Mission 10.2 [NYC - JBA HQ - Part 4] Splinter Cell DA Guide
Last update: 11 May 2016
COMPLETE MISSION WALKTHROUGH:
You start off inside the elevator. There's a large corridor in front of you (#1). Be careful here. The corridor is being patrolled by one of the guards. You could try killing or neutralizing him, however it won't be necessary. Avoiding enemy soldiers won't be easy, though. You could also consider using a pipe. Make sure that you're using dark spots to hide yourself from the enemy soldiers. Also, remember that you aren't rushed by anything. Turn a valve along the way (#2). This will make your life a lot easier.
You should be able to come across a light switch. Use it (#1). Turning off the lights would allow you to kill or neutralize some of the enemy soldiers and workers (#2). The guards wouldn't be able to see you, because they aren't carrying any flashlights. All of this is optional. You may as well consider avoiding enemy troops, however it'll be quite difficult.
If you want to avoid enemy troops, you will have to flip the light switch, turn right and jump over the balustrade (#1). Be careful, though. You can't stay here for too long. One of the guards will probably go to the switch. You can't be here once he turns on the light. There's a small door on your right (#2). You will have to hack into the system (or use one of the upgraded tools) to open it.
The first thing for you to do here is to get closer to a fine cabinet. Press the USE button. You will find the last document here (#1). As a result, you should be able to fulfill all Profile objectives. Head on to the next room. You should be able to find a small hole here (#2). Climb down to the sewers area. There aren't any other enemies here, so you don't have to keep quiet.
Climb up to a small platform. You should be able to reach a small tunnel from here (#1). I'm sure that you won't have any problems finding it. Start moving forward. You'll end up inside a flooded basement (#2). There's only one path leading to your next destination, however you should consider saving your progress here.
You should be able to return to the main area of the compound, however you're going to be standing closer to the exit. Use the switch (#1) and head on to the next room. Keep going straight. You should reach a very unusual tunnel in a few seconds (#2). There aren't any hostile units here, so you may as well start running.
Once you've reached a new area of the complex, a short cut-scene will appear on your screen (#1). Additionally, you will be dealing with a time limit. You will only have 10 minutes to get to the bomb and disarm it. It's not going to be simple, so I'd recommend that you neutralize or kill most of the enemy soldiers, instead of avoiding them. Otherwise you wouldn't be able to make it. Start off by heading towards a glass door that's located on your right (#2). Use the ultrasonic emitter or the whistle feature. The objective here is to lure one of the guards into a trap.
You will be able to solve this problem using various approach methods. You could wait for the guard to stand near the door. Bashing the door would allow you to stun him (#1), however doing this would probably alarm the rest of the terrorists. It's best to wait for him to enter your room. You should be crouching near the stairs. Wait for the right moment to make a move (#1). You can either stun or kill him. Head on to the new corridor.
You will come across a locked door (#1). Hack into the system. This will allow you to enter a new room. Be careful, though. There are two terrorists here. I'd strongly recommend that you stay in a darker spot. Just as before, you will have an opportunity to neutralize or distract your enemies. I would recommend killing them (#2), however you could also use Sticky Shockers or the Ultrasonic Emitter.
It doesn't really matter how did you react. The most important thing here is to reach a ladder (#1). Once you've reached a small ledge, use the second ladder. You'll end up inside a small room. As you've probably noticed, Emile is standing near the bomb. Sadly, you won't be able to kill him from here (#2). Turn around and head on towards a small exit. This is a very challenging section of the map, so it would be wise to save your progress.
You will have to take care of FOUR enemy soldiers (and Emile). Sadly, you won't be able to perform any stealth moves here, especially since you will only have a few minutes to get to the bomb. As a result, I would recommend killing at least three terrorists. One of them should be patrolling this area, so you won't have to look for him (#1). Just make sure that you're aiming at his head. If you're lucky, his death shouldn't raise the alarm. Turn left and make a few steps forward. A second terrorist will probably use the ladder (#2). I'd strongly recommend that you knock him unconscious. You won't have to pick up the body.
It's very important that you save your current progress here. If you position yourself correctly, you should be able to kill the third terrorist (#1). After that, take care of his colleague (#2). Once again, these action shouldn't result in an alarm being raised. You still have to eliminate Emile, so you should consider saving your game once again.
It would be wise to eliminate Emile from a larger distance (#1). You could also try and distract his attention. This would allow you to grab him, however it's not necessary. You can also acquire a retinal scan (#2), but you shouldn't spend too much time doing this (you still have to take care of the bomb).
It's time for the final part of this mission to begin. Step up to a large console. You shouldn't have any problems locating it. Before you'll be able to disarm the bomb, you will have to participate in a few mini-games. Start off by opening a safe (#1). After that, you will have to hack into the system (#2). Having one of the better upgrades will allow you to finish this action automatically. SAVE your current progress.
You will be able to disarm the bomb by finishing a new kind of mini-game. Thankfully, it's going to be very similar to assembling mines for Kinshasa. Start off by lowering the main part of the device (#1). The objective here is to grab the core of the bomb (#2). Additionally, you won't be allowed to touch the casing. Just as before, observe the cross-hair. You will have to make sure that it stays in the green area (use movement keys).
Make sure that you've taken the core. You will have to press the other mouse button. This will allow you to pull the core (#1). Once again, you won't be allowed to touch the casing. Keep using the movement keys. It's going to be a little more difficult to control the device, but I'm sure that you won't have to repeat this mini-game. Once you've pulled the core, a short message should appear on your screen (#2).
You will have to wait for a short cut-scene to pop up on your screen (#1; #2). This is THE END of the last main mission of the game. You will have to wait for one of three possible endings to start.
ENDINGS
"Splinter Cell: Double Agent" has three endings. You won't have to worry about this feature throughout the entire game. There are only three actions that will affect the outcome of the singleplayer campaign:
1) The eighth mission of the game: Blowing up the cruise ship. Allowing the terrorists to detonate the bomb: +1. Jamming the signal or framing Enrica: 0.
2) The ninth mission of the game: Killing Hisham (he's the CIA agent). Killing Hisham with the sniper rifle: +1. Saving Hisham's life: 0.
3) The tenth mission of the game: Killing Lambert who is being held by the members of the JBA organization. Killing Lambert: +1. Killing Jamie who's standing in the same room: 0.
The worst ending
You will have to do following things: Scoring 2 or 3 points. NSA trust meter: <33% (it shouldn't be much of a problem; you will have to ignore most of the NSA tasks).
Mediocre ending
You will have to do following things: Scoring 0 points. NSA trust meter: <33%. You will also be able to unlock this ending if you have scored 2 points, but you have a higher trust with the NSA (>33%).
The best ending
You will have to do following things: Scoring 0 or1 points. NSA trust meter: >33%. Unlocking this ending will allow you to participate in a BONUS MISSION, that's going to take place on a small coast guard boat. You will have to stop Moss from detonating a bomb.