Mission 8 [NYC - JBA HQ - Part 3] Splinter Cell DA Guide
Last update: 11 May 2016
Time and place: John Brown's Army (JBA) Headquarters; 28 February 2008
MISSION OBJECTIVES:
Choices objectives
[NSA] Stop cruise ship explosion
or
[JBA] Allow cruise ship explosion
or
[NSA] Frame Enrica
Primary objectives
1) [NSA] Obtain visual proof of bomb*
2) [JBA] Decrypt email message*
3) [NSA] Scan fingerprint to access lock*
Secondary objectives
1) [NSA] Obtain Enrica's disarm code
2) [JBA] Complete training course
3) [JBA] Practice at firing range
4) [JBA] Assemble mines for Kinshasa
Profile objectives
1) [NSA] Search quarters for personal info
2) [NSA] Get professional background info
3) [NSA] Scan JBA member fingerprints
COMPLETE MISSION WALKTHROUGH:
This mission is going to begin with a short cut-scene (#1). Once again, you will have to pick the easiest goals, because you will have a limited amount of time to fulfill these objectives. Listen to what Lambert has to say to Fisher. After that, Emile will show up here (#2). You will regain a full control over Fisher's actions in just a few seconds. Start off by following Emile.
You will have to use the stairs and turn right. After that, you will reach a small room, filled with computer terminals (#1). Emile will tell you exactly what has to be done. Your job will be to decrypt an e-mail message. As you've probably suspected, you will have to solve a new type of a mini-game. You will be using a nearby computer (#2). Before you decide to take on the mini-game, make sure that you have saved your current progress.
This mini-game is going to be much more complicated. You will be operating on a standard cube. The objective of this mini-game is quite simple. You will have to input correct digits. Each row/column of the cube must be formed with a set of unique numbers. Thankfully, you will be warned when something bad happens. It should make your job a lot easier.
If you prefer a detailed walkthrough, here it is:
#1 - You will have to enter following digits (starting with the first row & column) - 010, 000, 011, 001.
Press the RIGHT mouse button.
#2 - Enter digits - 100, 010, 101, 011.
Press the RIGHT mouse button.
#1 - Enter digits - 110, 100, 111, 101.
Press the RIGHT mouse button.
#2 - Enter digits - 000, 110, 001, 111.
Press the RIGHT mouse button.
Press the LEFT mouse button.
#1 - Enter digits - 100, 110, 111, 101.
Press the LEFT mouse button.
Press the LEFT mouse button.
#2 - Enter digits - 011, 001, 000, 010.
If you didn't make any mistakes, the riddle is going to be solved (#1). There's only one more thing for you to do. You will have to read the e-mail (#2). After that, turn off the computer, because this mission goal is going to be completed. SAVE your current progress. You should still have about 23 minutes left. Don't worry. It'll be more than enough to fulfill Primary and Profile objectives.
We'll start off with one of the Profile goals. You will have to scan fingerprints of five different JBA members. Don't leave this area just yet. Open your inventory window. You will have to choose the Fingerprint Scanner (#1). Use this item right away. You should be able to find some fingerprints near the computer station (#2). It's the same machine that has been used to solve the mini-game. Once you've acquired the fingerprints, go back to the main area of the headquarters.
Important! Don't make any unnecessary moves while trying to perform a full scan. Otherwise you would have to start over.
Use the stairs to reach the upper part of the complex. Head on to the crew quarters. You will have to locate a large refridgerator. Make sure that no one's in this area. Use the fingerprint scanner once again (#1). You may go back to the ground level. Head on to the server room entrance. Start off by turning off the lights. After that, use your scanner on the control panel (#2). You shouldn't have any problems finding the fingerprints. Once this is done, save your game.
I would recommend that you go back to the bomb placement area (#1). That's where to voice panel is located. You will have to open the door. Enter the restricted area. Once you're at the top, you will have to turn left in order to be able to reach the laboratory (#2). I'm sure that you remember what has to be done here. Use the pipe in order to avoid being seen by the security camera. Once you're at the door, save your current progress.
You should remember the correct combination from the previous JBA mission. You acquired it from Emile's computer. The correct combination is 1337 (#1). Open the door. You will have to avoid Enrica once again (#2). Head on to the right side of the screen. You should remember the correct path. Once you're there, save the game. It's very important!
One of the other JBA members will contact Enrica in just a few seconds. As a result, she will stand up and start walking towards you. It's very important that you hide. You can go back to the safe (green) area of use the nearby desk (#1). The choice is yours. Enrica will stop by the filing cabinet. There's a computer terminal here (#2). You will have to hack into the system. This will allow you to acquire a security code for the terrorist bomb.
Exit the laboratory. I guess I don't have to remind you to be VERY careful here. You can't make too much noise here. Otherwise Enrica would have spotted you. You could also wait for her to return to the desk, however this won't be necessary. Use the pipe and head on to the nearest door (#1). Use the stairs to reach the upper floor. Open the door. One of the guards will probably be standing here, so you must be very careful (#2). Wait for him to leave. You won't have to use the light switch.
You will have to follow the guard. Once you've reached the pool room, turn right. Wait for the guard to sit on a nearby sofa. After that, flip the light switch (#1). Once this is done, enter the nearby room. You will have to use the pool table for cover (#2). Go back to the main corridor. If you're lucky, you should be able to avoid both guards.
Remember to wait for the right moment to return to the main corridor. Keep moving forward. Ignore the room with the sleeping guard. Instead, head on to Enrica's room (#1). That's where the previous JBA mission has ended. Open the filing cabinet. After that, use your fingerprint scanner on it (#2). There's only one more fingerprint for you to scan (Moss). Save your game here!
Exit the room and turn right. You will come across a steel door. Thankfully, you will be able to open it... that is, if you have acquired at least one fingerprint (#1). This will allow you to access a high security area. Open the door and make a few steps forward. You will have to wait for the conversation to end. Moss will be shouting at one of the workers (#2). Make sure that you keep quiet, especially since you're not standing in a dark spot.
Proceed to the new corridor. You will have to choose a door that should be located in front of you (#1). Thanks to that, you will be able to reach Moss's quarters. Sadly, you won't be able to acquire the fingerprint right away. Moss will return here in a few seconds. As a result, you will have to hide in the locker (#2). Moss will stay here for about a minute. Wait for him to leave the room.
Exit the locker. Choose the scanner from your inventory. You will have to aim it at the file cabinet (#1). This will allow you to fulfill one of the Profile objectives. Also, you will have to take a document from the file cabinet. Exit the room and turn right. Make sure that you stick close to the right wall. You will come across a small conference room (#2). Enter it. Make a few steps forward and turn left. You will notice a second door. Proceed to the next section.
Keep moving forward. You won't have to worry about any other guards, however it would be wise to keep quiet. You should be able to reach a single door. You will have to solve a mini-game (or not) in order to be able to open it. Save your game here. Enter the new room and make a few steps forward. Moss will be talking to someone else (#2). You will have to wait here. Moss should go back to his office.
You will have to be very careful here! Turn left and start moving forward. One of the surveillance room workers should be standing here, but he won't notice you coming (#1). Make sure that you're standing close to the left wall. You will have use the nearby computer (#2). Hack into the system. Once you're in, choose the Security Feed Access feature. This will allow you to take a closer look at the bomb. Exit the system and go back to the entrance. Save your game here.
It would be wise to acquire the last document. Sadly, it'll be quite difficult to get to it. You will find the file inside the office, however the room is currently being occupied by Moss. You will have to get start moving forward (#1). There's a tight spot here, that you'll be able to use. Get closer to the left door (#2). Open it carefully. Once you're inside, head on to the large object that should be located on your left.
Sadly, the drawer is located at the opposite end of this room. As a result, you will have some problems reaching it. Start off by using a nearby light switch (#1). Head on to the right side of the room. You will have to wait for Moss to get past you. Keep heading towards the file cabinet (#2). Use it to acquire the document. Thankfully, you'll be safe here, even when Moss decides to turn on the lights.
Now you will have to find a way to exit the room. It would be best to wait for Moss to use his computer (#1). This will allow you to get closer to the door. If you're noticed, try hiding in a dark spot. You would also have to wait for Moss and the rest of the guards to return to their posts. Exit the office and turn right (#2). Be careful, though. One of the guards will be patrolling this area, so you must avoid him at all costs.
Once you've reached a large corridor, you will have to do a few additional things. First of all, hide near the fence that should be located on your right. You will have to wait for one of the workers to get here (#1). Wait for him to return to his post. Start moving forward. Turn off the light. Bear in mind that you will have only a few seconds to exit this area. Locate a small passageway (#2) that leads through the armory. Like I've said before, you can't stay here for too long. Open the second gate and turn right. Head on to the high security door. I'm sure that you remember the exact location.
The last thing for you to do here would be to return to the main (unrestricted) area of the complex. Start moving forward. If you're lucky, you should be able to reach the new corridor without any major problems. You could use the pool room to avoid some of the guards. Also, make sure that you turn off the lights (#1). After that, head on to the staircase (#2). Go back to the lower level. Turn left and exit this area.
I assume that you've managed to complete all Primary and Profile objectives. There are also a few secondary missions here (#1), however you won't have to worry about them. All of these tasks have appeared in the previous missions of the game. The difference are going to be minor. For example, you will have to score more points at the shooting range (#2). You should have about 7-8 minutes left on your timer, so it's up to you whether you want to take on these quests or not.
If you decided that you're ready, head on to the computer room. That's where you had to decrypt the e-mail message (#1). You will have to wait for the time limit to end (25 minutes). That's when Emile will start moving towards you (#2). Wait for him to show up. Additionally, I'd strongly recommend saving the game, mostly because you will have to make a very important choice.
Emile will enter your room (#1). Wait for him to read the e-mail message. After that, he'll start moving towards the central area of the HQ. Follow him. A longer cut-scene should appear on your screen (#2). Get ready. You will have to make a choice very soon.
You will have to wait for the interactive window to appear on your screen (#1). That's where you'll need to decide on what should happen with the ship. I would like to say that no matter what you choose, it still won't affect the ending of the game. The only difference is that you would have less options during the next levels. The Destroy Ship feature seems like a good idea. Choosing this option would allow the terrorists to detonate the bomb (#2), however you'd still save Enrica. Furthermore, you would be able to regain a lot of trust with the NSA during the following missions of the game.
If you decide to choose the Jam Signal feature, you will save the ship, however Enrica is going to be killed. You will also lose a lot of trust with the JBA, so I wouldn't recommend doing this. The last option would allow you to Frame Enrica (#2). As a result, you would also let Emile to kill her, however you wouldn't lose any trust with the JBA organization. The choice is yours.
Finishing this mission will unlock two final pieces of equipment: Frag Grenade - Attachment and Night Vision - Enhanced.