palladin;
- Quirk: punching bag;
- Skills: large weapons, armor and weapon modification, mechanics;
- Weapons: Machine Gun.
For this type of a build, it is best to assign attribute points as follows:
Attribute | Points | Development priority |
Coordination | 6 | High |
Happiness | 2 | Medium |
Perception | 1 | Low |
Strength | 6 | High |
Speed | 1 | Low |
Intelligence | 4 | High |
Charisma | 1 | Low |
Mad scientist
The mad scientist has abilities associated with various types of technology. He specialises in disarming traps, hacking equipment and wielding heavy weapons. This character will work well on the front line, especially if you equip him with a flamethrower.
If you want to create a character with this bulid, then it's worth focusing on the following characteristics:
- Story background: Bookworm;
- Quirk: Pyromaniac;
- Skills: Explosives, Weird Science, Nerd Stuff, Big Guns, (Toaster Repair later);
- Weapons: Machine Gun.
For this type of a build, it is best to assign attribute points as follows:
Attribute | Points | Development priority |
Coordination | 6 | High |
Happiness | 1 | Low |
Perception | 1 | Low |
Strength | 5 | Medium |
Speed | 1 | Low |
Intelligence | 6 | High |
Charisma | 1 | Low |
Melee fighter
This character is useful in any team because he specializes in handling weapons that do not require any ammunition. Due to close-range combat such a hero must possess a decent stamina bar.
When creating such a character you have to focus on the following characteristics:
- Background: Lethal Weapon;
- Quirk: Blunderer;
- Skills: Melee Combat, Lockpicking, Survival;
- Weapons: Blunt Weapons.
- Background: Mopey Poet;
- Quirk: Serial Killer;
- Skills: Small Arms, Sneaky Shit, Lockpicking;
- Weapon: Pump-Action Shotgun.
In the case of this particular build, it is best to assign the starting attribute points as follows:
Attribute | Points | Development priority |
Coordination | 6 | High |
Happiness | 2 | Medium |
Perception | 1 | Low |
Strength | 6 | High |
Speed | 4 | High |
Intelligence | 1 | Low |
Charisma | 1 | Low |
Tank
Tank is a powerful unit that is suitable for front-line combat. Due to melee combat and direct duels with enemies, this character must possess powerful armor and lots of stamina points.
When creating such a character you have to focus on the following characteristics:
In the case of this particular build, it is best to assign the starting attribute points as follows:
Attribute | Points | Development priority |
Coordination | 3 | Medium |
Happiness | 2 | Low |
Perception | 3 | Medium |
Strength | 2 | Low |
Speed | 4 | High |
Intelligence | 4 | High |
Charisma | 3 | Low |