Mission 3 [NYC - JBA HQ - Part 1] Splinter Cell DA Guide
Last update: 11 May 2016
Time and place: John Brown's Army (JBA) Headquarters; 02 February 2008
MISSION OBJECTIVES:
Choices objectives
Important! These are some very important types of objectives. You will always have to choose only one action. This means that you won't be able to fulfill any other objectives from this group.
[JBA] Kill Cole Yeager
or
[NSA] Don't kill Cole Yeager
Primary objectives
1) [NSA] Upload trojan to JBA server*
2) [JBA] Complete training course*
3) [JBA] Bug antenna on the roof*
Secondary objectives
1) [JBA] Practice at firing range
Profile objectives
1) [NSA] Get JBA member medical files
2) [NSA] Get professional background info
COMPLETE MISSION WALKTHROUGH:
The first part of this mission is going to be very simple. You'll just have to follow several JBA members. Take your time and familiarize yourself with the whole base. It's very important, because you will spend a lot of time here. Your first objective will be to follow Jamie (#1). I'm sure that you remember him from the previous mission of the game. You will come across Moss in a few seconds (#2). Listen to what both of these guys have to say.
Follow Jamie to your new destination. You will find yourself inside one of the bedrooms (#1). Once again, listen to what Jamie has to say to you. Wait for Moss to show up here. You will have to accompany him to your first training area (#2). I would recommend that you save your progress frequently. Additionally, make sure that you're using several different slots to store your savegames.
Once you've reached your destination, Moss will explain to you what has to be done here. You will have to go through a rather challenging training course (#1). Your main objective will be to reach and open one of the safes. Start off by moving towards a nearby entrance (#2).
Important! As you've probably noticed, a time meter has appeared on your screen. You will have 25 minutes to complete the main part of the mission. Thankfully, you won't have to finish up with all given objectives. You will be able to skip some of the Profile and Secondary missions. Nevertheless, you won't be allowed to make too many mistakes. I would recommend that you save your progress from time to time. You mustn't reveal your position while exploring restricted areas. If you're fast enough, you should have about 5-9 minutes left at the end of the mission (if you decided to take on all possible objectives).
Let's proceed with the training course. Your first tack will be to avoid two laser traps. You will have to duck in order to get past the first laser (#1). As for the second one, wait for the device to shut off (#2). That's when you need to make a move.
Once you've avoided the lasers, turn left and head on to the next corridor. You will find a large gate here. Pick the lock (#1) in order to be able to reach the new section of the complex. Keep moving forward. Turn right and use the ladder to get to the upper platform (#2). There aren't any traps here, so you might as well speed up a little.
Now you will have to move to your left (#1). Fisher should perform this action automatically, so there's nothing for you to worry about. Make a few steps forward and wait for a well know icon to appear on your screen (#2). You will have to use the rope to reach the ground level. Make sure that you're pressing the SHIFT key to speed up this process. Save your game here!
Turn right. There's a tight spot here. Make sure that you get close to it. Once again, Fisher won't have any problem getting through (#1). You may proceed to the next section. There's a small corridor ahead. You should be able to reach a new rope. Press the USE key and start climbing upwards (#2). You will have to reach a small ledge. Save your game once again.
You will have to make a few steps forward. Get closer to a large gap. A well known icon should appear on your screen (#1). Attach the rope. You will have to avoid several laser traps along the way. As a result, make sure that you don't perform any unnecessary jumps. Once you've reached the ground level, you should be standing near an open door (#2). Otherwise it would have meant that you touched one of the lasers.
You may proceed to the next corridor (#1). Once again, there are some laser traps waiting here for you. Thankfully, it's going to be much easier to avoid this trap. Wait for the laser to start moving towards the exit door. Follow it. You will have to hide in a small hole (#2). Just make sure that you're not standing too close to the laser and you should be just fine.
Head on to the second laser trap. You will have to avoid similar laser here. Avoid the first gap and hide in the second one (#1). Now you will only have to wait for the laser to start moving towards the place you have started in. Once you've dealt with the training course, turn right and keep moving straight. You should be getting closer to the safe (#2). Make sure that you have SAVED your current progress.
Start off by getting closer to the safe. A small icon should appear on your screen (#1). Press the USE key. You will have to solve a simple riddle. The first thing to do here is to press and hold the right movement key. Wait for the discs to start spinning. One of them will have to lock in a correct position (#2). Wait for the green light to pop up.
Now you will have to change the direction. Press and hold the left movement key. Wait for the second green light (#1). You must be careful here. The disk must be placed in an exact spot. Finally, press the right movement key once again and wait for the third green light. Once you've opened the safe, you will be allowed to go back to the main area of the terrorist base. There's a door here (#2). Open it. You will also find a ladder.
Open the hatch and get back to the central area of the JBA headquarters (#1). You've probably noticed a shooting range and a garage along the way. You might as well ignore this locations for the time being. Now we'll focus on planting a bug on the roof antena. Turn right. There's a new ladder here (#2). You will have to use it. Save your game. There's a lot of sneaking around ahead of you.
Once you've reached the top balcony, wait for the workers to end their conversation (#1). Try getting closer to them. Bear in mind that you won't be allowed to choose a crouching stance right away. Head to the right tunnel (#2). You should be able to find a new ladder here. Save your game once again. It's VERY important!
Leave the hole CAREFULLY. Turn around. You will have to be quick about it (#1). Start moving forward. This area is being patrolled by two guards. You will have to start following one of them. Just make sure that he doesn't see you (#2). It would be wise to use some of the nearby objects (mostly crates) for cover. Once you're close to the gate, turn left and start moving towards the large antenna.
You will have to start off by picking a lock (#1). Take your time, because none of the guards will decide to check this area. Once you've opened the metal box, you will have to place a bug. This will allow you to fulfill one of the primary mission objectives. Turn right and wait for the guard to get past the gate (#2). I wouldn't recommend leaving this area without checking where he is.
Make sure that the guard is looking the other way. Start moving towards the gate (#1). You will have to be quick about it. You will find a second hatch here. Open it quickly (#2) and use the ladder to return to the lower level. You can't stay here for too long. Otherwise you would have been spotted. Return to the main area of the headquarters.
The last main objective of the mission will require you to place a trojan program on one of the local servers. First of all, you will have to reach the main server room. Use the stairs to get to the lower level (#1). Keep going straight. It would be wise to save your progress along the way. One of the terrorists will be using a keypad here (#2). Wait for him to enter a restricted area of the base.
Step up closer to the console. Before you decide to do anything in particular, make sure that you use a nearby switch (#1). Thanks to that, you won't have to worry about being seen by other members of the JBA organization. Hack the console. You will have to solve a well known mini-game. Once you've opened the door, get closer to a small crate. It should be located in front of you (#2).
Once you're standing on the crate, perform a single jump. This will allow you to grab a pipe (#1). Start moving forward. You will have to pull your legs at some point. The objective here is to avoid a security camera. STAY here for a few more seconds. Jamie will appear near the door (#2). You will have to wait for this conversation to end. It's very important that you aren't seen by any of the terrorists!
Make sure that the area is safe. Climb down and get close to the door. You will have to open it (#1). Before you decide to enter this room, it's best to save your current progress. Turn right and press the switch. Now you will have to start moving towards nearby stairs (#2). Make sure that you don't lose too much time doing this. Once you're there, turn right.
Keep going straight. There are two enemy workers ahead of you. The objective is to get past them (#1). You will have to be extra careful here. Don't make too much noise. There's a computer here, but ignore it for the time being. Instead, hide in a small locker (#2). This will allow you to plan your next actions more carefully. You will have to wait for one of the workers to leave this room.
Exit the locker and turn right. One of the workers will still be working here (#1). Make sure that you're standing in the shadows. You will have to wait for him to leave his computer. He will go to turn on the lights, so you can't stay here for too long. Step up closer to a file cabinet (#2). You will have to acquire one of the necessary documents.
Get back to the locker QUICKLY. It's very important, because otherwise you would have probably been spotted. Wait for the worker to return to his computer. Exit the locker and use the nearby console (#1). You will have to upload the trojan program. Now you must exit the server room. I'd strongly recommend that you open a nearby hatch (#2). Enter a small tunnel.
Keep moving forward. There's only one path leading to your destination. You will have to use the second hatch in order to exit the tunnel (#1). You will find yourself near the stairs. Head on to the exit. I would recommend that you save your game here. Open the door and wait for the camera to turn right. Start RUNNING towards the left part of the room (#2). If you're lucky, you won't be caught.
It would be best to try and take the remaining documents (Profile objectives). Get back to the central area of the map. Use the stairs and turn left. You will have to locate the infirmary (#1). Enter this room. Start off by listening to what Enrica has to say (#2). You will have to wait for her to go to the next room. Save your current progress here!
I'd strongly recommend that you use a nearby light switch (#1). Thanks to that, you'll be quite safe in the infirmary. Get closer to the second door (Enrica is inside). You will have to pick the lock in order to get through (#2). Before you decide to enter the new room, make sure that you turn the lights back on. It's important, because otherwise Enrica would probably decide to leave her room.
Get closer to the entrance. As you've probably noticed, Enrica is sitting by the desk. You will have to be crouching here (#1). Move slowly to a nearby file cabinet. You will have to acquire a second document (#2). Once you've collected it, exit the room. There's only one more thing for you to do here. Turn left and go to the shooting range. I'm sure that you remember where it is.
The shooting range is located near the training course. You shouldn't have any problems finding the entrance (#1). Ignore the sleeping guard, as you won't even have to avoid him. There's a sniper rifle here. Use it (#2). It would also be wise to save your progress, however this won't be necessary. You've already completed all primary objectives, so there's nothing for you to worry about.
It's time for a rather simple mini-game. As you've probably noticed, you have 30 bullets in your clip. It should be more than enough. The objective here is to score 75 points. You will receive 1-5 points for each hit, depending on how accurate the shot was. It's best to aim at the middle part of the object (#1). Additionally, make sure that you're using the right mouse button. Holding your breath will make your life a lot easier. Once you've gathered 75 points, make sure that you read the displayed information (#2). You will have to go back to the training course area. That's where the final part of this mission will begin.
You shouldn't have any major problems finding the training course area (#1). You will have to go there now. Don't worry. Moss will show up here in a few seconds. Don't leave this area until he arrives (#2). Now you will have to start following him. I'd strongly recommend that you save your game, mostly because you will have to make an important choice.
Keep following Moss. You will have to go down the stairs and turn right. You will come across a high security door (#1). Wait for Moss to open it. An interactive cut-scene will appear on your screen (#2). Start off by listening to what other JBA members have to say.
You will regain a full control over Fisher's actions in just a few seconds. You've got two choices here. The best way to end this scenario would be to kill the pilot (#1). You could also try and save him. Either way, this mission will come to an end (#2).
Bear in mind that this choice will affect both trust meters. They are visible in the lower left part of the screen. Saving the pilot would result in losing trust with JBA. I wouldn't recommend doing that, because it's harder to regain it. Additionally, you can't afford losing all of the trust, because this would be equal to an instant failure.
Completing star marked objectives will allow you to unlock three new objects: Gas Grenade, EMP Device - Enhanced and Electronic Lockpick. The last tool is by far the most useful one. Thanks to it, you won't have to participate in the lockpicking mini-games anymore.