Give a Dog a Bad Name | Vampyr Walkthrough

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In this chapter of the guide to Vampyr, Jonathan explores the docks' sewer system, where a big surprise is waiting to be discovered...

1 - Give a Dog a Bad Name | Vampyr Walkthrough - Chapter 3: Family History - Vampyr Game Guide
  1. Go towards the marker - you will find a metal gate leading to the sewers. Use it to enter the docks.
2 - Give a Dog a Bad Name | Vampyr Walkthrough - Chapter 3: Family History - Vampyr Game Guide
  1. Proceed forward to reach some valves. Turn them, so that the water stops flowing. This will lower the water level, allowing you to get lower.
  2. Go through the open passage, and you will witness a huge enemy appearing - Fregal. This is your next boss to fight.
3 - Give a Dog a Bad Name | Vampyr Walkthrough - Chapter 3: Family History - Vampyr Game Guide
  1. Fergal is a big vampire. He's incredibly strong. He's able to create shockwaves and spiritual emanations of himself. His range is considerable. One of his attacks is a big jump and then a slam into the ground that harms everything around him.
  2. This is a difficult enemy - finally, somebody worthy of being called a "boss." Patience is going to be vital - short and quick attacks deal smaller damage, but longer combos expose you to his great power.
  3. A better gun will come in handy, especially if you have good triggers. Be mindful of the specters, too - they're as powerful as Fergal.
4 - Give a Dog a Bad Name | Vampyr Walkthrough - Chapter 3: Family History - Vampyr Game Guide
  1. After he falls, you can continue your journey. Follow the blood trail to reach... a Skal village.
  2. Their leader is Old Bridget, who will fill you in on the situation. Explore the area and go to the house she mentions.
  3. There you will meet Harriet Jones, a woman from the hospital, who was transformed into a weird variety of a vampire. Talk to her about escaping the hospital, and about Sean Hampton.
  4. Talk to Bridget and get to the Surface. The earlier road is blocked - you have to go out following the arrows painted on walls.
5 - Give a Dog a Bad Name | Vampyr Walkthrough - Chapter 3: Family History - Vampyr Game Guide
  1. Go back to Sean Hampton. The man's eating super, i.e. remaining of corpses. During the conversation, you can decide what to do with him.
  2. You can charm him (if you've obtained hints about him), let him go, or kill him by drinking his blood. Decisions have their consequences - more about that in the chapter dedicated to the specific character.
  3. After making the decision, exit the shelter, approach the body and the mission will end.

Vampyr

June 5, 2018

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