The Game - Career - Political | The Game
Level | Post | Working hours | Work during the week |
1 | Podium Polisher | 09:00 - 15:00 | Mon, Tue, Wed, Thu, Fri |
2 | Vote Counter | 09:00 - 15:00 | Mon, Tue, Wed, Thu, Fri |
3 | Campaign Trainee | 09:00 - 16:00 | Mon, Tue, Wed, Thu, Fri |
4 | Yesman | 09:00 - 15:00 | Mon, Tue, Wed, Thu, Fri |
5 | Councilman | 09:00 - 14:30 | Mon, Tue, Wed, Thu, Fri |
6 | Local Representative | 09:00 - 14:30 | Mon, Wed, Thu, Fri |
7 | Major | 09:00 - 14:00 | Mon, Wed, Thu, Fri |
8 | Governor | 09:00 - 14:00 | Mon, Wed, Thu, Fri |
9 | Vice-President | 09:00 - 13:30 | Mon, Wed, Fri |
10 | Free World leader | 09:00 - 13:30 | Mon, Wed, Fri |
Political career requires developing charisma. You learn it in front of the mirror choosing "train speeches" or by reading books (3 volumes to buy in bookstore). However, it is not enough, if you want to get to another level you need a particular number of acquaintances and friends (after leading the arrow onto a development stripe in register "J" you will precisely see how many). It is enough to go to a public place and say "Hello" to all people. To make friends you need to spend more time with a particular Sim, choose friendly interactions and tell jokes.
275
| 276
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The boss's review will appear - it is sensible to invite him or her to your house after work and make friends. Cherish your friendships because when you become a Governor you will need it. You have to obtain funds for the campaign. After work call your friends and ask for grant for the campaign [275]. At the beginning you only need one or two grants to get a positive review. After moving to higher level, you will need much more [276]. Always check the review in work panel to get promoted faster.
Political career ensures over 6000 simoleons per week and requires mastering only one skill.
Post | S | H | D | W | S | B |
Podium Polisher | 24 | 6 | 5 | 30 / 720 | Skills: charisma (3) Mark: mood, charisma | 288 |
Vote Counter | 31 | 6 | 5 | 30 / 930 | Skills: charisma (4) Mark: mood, charisma | 420 |
Campaign Trainee | 37 | 7 | 5 | 35 / 1295 | Skills: charisma (6) Mark: mood, charisma | 444 |
Yesman | 49 | 6 | 5 | 30 / 1470 | Skills: charisma (7) Mark: mood, charisma, boss | 588 |
Councilman | 73 | 5,5 | 5 | 27,5 / 2008 | Skill: charisma (8) Mark: mood, charisma, boss, funds | 1056 |
Local Representative | 110 | 5,5 | 4 | 22 / 2420 | Skills: charisma (8) Mark: mood, charisma, boss, funds | 1320 |
Major | 149 | 5 | 4 | 20 / 2980 | Skills: charisma (9) Mark: mood, charisma, boss, funds | 1788 |
Governor | 179 | 5 | 4 | 20 / 3580 | Skills: charisma (10) Mark: mood, charisma, boss, funds | 2436 |
Vice-President | 310 | 4,5 | 3 | 13,5 / 4185 | Skills: charisma (10) Mark: mood, charisma, boss, funds | 3876 |
Free World leader | 479 | 4,5 | 3 | 13,5 / 6467 | Skills: charisma (10) Mark: mood, charisma, boss, funds | - |
Legend:
S - salary per hour in simoleons
H - number hours you work per week
D - number of days you work per week
W- after calculating: number of working hours per week/wages
S- requirements to get promoted (Skills = skills; its level given in the brackets)
B - bonus for getting promoted onto the next level
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